Rune_Priest_Rhapsody Posted November 17, 2014 Share Posted November 17, 2014 So, here I am slowly working towards adding some power armor into my lists, mostly due to points becoming more and more of an issue. Boys before toys, I believe is the correct phrase. So, as I assemble my 15 Blood Claws in between working on varied stages of my Solstice Advance vow, I sit and look to my Krom model and contemplate. How can he be used as a Lord in either a codex legal battle-forged army or one from the Champions of Fenris supplement. The later of the two being what I almost exclusively run. I would rather continue to run the supplement due to not having a lot of troop models. I have tons of terminators, but if I am running the codex they don't help me achieve my compulsory two troop slots. So with all of this taken into consideration, I am rather at a fork in the hypothetical road of Lord-dom. I am unsure how to kit him out and from which book do I pull my relics from. Really it's a three way fork I have approached. The third question I offer is that of cost efficiency. Since I will almost always be running this Lord in a StormGrrr with 15 (or so) Blood Claws, he would be a rather 'throw away' HQ. And yet I do not want him to fold and die to serious opponents in both challenges and regular combat situations. Oh, the conundrums!! SO here's what I have done. I wrote out a few load outs I fancied and though could be worthwhile in the roles I have presented. Since I have 15(16 actually, thanks again Thunder_God!!) Blood Claws, I can run two packs. If I take the CoF supplement I only need to run two elite slots, which in my theorized list is not an issue what so ever. But there is a little voice inside me wanting to slowly work towards a list I can take to shops and not get walked all over. A list that is, at the same time, still thematic and fun for me to play. Id est not a lot of spammed units and minmaxed BS. Option #1 Battle Forged Codex entry Wolf Lord, Armor of Russ, Black Death, Bolt Pistol -He's got a 2+4++, can deal with Eldar and other high initiative models and has the possibility to deal out a few more attacks Option #2 Champions of Fenris Wolf Lord, Runic Armor, Frost Axe, Bolt Pistol -The cheap and cheerful option, but the lack of a 3++ and having unwieldy worries me. Option #3 Champions of Fenris Wolf Lord, Runic Armor, Krakenbone Sword, Storm Shield -The most expensive version, but will hopefully be more survivable. Can serve as a good beatstick agains most units I would be sending the claws up against. So there you have it. I am open to other suggestions as well. Nothing is set in stone yet model-wise, I usually proxy for a few games before gluing magnetizing etc. Also let it be known that I have no issues magnetizing arms and wrists to accommodate multiple load outs. I look forward to responses, but please keep them fluffy as well as competitive. And explain yourself and the decisions as to why you would take particular options. End of Line Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/ Share on other sites More sharing options...
Mal Luck Posted November 17, 2014 Share Posted November 17, 2014 Fluff-wise option one is my favourite. The Banisvatr is just awesome both in concept and on the field, and really represents what you'd want in a SW hero. That said, pairing it with the Armour of Russ seems counter productive. You're looking to horde kill rather than challenge kill with that axe and the points are probably better spent on a stormshield or saved and put else where. Can't imagine you'll get as much use out of that -5 init as you'd think.Champions of Fenris-wise, option 3 is markedly superior to option 2 in every way - unless you really need to save points. Also assuming you're using the pretty axe Krom provides for the KBS, it says something about a character that can swing it at initiative. That said, if you need to save points or only run WYSIWYG, a frost axe serves admirably.You may also want to consider throwing fellclaw's teeth/the helm on for re-rolls, if you can spare the points. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864732 Share on other sites More sharing options...
Frater Cornelius Posted November 17, 2014 Share Posted November 17, 2014 Morkai's Claws if you want Quantity, Krakenboner if you want Quality. Both with Fellclaw's Teeth. You really want to make use of his I5. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864739 Share on other sites More sharing options...
Sohail187 Posted November 17, 2014 Share Posted November 17, 2014 Ye was gonna say what about option 4!!! there is always an option number 4!!!! ;) Claws of Morkai and Fellclaws teeth. up to 9 attacks striking at imitative re roll hits re roll wounds! Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864815 Share on other sites More sharing options...
