Submarine Posted November 14, 2014 Share Posted November 14, 2014 Quick space wolf question. Why do some units have acute senses special rule when it is useless to them? It only applies to units with a rule that means they come onto the table from random table edges and many units don't have any such rule. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/ Share on other sites More sharing options...
skeletoro Posted November 14, 2014 Share Posted November 14, 2014 While admittedly situational, it does apply in quite a few contexts. For example wolf scouts can outflank, as can many units within a space wolves unleashed detachment (depending on rolls). Also, bran redmaw, saga of the hunter and master of ambush come to mind. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3862850 Share on other sites More sharing options...
Frater Cornelius Posted November 14, 2014 Share Posted November 14, 2014 Acute Senses is contagious, which means you can add a bike character to a unit of flanking SM bikers and benefit from re-rolls when choosing the side they come on. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3862856 Share on other sites More sharing options...
Z00Z Posted November 15, 2014 Share Posted November 15, 2014 Acute Senses is contagious, which means you can add a bike character to a unit of flanking SM bikers and benefit from re-rolls when choosing the side they come on.  This right here. A wolves unleashed force with a few sprinkled IC's makes for a very interesting outflanking force.  The issue still however lies with no assault that turn. Makes my wolves force very sad pandas.... :(  Picture this!  "Growling" "Howling" feral units, leaping and effortlessly clambering over terrain with teeth glinting and narrowing of eye slits revealing golden eyes and pin-sharp iris'. The wolves cunning and agility have surprised their foes and they are within striking distance, all at the ready to tear limb from limb....  "STOP!!!!" cries our the Wolf Lord.  "We cannot complete our charge...".  "Cries of why? and growls em-innate across the forces"  "Because we cant...lets just sit here for a while, smell the daisies and appreciate the scenery" Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3863087 Share on other sites More sharing options...
Frater Cornelius Posted November 15, 2014 Share Posted November 15, 2014 Sounds like an Ultramarine maneuver to me :D Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3863091 Share on other sites More sharing options...
Submarine Posted November 15, 2014 Author Share Posted November 15, 2014 Ah I see. Thanks for that. So it's basically to join and augment units with outflank etc. Ah I see. Thanks for that. So it's basically to join and augment units with outflank etc. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3863135 Share on other sites More sharing options...
skeletoro Posted November 15, 2014 Share Posted November 15, 2014 I wouldn't say that that is what it is FOR. Space wolves have had it for a while and if I remember correctly it used to do something completely different, but they have kept it all this time. They've got it because reasons. What use we choose yo make of it is a slightly different question, and requires a little list building finesse. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3863499 Share on other sites More sharing options...
Vykryl Posted November 15, 2014 Share Posted November 15, 2014 It used give night vision or helped with night fighting. I'd need to look at the 3rd edition codex to be certain. That's at home and I'm just off work Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3863506 Share on other sites More sharing options...
Freman Bloodglaive Posted November 16, 2014 Share Posted November 16, 2014 If I recall correctly it used to allow re-rolls for distance seen when night fighting. Now there is a specific rule called night vision and Dark Eldar get it. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3863592 Share on other sites More sharing options...
Frater Cornelius Posted November 16, 2014 Share Posted November 16, 2014 Yeah, but now night fighting is just +1 cover. Too bad, I really liked the old version. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3863720 Share on other sites More sharing options...
Submarine Posted November 17, 2014 Author Share Posted November 17, 2014 So in a pure SW force, it is basically pointless. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3864915 Share on other sites More sharing options...
Wispy Posted November 18, 2014 Share Posted November 18, 2014 So in a pure SW force, it is basically pointless. Not at all. It supports the Space Wolves Unleashed Detachment very well. In the SWUD, every unit in your army gets the chance to get the outflank ability.  If you're playing with a Combined Arms Detachment though you're SOL. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3864933 Share on other sites More sharing options...
Donkalleone Posted November 18, 2014 Share Posted November 18, 2014 i think acute senses are great for your GH. Getting the outflank rule and then trying to :cuss up the back line by getting them within 12" to drown them in bolter fire is a valid option. and rerolling table edge helps! Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3864946 Share on other sites More sharing options...
DanPesci Posted November 18, 2014 Share Posted November 18, 2014 Its  was useful if you were thinking of taking bran, and used to be even better for wolf scouts - sadly both of them arent as good these days (bran due to points costs and scouts due to losing OBEL).  With the wolves unleashed, it can help if you do end up getting outflank on units..but for me that whole formation is just too 'random' to build a list around. I used to build lists around having my wolf priest with saga of the hunter walk onto pretty much whatever board edge he wanted (due to the AS reroll), and annhilate stuff with masses of plasma fire. But to have that now only happen on a 4+ each game is a total shame, as its not reliable.  As people have mentioned, getting to reroll outflank on allies if you play allies can be nice.  So aye, Acute Senses, whilst not being useless, is certainly not as useful as it once was. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3865164 Share on other sites More sharing options...
Submarine Posted November 18, 2014 Author Share Posted November 18, 2014 Thank that clarifies things. I was looking at that detachment but I agree the randomness is something that makes strategy more rather than less difficult. Although the acute senses mitigates slightly. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3865216 Share on other sites More sharing options...
Rift Blade Posted November 18, 2014 Share Posted November 18, 2014 It's still a valuable tool for us. I've played a game or two lately where my opponent has limited his deployment because one or more of my units rolled Outflanking. Still agree this is limited in 7th but still something to consider. Link to comment https://bolterandchainsword.com/topic/299296-acute-senses/#findComment-3865552 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.