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Multiple Wolf Lord


Frater Cornelius

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When someone would ask me what SW do better than any other MEQ faction, my answer would be CC Characters.

 

No other faction's heroes can measure up to our Thunderlords. Even Abaddon crumbles in combat with one of those gentlemen.

 

Here comes the question. Do you think it is feasible to capitalize on that and bring 2 Thunderlords or a Lord and 1-2 ThunderWGBL? We have enough gear and relics to go round and you can make them reasonably cheap while effective as hell.

Stick them to tank for a 6man TWC buss or 2 units of 3-4 TWC and once in threat range in T2 you can split them and go to town whereever you need them.

 

It can get pricy but the effectiveness of TWC and TWM dudes can not be denied.

 

Thoughts?

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I would say it gets too pricy to be effective. I mean, a thunderlord is easily pushing 200pts and can still be killed by anything with S10 (alarmingly common) without investing in effective bodyguards (like thunderwolves) which have equal costing. And before you know it, 2/3 of your army is tied up in two units and you havent got your troop chioces yet.

In such constelations i would say you dont need troops.. You go with Champions and go All In .. either you table your oponent by max Turn 5 or you loose :) TWC with maybe 1-2 PAWG or Dreads in PODs for first turn distractions.. After that CC ->CC->CC yor biggest advantage would be rolling up the enemy line from one flank with 2-3 TWC units while distracting the other flank with something hard to Kill or with high burst dmg.. preferably bouth :)

Well, then we basically have 2 possible setups.

 

The codex setup with 1 Lord, his TWC buss, Sicaran, GH pods, a TDA pod and possibly some ranged support. This setup would happen with 3 pods. Balanced with strong continuous ranged support and strong melee. Not real massive bang but it will have a consistent performance.

 

The COF setup would be 2 Lords with TWC buss (probably still only one unit of 6 but argument can be made for 2x4), Sicaran, WG (PA or TDA) combi drops and Blizz Dread drops. Much more focused on CC and tanking with combi-weapons attempting to take out whatever look nasty. This setup would happen with 5 pods or 3 pods and T2/3 deep strikes. Very far in the aggressive territory with explosive ranged and powerful melee but might lose steam if tits go up.

 

Double Lord would obviously be tailor-made for the second setup. The question is whether it is feasible.

I used to run a list which had 2 Lords in

 

TWL, TH/SS, RA, SotB

TWL, WC/SS, RA, SotBS

 

I then had a squad of TWC and a squad of Fen Wolves to act as delivery systems. Used to do pretty nicely.

 

Obviously with 7th, you no longer have the niceness of the sagas, but lords and TWC are now cheaper overall, so that helps.

 

The other issue is a lord with TH/SS/RA is much more expensive than an iron priest. Sure the iron priest is more of a glass cannon due to less wounds and lack of SS, but he still gets a horrible amount of S10 attacks on the charge. - obviosuly if you are kitting out your lord to hit at initiative..this is less of an issue to worry about.

 

However id say that sticking to one lord, and then having an iron priest instead of a second lord may well be a much better option.

I am replacing my IP with MOAR TWC + some gear elsewhere in my usual lists now. I find him lacking to the offensive power of TWC. You can just give one a Hammer call it a day.

The main thing I want to achieve with Lord is tanking. You have 2 Lords, one of them has an SS, one uses his 4++, both have 2+, one of them rolls on personal traits to get IWND or FnP. You can Lo,S wounds depending on AP and have the TWC arrive without a scratch. This achieves prowess through quality, whereas a balanced list will achieve prowess through numbers and pressure elsewhere.

 

Edit: My two Thunderlords in 5ed codex where TWM/TH/SS/RA/SotB (he went with TWC) and TWM/TH/SS/RA/SotWB (he went with Fenrisian Wolves). Add Logan and fit the rest with WG pods for alpha strike and you have my old list :P

Haha that list sounds very similar to one I used to run, although not sure i ever fit logan AND two thunderwolf lords into one list 

 

Interesting call on the IP vs standard TWC with thunder hammer. Im still playtesting with the IP (only had 2 games of 7th so far), so wasnt sure if he was worth it for being able to take challenges with a 2+ save.

How about this?  Not sure how competitive it is, but it blends many of the ideas from the forum...

