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Sisters don't like sandwiches


Willy Pete

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A few days ago I had a battle with a friend of mine. I was using my Sisters while he was using his Imperial Fists.

In the second turn, Pedro popped out of a Land Raider and managed to kill my Canoness, at which point my friend, just to be a wiseass, had Pedro say, "Make me a sandwich!"

That's the point at which my dice went crazy.

My melta dominions outflanked behind his techmarine with Thunderfire cannon in a reinforced building. One Holy Fusillade later, the Thunderfire cannon was sitting there forlornly, while its operator had been turned into a pile of microwaved ash.

His Dreadnought took five Exorcist rockets to the face and went away in a spectacular bang, taking a tac Marine with it.

His Land Raider went down to a lucky melta gun shot, killing part of Pedro's squad.

The scouts with camo cloaks on top of a building were shot until they were down to one guy with a sniper rifle hiding among his dead comrades.

Tactical and Dev Marines started failing armor saves left, right and center.

Pedro was beaten to death by some ordinary Sisters.

By the end of turn five, my friend was down to one scout sniper on one building, and one Dev Marine with a lascannon on another building. Fortunately for him, the game ended then, because if it had gone on another turn, my Seraphim were going to have a talk with Mr. Dev Marine, and Celestine was going to discuss things with Mr. Sniper.

He still won on VP's by two, but a few more victories like that and the Imperial Fists are going to cease to exist.

The obvious lesson here is; The Adepta Sororitas don't like sandwiches! biggrin.png

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How many individual units did you two start with, anyways? It would give us a sense of scale and of context, to better comprehend your victory.

 

I'd also like to know how your friend "won," when such casualties would make it a Pyrrhic victory, at best- at least in the real world.

How many individual units did you two start with, anyways? It would give us a sense of scale and of context, to better comprehend your victory.

 

I'd also like to know how your friend "won," when such casualties would make it a Pyrrhic victory, at best- at least in the real world.

 

Only for that battle, but that battle could win the war. My favorite games are the ones that end up with each player only having one model left on the last turn.

Personally even if thats a loss for sisters I class that as a huge victory dude to the sheer amount of marines killed and holy relics of the armoury lost.

 

Hell I would of thought Pedro would know better being a 3/4+ save guy with no eternal warrive fighting an army filled with strength 8 AP 1 shots.

Whats the saying?... Folks in glass houses shouldn't shoot meltas?... Hell people in Ceramite and Plasteel houses shouldn't for that matter. ;)

 

I'd also like to know how your friend "won," when such casualties would make it a Pyrrhic victory, at best- at least in the real world.

 

I won a game with one model left, because of Tactical Objectives.... To me the are lame, but that is my opinion...

Not to go off topic but.....

 

I don't think that it is the shifting that is the problem for me, it is the unbalanced nature of it. I won my game because I rolled "secure objective 3(I think)" 4 different times, in the one where you have to have three at the start of your turn. I was sitting on objective three at the start of the game. My opponent also rolled it a bunch. There was now way until the end of the game, that he could of done that. Or he had the make a challenge one and yet it was turn one or no combats were happening. I understand that battle is chaos and things happen that you can't control, but I had one model left. Who really won that game? Sure if you want to look at it like "Oh well your forces delayed the enemy so that XYZ could happen and save the world!!" But I hate trying to think in an ongoing fight my army was destroyed but I still won cause I had one model left. Just doesn't sit well with me.

 

 

I'd also like to know how your friend "won," when such casualties would make it a Pyrrhic victory, at best- at least in the real world.

 

I won a game with one model left, because of Tactical Objectives.... To me the are lame, but that is my opinion...

I must agree. Unless your opponent has ZERO MODELS LEFT, what's stopping him from storming your last model's position, and seizing the tactical objective for himself?

1 minute for a turn? That feels like a bit long to be honest...

Although even at that the time continuum from tabletop to living room is quite dramatic when 7 minutes translates into 10+ hours at times. (Not all of our games take that long... just the 3K ones with unfamiliar lists)

To go back to the topic of girl power;

gallery_70393_9750_241713.png

I love the look on the canoness's face in this one. She just looks... tired. I picture her thinking "really? Again?" It helps that the layout makes it look like her hand reaches for the commissar's neck inexorably, but very slowly, and the only reason she gets him is that she catches him completely by surprise.

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