Tiger9gamer Posted November 28, 2014 Share Posted November 28, 2014 Alright so I have been sitting on these lists for a while and while they are all basically the same, I want to know which one is the best. List 1: Maun and a drop pod- Warlord: Strike Captain Alvarex Maun (Cameoline?, Decapitating strike)-145pts HQ: Centurion Siege Breaker ( Artificer Armor, combi-weapon)-115pts Troop 1: Legion Tactical squad ( x14 Tactical marines, Vexilla, Additional weapons)-260pts -Legion Sergeant (Artificer Armor, Power weapon, Bolter) -Apothecary (Artificer armor, Augery Scanner)-60pts Troop 2: Legion Tactical squad ( x14 Tactical marines, Vexilla, Additional weapons)-260pts -Legion Sergeant (Artificer Armor, Power weapon, Bolter) -Apothecary-45pts Troop 3: Legion Tactical Support Squad (x8 Marines, Volkite charger, Rhino Carrier)-250pts -Legion Sergeant (artificer armor, Charger) -Apothecary (Artificer Armor, Volkite Charger)-65pts Elite 1: Apothecary Detachment (distributed as followed)-170pts Elite 2: Legion Rapier Battery (x3 Laser destroyers)-165pts F/A 1: Javelin Attack speeder (x2 speeders)-150pts F/A 2: Javelin Attack speeder (x2 speeders)-150pts F/A 3: Legion Seeker squad (x7 Seeker Marines, x7 Combi-weapons, Drop pod) -Seeker Sergeant (combi-weapon) So this list is my basic one. the seekers get dropped within 18" of mauv in the deep strike bubble, and hopefully busts a tank or maybe a monsterous creature or something. Troop 3 drives around taking down squishy targets, and every thing does what they look like they do. List 2: Stationary with autocannons Warlord: Legion Praetor (decapitation strike, Artificer armor, Volkite Carger, Iron halo, Camoline, Paragon blade)-165pts HQ: Centurion Siege Breaker ( Artificer Armor)-105pts Troop 1: Legion Tactical squad ( x14 Tactical marines, Vexilla, Additional weapons)-255pts -Legion Sergeant (Artificer Armor, heavy chainsword, Bolter) -Apothecary (Artificer armor)-55pts Troop 2: Legion Tactical squad ( x14 Tactical marines, Vexilla, Additional weapons)-255pts -Legion Sergeant (Artificer Armor, Heavy Chainsword, Bolter) -Apothecary-45pts Troop 3: Legion Tactical Support Squad (x9 Marines, Volkite Calivers)-250pts -Legion Sergeant (artificer armor, Caliver, infravisor) -Apothecary (Artificer Armor, Augury Scanner)-60pts Elite 1: Apothecary Detachment (distributed as followed)-160pts Elite 2: Legion Rapier Battery (x3 Laser destroyers)-165pts Elite 3: Legion Rapier (thudd-cannon)-60pts F/A 1: Javelin Attack speeder (x2 speeders)-150pts F/A 2: Javelin Attack speeder (x2 speeders)-150pts H/S: Legion Heavy Support Squad (x9 Marines, Autocannons/Missile Launcher)-295pts -Legion sergeant (artificer armor, autocannons) So this list is more Stationary with troop 3 and the H/S staying there providing fire support to take down tanks, the Support squad augmented by the centurion. I think this list is good, but I don't know how it would be play tasted. List 3: OH GOD A STEALTHY TYPHON -BOOM- Warlord: Legion Praetor (decapitation strike, Artificer armor, Volkite Carger, Iron halo, Camoline, Paragon blade, digital weapons)-170pts Troop 1: Legion Tactical squad ( x14 Tactical marines, Vexilla, Additional weapons)-260pts -Legion Sergeant (Artificer Armor, power sword, Bolter) -Apothecary (Artificer armor)-55pts Troop 2: Legion Tactical squad ( x14 Tactical marines, Vexilla, Additional weapons)-260pts -Legion Sergeant (Artificer Armor, power sword, Bolter) -Apothecary-45pts Troop 3: Legion Tactical Support Squad (x9 Marines, Volkite Calivers)-250pts -Legion Sergeant (artificer armor, Caliver, infravisor) -Apothecary (Artificer Armor, Augury Scanner)-60pts Elite 1: Apothecary Detachment (distributed as followed)-160pts Elite 2: Legion Rapier Battery (x3 Laser destroyers)-165pts Elite 3: Legion Rapier (thudd-cannon)-60pts F/A 1: Javelin Attack speeder (x2 speeders)-150pts F/A 2: Javelin Attack speeder (x2 speeders)-150pts Lord Of War: Typhon Heavy Siege Tank (armored ceramite)-370pts The final list features the Typhon as the main tank buster/fire support as it's a str 10 ignores cover cannon!!! I always wanted one of these... So why not add it? Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/ Share on other sites More sharing options...
