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Unbound and Platoons


librisrouge

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There is an unbound tournament happening sometime soon around here and I'm tempted to go but I cannot decide on a list. My first list required 139 riflemen but I only appear to have 104 (sad day.) Going back to the drawing board, I'm considering my Imperial Knights but I still want to plunk down a sexy amount of bodies to frustrate the enemy. Something like two 50 man blobs of conscripts with a Ministorum Priest sounds about right.

 

The question then is: When playing unbound, can I take Priests and Conscripts even though I don't have CCSs or the other platoon elements?

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Actually, just found out that the store revised its policy on FW lists in their tournaments. Guess that means that I'll be running a Armored Battlion with some Adamantine Lance support. Not going to be a lot of KPs in that army but my Hydras wont nearly suck as much.

You'd need to double check, but I'm sure unbound only removes FOC requirements and doesn't change the composition of units so a platoon still needs to be made up from a PCS and two infantry squads minimum? I'll check my rulebook tonight if nobody gets there first.

That was my understanding on it. You can take as many platoons as you want, so long as each adheres to the Platoon rules. Much as you can have as many individual Tactical Squads as you want, so long as they are all Tactical squads, as per their relevant codex.

The rules for unbound are simple yet vague.

 

1 - Take what ever models you want.

2 - Pick a warlord; every model with the same faction as your warlord is part of the Primary Detachment.

 

From there we have to deduce something that actually works in game or at least something that can be assigned a point cost. Staying with full codex compliant units is the easy way to do this but the rules say you take models, not units.  In the end it is up to the players to decide what to do.  In the case of a tournement the TO will have the final say. 

 

Anyway, what I'm saying is if you want to take a troop mob without a command squad, it doesn't hurt to ask.  The TO's ruling is the only one that matters.

To be on the safe side better to stick with the units as they come in the codex interpretation. The alternative is to open up all sorts of silly if taken literally, but anything and everything can go with agreement - which has always been the case.

After reading this and the rule book I've decided that you do need the whole platoon in order to take Conscripts so I'm shelving the infantry list for a more sleek armored group. I'd appreciate any comment people are willing to give.

 

Knights and Tanks

I prefer battle forged too, the bonuses are nice and I think I'm just too used to working with a FOC :P Apart from that I find the restrictions help in a way, having to work with limitations makes you better at forging lists I think.

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