Frater Cornelius Posted November 17, 2014 Share Posted November 17, 2014 Black Death + Helm of Durfast also works rather well. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864818 Share on other sites More sharing options...
nightwing1511 Posted November 17, 2014 Share Posted November 17, 2014 Wolf LordRunic Armour, Thunder Wolf Mount, Krakenbone Sword, Storm Shield, Pelt of the Balewolf, Digital Weapons. Mine is like a Heavy Duty option 3. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864832 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted November 17, 2014 Author Share Posted November 17, 2014 I guess I didn't make it clear that I am looking for option four and up, Sohail187!! Thematically, I don't care for the claws. I know they can dish out some hurt, but model and theme wise, not my favorite. I like the painting option of turning the beautifully sculpted axe Krom comes with into the Black Death as well. If I also give him the helm, am I good with just a bolt gun?? Or should he get that 3++ save to mitigate the dashing of his high initiative?? Bolt gun shots with ignores cover seems rather lack lust, to say the least!! I know the Helm has other uses, but giving him a Storm Shield does erase that second ability altogether, making me wonder if 20 points is worth the re-rolls... Or should I go with the Krackenbone Sword and the Teeth alongside a Storm Shield?? What are other options some of you have used?? Wolf LordRunic Armour, Thunder Wolf Mount, Krakenbone Sword, Storm Shield, Pelt of the Balewolf, Digital Weapons. Mine is like a Heavy Duty option 3. This would be great if a Thunderwolf could fit inside a StormGrrr(wolf)... I am looking for 'on foot' options, but thanks nightwing1511!! End of Line Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864836 Share on other sites More sharing options...
Donkalleone Posted November 17, 2014 Share Posted November 17, 2014 Black Death and 15 BC is kinda bad. Cause it gets the 3+ only if u have lesser units than the opponent. For 15 BC in a Grr Ulric is still the best option in my opinion. I think BD is best in a small Elite unit like WG or WGTDA or TDA. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864871 Share on other sites More sharing options...
skeletoro Posted November 17, 2014 Share Posted November 17, 2014 black death is nice. I think icewoof is very nice too. Although it will struggle a little to penetrate a 2+ save, helfrost forces a strength test for every unsaved wound - two wounds will kill any non vehicle about one third of the time. Against nasty foes that have 4+ wounds, three wounds is sufficient to kill almost half the time. i think it is also a nice pairing with armour of Russ. A 4++ is not so bad when you're guaranteed to go first. And keeping the pistol gives you an edge at ending a duel before your opponent can react. I would probably take durfast and digital weapons too, or at least consider them, for the same reason.guaranteed first strike -> boosing offense pays dividends. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864891 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted November 18, 2014 Author Share Posted November 18, 2014 Black Death and 15 BC is kinda bad. Cause it gets the 3+ only if u have lesser units than the opponent. For 15 BC in a Grr Ulric is still the best option in my opinion. I think BD is best in a small Elite unit like WG or WGTDA or TDA. I would certainly reduce the model count if running the Black Death and Blood Claws. Probably down to 9 or 10. I would figure that the Blood Claws will be dieing en-mass and the Black Death would kick in And as you suggested, I can also run this lord with any of the many TDAWG packs I have at my disposal. Skeletoro, are you referring to the Icefang of the Woofstar icicle?? I like that idea as well, as I get to keep my I5. And although the 4++ still worries me, I can hope that the additional pistol attack, the rending and the helfrost will be enough to seriously wound or kill my target. I like the Armor of Russ with I5 weapons, because it will almost always reduce my opponents I to the same as mine. Then its about power vs power. But agree with it really shinning when the Lord goes on his I. End of Line Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864927 Share on other sites More sharing options...
Lord Blackwood Posted November 18, 2014 Share Posted November 18, 2014 Stormshields are my favorite thing for wolf lords , 2+3++ is just amazing and keeping you safe. Especially with the initiative getting dunked by the black death. Though that being said I am very partial to Krakenbone Sword Stormshield combo on my wolf lords its either that or Claws of Morkai. Obviously that wouldnt work with the Krom Model. Sticking him with the claws just seems like a strange move but I guess if Ragnar dose it , it isint that bad an idea. My vote would be Runic Armor Krakenbone Sword Stormshield , hes in a unit that isint known for its shooting so have him rile up the boys and have em hit something really hard. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3864938 Share on other sites More sharing options...
skeletoro Posted November 18, 2014 Share Posted November 18, 2014 yeah kraken is my top pick, probably. But actually all the relics are fairly good. though I must say it is hard to compete with a plain old fist. Or hammer plus a shield. Though the lack of eternal warrior is certainly a point in favour of higher initiative attacks. with the armour of Russ and i5 you're guaranteed to strike first or at least simultaneously with any foe, unless your initiative has been penalized. Who even has i10? Even fulgrim would only be striking you at i3. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3865501 Share on other sites More sharing options...
Rift Blade Posted November 18, 2014 Share Posted November 18, 2014 Wolf Lord with Runic Armour, Frost Modr(wrist mounted for the look of cool), Kraken Bone Sword, Pelt of the Balewolf, Digital Weapons, Storm Shield & Melta Bombs. Pricey but covers most contigencies. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3865546 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted November 18, 2014 Author Share Posted November 18, 2014 Great stuff so far, brothers!! He's a side by side comparison of the 2 options I am heavily considering: Codex Lord- Armor of Russ, Sword of the Icebunny, Storm Shield, Digital Weapons and possibly the Helm of Derpfast. This comes to 'around' 200 points Supplement Lord- Runic Armor, Krakenboner, Storm Shield, Fellcalws teef, Digimon Weapons. This comes out to a little less than 'around' 200 points. Both get 2+3++ but the -initiative in a challenge could be quite good, but is it worth the loss of AP 2?? I dunno. The CoF Lord certainly has a lot going for him with only running 2 chapter relics. Thoughts?? End of Line Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3865616 Share on other sites More sharing options...