 

 

 

 

         Space Wolves: Codex (2014) (Company of the Great Wolf Detachment) Selections: HQ (758pts)
  • Wolf Guard Battle Leader (191pts)

    Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character

    2x Fenrisian Wolf (Fenrisian Wolves and Cyberwolves), Relic: Fellclaw's Teeth, Relic: Krakenbone Sword, Thunderwolf (Rending)

    • Runic Armour

      Bolt Pistol, Chainsword, Frag & Krak Grenades

  • Wolf Guard Battle Leader (168pts)

    Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character

    Fenrisian Wolf (Fenrisian Wolves and Cyberwolves), Melta Bombs, Thunderwolf (Rending)

    • Runic Armour

      Frag & Krak Grenades, Power Maul, Storm Shield

  • Wolf Guard Battle Leader (163pts)

    Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character

    Fenrisian Wolf (Fenrisian Wolves and Cyberwolves), Thunderwolf (Rending)

    • Runic Armour

      Frag & Krak Grenades, Power Axe, Storm Shield

  • Wolf Lord (236pts)

    Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character

    Belt of Russ, 2x Fenrisian Wolf (Fenrisian Wolves and Cyberwolves), Thunderwolf (Rending)

    • Runic Armour

      Frag & Krak Grenades, Relic: Morkai's Claws (Maul)

Elites (450pts)
  • Iron Priest (150pts)

    Acute Senses, And They Shall Know No Fear, Battlesmith, Counter-attack, Independent Character

    Bolt Pistol, 3x Cyberwolf (Fenrisian Wolves and Cyberwolves), Frag & Krak Grenades, Runic Armour, Servo-arm, Thunder Hammer, Thunderwolf (Rending)

  • Iron Priest (150pts)

    Acute Senses, And They Shall Know No Fear, Battlesmith, Counter-attack, Independent Character

    Bolt Pistol, 3x Cyberwolf (Fenrisian Wolves and Cyberwolves), Frag & Krak Grenades, Runic Armour, Servo-arm, Thunder Hammer, Thunderwolf (Rending)

  • Iron Priest (150pts)

    Acute Senses, And They Shall Know No Fear, Battlesmith, Counter-attack, Independent Character

    Bolt Pistol, 3x Cyberwolf (Fenrisian Wolves and Cyberwolves), Frag & Krak Grenades, Runic Armour, Servo-arm, Thunder Hammer, Thunderwolf (Rending)

Fast Attack (480pts)
  • Thunderwolf Cavalry (160pts)

    Acute Senses, And They Shall Know No Fear, Counter-attack

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry Pack Leader

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

  • Thunderwolf Cavalry (160pts)

    Acute Senses, And They Shall Know No Fear, Counter-attack

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry Pack Leader

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

  • Thunderwolf Cavalry (160pts)

    Acute Senses, And They Shall Know No Fear, Counter-attack

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

    • Thunderwolf Cavalry Pack Leader

      Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour, Thunderwolf Mount (Rending)

Heavy Support (160pts)
  • Relic Sicaran Battle Tank (FW) (160pts)

    Extra Armour, Heavy Bolter, Relic of the Armoury (*), Searchlight, Smoke Launchers, Twin-linked Accelerator Autocannon (Rapid Tracking)

    • Legacies of Glory, Tank (FW)

      LoG: Schism of Mars (Legacies of Glory: Schism of Mars)              

 

 

Too many TWC and not enough dakka in my eyes. I have tried this exact setup (without Sicaran though) and it got shot away by Eldar due to me having no pressure outside advancing.

 

Here is something I want to try. It is rather elite and heavy metal. When I am playing SW, I do not like getting bogged down with too much infantry. It looks less impressive.

 

 

Wolf Lord (Warlord)

• TWM, RA

• Fellclaw's Teeth, Claws of Morkai

 

Wolf Lord

• TWM, RA, SS

• Krakenbone Sword

 

Venerable Dreadnought

• Axe/Shield, Smoke Launchers

+ Drop Pod w/ Deathwind Launchers

 

5 WG TDA

• CM/SS, CM/SS, CM/SS, CM/TH, CM/TH

 

5 WG TDA

• CM/SS, CM/SS, CM/SS, CM/FA, CM/FA

 

5 TWC

BP/CCW, BP/CCW, SS/CCW (pack leader), SS/CCW, BP/TH

 

Drop Pod

• Deathwind Launcher

 

Drop Pod

• Deathwind Launcher

 

Sicaran Battle Tank

• Dozer Blade, Schizm of Mars

 

5 Long Fangs

• 4 Heavy Bolters

• WGPL w/ TDA SB/SS

 

1750 points

 

 

 

I am not completely sold on the effectiveness of that list due to its low model count, but it will certainly look impressive.

Krakenbone Lord is around 240  Krakenbone WGBL is about 190

When I do run  a second lord ( Stybjorn )   I  run him with Morkai's Claws so about 220  I dunno about doing a WGBL version since you get only a 6+ Invul but thats 170 points

In games over 2500 I dont see running two lords as an issue , cause you can have tons of Cav.  Though I always thought one was enough if you ran the iron priest in the other group. 

Immersturm aka make you question everything you think  about your army man 

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