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Null Deployment Thread (Pods/Voids/ETC)


Donkalleone

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Since SW area good Pod force i think its time for a good NullDeployment threat where we can discuss build , ideas etc.

 

Im building an Interresting build for Nulldeployment and struggling what to take.

Since thunderstrike and Damocles isnt working the way i wanted it and so i go on to find some other tricks and ideas
 

 

Generall Question:

1. Viods vs Unleashed Detachment...or both? Making it work. Damocles?

2. Empty Droppod vs Units in round 1.

3. What to take?

 

1.

Viods let you reroll Reserves and come in round 1 with Reroll on scatter. Very Usefull in a Null Deployment and work with any Detachment since its a Formation.

Problem: When they die no more rerolls. No attack round 1. Formation can be disallowed.

Damocles its a good combination with Voids but it goes against Nulldeployment strategy. Highly recommend it with TDA DP cause no scatter within 12".

 

Unleashed Deatchment forces a unit from reserves and gives option to ouflank (its usefull) and can be used to make use of some tricks.

Problems: Need 2 HQ and those HQ have to work and making them work mostly it means either: Making them TDA (and go with Voids) , Using them with PAWG (Costly) dropping a special weapon (9GH/9BC) to ride a Pod or Taking Bjorn (Costly).

I have a particular build that i want to make work but later on that.

 

2. I like to call it the  3 vs 4 Question.

Lets make it very hard Question: You either can take 4 Droppod round 1 (Build Later) with 3 Empty Pods in FA or take 3 DP round 1 and have 70 points to spare. Assuming no more points are available whats the better option? More Units round 1 or more usefull unit in generall?

 

3.

What to take?

The Main Question and even i have 4-5 Differen builds. I will post my most favorite now since i want to make it work.

 

The Viods Unleashed:

 

 

The Goal of this is to drops as many Units round 1 without giving the enemy a target when it is deploying first.

I love Bjorn and Murderfang and even if they can onöy charge round 2; they have ranged attacks to try to remove the biggest threats for them.

GH with meltagun are there to try to pop some Units/Tanks.

Ulrik and the BC in a Stormwolf come in round 2 for 2 reason to Kill a threat with focused fire from the MM-Grr and Ulrik to provide his 2 Bubbles.

Placement will be very important so outflank might help and the bubbles Ulrik provides have great synergy with the Round 2 Charges.

Arjac goes with the Voids for Round 1 pressure. And try to take as many Pods as possible round 2 (rerolls).

Already the primary problem:

Beside the Stormgrr coming round 2 no really usefull units in reserve...be it bad or good.

Thinking that either Voids or Unleashed are unnessary but both fill important rolls and have both undenieable plus on their side.

 

thought spoiler

 

 

Dropping the Viods means one less Unit round 1 (and no Arjac Round 1) and no rerolls but give me 355 points to spend (assuming i drop Arjac aswell from the list).

Dropping Unleashed i can only go with Ulrik and can Drop Bjorn/murderfang but no Ulrik SW for sure Round 2 and that is really bugging me)

 

 

 

 

The List

 

HQ

Bjorn PLasma in DP

Ulrik

 

Elites

Murderfang in DP

Arjac

 

Troops

10 GH 2 Meltagun in DP

10 GH 2 Meltagun in DP

15 BC 2 Flamer in Stormwolf MultiMelta (with Ultik)

 

FA

Pod

Pod

Pod

 

Formation

ViodClaws

 

 

 

 

 

EDIT The List might be very usefull if the Points are upped to 2000points

I always have trouble with drop pod lists, unless I go crazy and build a list where I can drop in 5 or 6 tough units T1.  Any less than that, and the 5 terminators or 10 dudes just get blown away either by interceptor before they even get a chance to shoot, or in my opponent's turn.

 

But if you drop in 6 squads your opponent will be overwhelmed.

 

Champions of Fenris

 

HQ

 

Whatever you want for 115 points

 

TROOPS

 

5 Bloodclaws in a drop pod 95

 

5 Bloodclaws in a drop pod 95

 

ELITES

 

5 TDA wolfguard with combi-melta x 5, power weapon x 4, chainfist x 1 in a drop pod - 240 pts

 

5 TDA wolfguard with combi-melta x 5, power weapon x 4, chainfist x 1 in a drop pod - 240 pts

 

5 TDA wolfguard with combi-melta x 5, power weapon x 4, chainfist x 1 in a drop pod - 240 pts

 

5 TDA wolfguard with combi-plasma x 5, power weapon x 4, chainfist x 1 in a drop pod - 240 pts

 

5 TDA wolfguard with combi-plasma x 5, power weapon x 4, chainfist x 1 in a drop pod - 240 pts

 

5 TDA wolfguard with combi-plasma x 5, power weapon x 4, chainfist x 1 in a drop pod - 240 pts

 

FAST ATTACK

 

1 Empty pod 35

 

1 Empty pod 35

 

1 Empty pod 35

 

TOTAL 1850

 

If you're worried about hordes, you could even switch out a melta or plasma squad for a flamer squad or two.

 

Turn 1 your opponent has 6 squads of terminators in his grill.  3 empty pods can fall on objectives, 2 blood claw squads can do the same, but leave their pods to claim nearby objectives.

 

I have had pretty good success with this list.  I used to run something similar as my Logan's Heroes list back before we got the new codex, and had good luck with it as well.

 

Weaknesses:

It sucks when you're going first and you null deploy, then your opponent null deploys too.  With this many drop pods though, if that happens, you can drop the empty pods and bloodclaw pods with one of the terminators squad, but then the rest of your stuff comes in piecemeal instead of all at once.

 

It also sucks against opponents with a very fast army like an eldar jetbike list or dark eldar.  If you don't destroy them T1, you'll never catch them.

 

Tau, IG, and most other space marine lists hate it.

I will comment on the list etc once I ask this question.

 

I thought that you needed to have a minimum of one unit on the table at the beginning of the game?? Is that what Arjac is for??

 

End of Line

Per the big rule book, "If at the end of any game turn, one player has no models on the table, his opponent wins." It goes on to say that models inside buildings count as being on the table, but models in reserves do not.

 

Complete null deployment is possible with drop pods because half of them automatically arrive turn 1.

Night Howler, yea your posted list is illegal but the basics are right for what you were trying to do. I'm pretty sure most of us have done something similar. The list is fixable.

 

Donlalleone, do you use FW? If so, what about a Deathwind DP in place of the other 3 empty pods?

FW is an option but i dont have points for that without dropping something significent. I have several list containing FW models.

@ nghthowler an easy fix would be leaving the list like that. Giving the BC Pod to the tda and using the fw pods in heavy support.

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