Tiger9gamer Posted December 2, 2014 Author Share Posted December 2, 2014 I forgot to ask for feedback X-X which do you think looks the most versatile for 30k? and which one for 40k? Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3877607 Share on other sites More sharing options...
jeremy1391 Posted December 4, 2014 Share Posted December 4, 2014 List one has the most versatility. I'd drop the rhino off the tactical support squad. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3878939 Share on other sites More sharing options...
Tiger9gamer Posted December 4, 2014 Author Share Posted December 4, 2014 oh, okay. Why-no Rhino tho? Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3879335 Share on other sites More sharing options...
UnkyHamHam Posted December 5, 2014 Share Posted December 5, 2014 I've read the wording on this over and over since Betrayal dropped... but I don't think Seeker Strike Leaders (sarge) can take Combi-Weapons. It only gives the options to "Seeker Space Marines." It's weird, and is a minor difference to Sternguard. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3879901 Share on other sites More sharing options...
Tiger9gamer Posted December 5, 2014 Author Share Posted December 5, 2014 I've read the wording on this over and over since Betrayal dropped... but I don't think Seeker Strike Leaders (sarge) can take Combi-Weapons. It only gives the options to "Seeker Space Marines." It's weird, and is a minor difference to Sternguard. hmm, it's the deathwing sergeant conundrum again... eh it would save me 10 points or something if I didnt put it on them. anyways how is the typhon list as I can't stop thinking about giant tanks for some reason. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3880438 Share on other sites More sharing options...
Nusquam Posted December 8, 2014 Share Posted December 8, 2014 They all seem like ambush oriented lists, which I like. The first one has the highest single-target damage with Seekers in a pod. If placed in a good spot initially they can tear through sections of an army. Especially when supported by the speeders. The downside is that they lack mobility once deployed. So initial placement is crucial and can be mitigated by an opponent. The second list has good coverage and field of fire. I'm guess for this list, and all of them really, you'll be infiltrating your Tac marines to nab objectives when needed. The third one if probably your best bet. The Typhon will draw fire and erase units giving your infiltrated tacs and outflanking speeders some breathing room. It goes for the hard targets while the rest preys upon the outer elements. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3883359 Share on other sites More sharing options...
Tiger9gamer Posted December 8, 2014 Author Share Posted December 8, 2014 Thanks =D yes, they are all based around infiltration so inquisition would shut this down, but on the plus side everything else is fine! Don't know if I would outflank the speeders or just have them on the field, as they can add quite high firepower for the army. I'm thinking of getting rid of one squadron for a sicaran or scorpios though, just for heavier firepower I'm thinking. The typhon has always caught my eye so I would use it in both 30k and 40k. I guess it's my inner imperial fist talking I just don't know how it would do on a battlefield as I have nowhere near this amount of stuff. but hey I can give theoreticals at least. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3883364 Share on other sites More sharing options...
Nusquam Posted December 8, 2014 Share Posted December 8, 2014 I took a closer look at the Typhon and I can see why you like it so much. At first I was worried about the 24" range when moving bit but then I realized it can move 12" and fire normally so it's effectively 36" vs 48" which is still quite good. And being a SH it has Move Through Cover. Plus it's cost is appealing. Fluff-wise I can easily see, thanks to it's close size to a LR, it being combat-dropped in to apply force to a critical point on the enemies front line. I'm looking at my Spartan and honestly considering making a removable "face-plate" that would cover up the front HB and door with a cannon sitting inside it so when I'm not using a Spartan I can use a Typhon myself. As for the list; you have a lot of deployment options with things. Which makes for a versatile list. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3883476 Share on other sites More sharing options...
Tiger9gamer Posted December 8, 2014 Author Share Posted December 8, 2014 see! the fluff isnt that crazy! besides I'm betting that the RG have some sort of stealth engines or something. the 12" is something new though. how can it do that? model wise I'm thinking of making a regular land raider into an ares by plasticard and tubing, just so save some $$ Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3883664 Share on other sites More sharing options...