Donkalleone Posted November 18, 2014 Share Posted November 18, 2014 i think a foot slodged should have the fangsword the more i think about is. It has Rending and Hellfrost. A great way to remove multiple wound units. these are 4-5 Attacks with Hellfrost removal and even MC have a 1 in a 6 Chance to removed each wound. and in most times u strike first ar i5 vs mc. 1 Question since Walkers (Incl Imperial Knights) have A Str Stats do tehy need to take a test? Since it possible to Glance/pen a Knight with it (5+6+3=14), it would be the ultimative humilation if it fails the hellfrost test on a 6. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3865676 Share on other sites More sharing options...
FenrisWolf Posted November 19, 2014 Share Posted November 19, 2014 I have to say no, as the Helfrost rule specifies that when a model takes an unsaved wound. Walkers do not take wounds, they have hull points. So, bummer. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3865697 Share on other sites More sharing options...
gwarsh41 Posted November 19, 2014 Share Posted November 19, 2014 The upside of helfrost is artillery. I still find the cannons to be a nice versatile weapon for dreadnoughts. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866247 Share on other sites More sharing options...
Frater Cornelius Posted November 19, 2014 Share Posted November 19, 2014 Artillery? Oo You surely mean 'Blast'. Either way, Hellfrost cannon suffers from being the middle-child between Multimelta and Plasmacannon. It does both jobs but worse than the respective specialist. That alone is reason not to take it, in my book. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866270 Share on other sites More sharing options...
FenrisWolf Posted November 19, 2014 Share Posted November 19, 2014 Or does he mean that many artillery models have a wounds characteristic and thus are subject to the Helfrost rule and would therefore autofail, as they have no Strength characteristic? Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866313 Share on other sites More sharing options...
Frater Cornelius Posted November 19, 2014 Share Posted November 19, 2014 Possibly, that would be the only advantage. They would fail on a 2+. You always pass on a 1. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866319 Share on other sites More sharing options...
FenrisWolf Posted November 19, 2014 Share Posted November 19, 2014 You do not roll a die if the model has no score in that characteristic. It automatically fails. It's in the BRB under Characteristics Tests and Automatic Pass and Fail: “If the model has a characteristic of ‘-’ or 0, it automatically fails the test.” I don't have the page number as it is an electronic version of the rules. This makes the Helfrost weapons good at anti artillery. Sentry guns, rapier weapon batteries, Thunderfire cannon, Eldar heavy weapon platform and support weapons, and Ork Mek gunz are vulnerable. These are all I could find on a scan through my codices. I may have missed some. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866380 Share on other sites More sharing options...
Frater Cornelius Posted November 19, 2014 Share Posted November 19, 2014 You do not roll a die if the model has no score in that characteristic. It automatically fails. It's in the BRB under Characteristics Tests and Automatic Pass and Fail: “If the model has a characteristic of ‘-’ or 0, it automatically fails the test.” I don't have the page number as it is an electronic version of the rules. This makes the Helfrost weapons good at anti artillery. Sentry guns, rapier weapon batteries, Thunderfire cannon, Eldar heavy weapon platform and support weapons, and Ork Mek gunz are vulnerable. These are all I could find on a scan through my codices. I may have missed some. Cool story, bro. Good to know ;) Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866384 Share on other sites More sharing options...
gwarsh41 Posted November 20, 2014 Share Posted November 20, 2014 Yeah, I meant that helfrost will instantly freeze artillery. Really nice way to take out thunderfire cannons, necron pylons, or ork thingies. Good chance to hit 5/6 chance to wound, and instantly removed unless you hit the crew. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866735 Share on other sites More sharing options...
Frater Cornelius Posted November 20, 2014 Share Posted November 20, 2014 Aye, good call on that one, bud ;) Though it is still too much of a niche appliance to put it on a Dread, but at least I know what my Stormwolf will use his PotMS Helfrost Cannon for :D Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866769 Share on other sites More sharing options...
FenrisWolf Posted November 20, 2014 Share Posted November 20, 2014 And even if they put it on the crew, that often eliminates the ability for the artillery to fire. Link to comment https://bolterandchainsword.com/topic/299390-wolf-lord-flavor-of-the-month/#findComment-3866833 Share on other sites More sharing options...
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