Nusquam Posted December 9, 2014 Share Posted December 9, 2014 It's a vehicle. All vehicles can move 12" unless otherwise stated. 6" is combat speed, 12" is cruising speed which normally affects how many weapons can fire on the vehicle. Though since it's a super heavy it can move 12" and fire everything, and split fire. If Corax can turn titans invisible with his stealth tech I'm sure sneaking in a Typhon isn't far-fetched. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3884032 Share on other sites More sharing options...
Tiger9gamer Posted December 9, 2014 Author Share Posted December 9, 2014 Oh i guess so! i was under the impression they could only move 6" with an SH, so my bad. Anyways, should I bother with the extra CCW or just get more guys? I have 30 tacticals atm in this list but I could use more if needed. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3884360 Share on other sites More sharing options...
Nusquam Posted December 10, 2014 Share Posted December 10, 2014 I'm a fan of giving them CCWs. I always do. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3884778 Share on other sites More sharing options...
Tiger9gamer Posted December 10, 2014 Author Share Posted December 10, 2014 does it actually help though? Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3885482 Share on other sites More sharing options...
Nusquam Posted December 10, 2014 Share Posted December 10, 2014 It can. It's all in how you use them. If you pod down next to Maun you get Counter Attack. So when something like normal Tacs charge you they have 1 base and 1 extra for charging, but you have 2 base and 1 extra for Counter Attack. Or if you infiltrate close and get a Fury of the Legion off but get charged. Or you Fury'd last turn and can't shoot but are in charge range(Don't forget Fleet). That extra attack goes a long way. The basic rule of "don't bite off more than you can chew" still apply, but with good planning and positioning you can have a net of fire from the tacs to lure in and pick off things or go on the offensive. Use them to take out the enemies support and normal tacs while your Typhon takes out the big bad things. Over-extending is always a danger with these kind of lists. You can bring a lot of pain to key points or overwhelming power to a single point. It's just determining which one and which targets or target so you don't leave yourself open. Unless of course it is a feint. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3885727 Share on other sites More sharing options...
Slips Posted December 10, 2014 Share Posted December 10, 2014 The effect of Extra CCW on Tac Marines is always a good thing to strongly consider if you know they'll be in the thick of things and not more back-than-midfield support. Its most visibly noticeable on large Tac Blobs. Base, the Blob has 21 Attacks (2 on the sarge, iirc) but with extra CCW that jumps up to 41. If you DS them in from a Storm Eagle or Kharybdis next to Maun (only way to get 20 marines in that fast :p ) and gain counter attack, it jumps to 61 if my basic math isn't bad. Granted, thats a ~500 point investment for that but, hey. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3885801 Share on other sites More sharing options...
Tiger9gamer Posted December 11, 2014 Author Share Posted December 11, 2014 Alright, thanks then =D i'll keep including it! now, for more support, would the raipiers do well with the relatively short range? or should I go for more tanks? Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3886776 Share on other sites More sharing options...
Nusquam Posted December 11, 2014 Share Posted December 11, 2014 Rapiers are solid, especially the quadmortar. You already have a good number of S8 shots as is. The laser destroyers will help against AV13+. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3886925 Share on other sites More sharing options...
Tiger9gamer Posted December 11, 2014 Author Share Posted December 11, 2014 Alright, fair enough. Actually thinking now about replaceing a squad of speeders for a Sicaran or a scorpio. Of the two which do you say is better for this list? Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3886966 Share on other sites More sharing options...
Nusquam Posted December 11, 2014 Share Posted December 11, 2014 I'm a big fan of Sicarans. Ignoring jink is huge, plus their weapon is good to begin with. Scorpius are solid, but it's hard to beat the Sicaran Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3886999 Share on other sites More sharing options...
Slips Posted December 11, 2014 Share Posted December 11, 2014 The Graviton Cannon is by far the Best at dealing with a Spartan due to haywire since it bypasses the Flare Shields that would neuter a Lasdestroyer. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3887001 Share on other sites More sharing options...
Tiger9gamer Posted December 11, 2014 Author Share Posted December 11, 2014 I completely forgot that graviton cannons existed. they are not imploders are they? and how many points would they be over lasers? And personally the sicaran looks really good but the str8 barrage looks like a thing of beauty for taking down chimeras, battlewagons, predators and other stuff as it will hit on side armor. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3887089 Share on other sites More sharing options...
Slips Posted December 11, 2014 Share Posted December 11, 2014 Graviton Cannons are *checks books* 35 points each but, on top of being Haywire, Cause Dangerous and Difficult Terrain within the 5" Blast that lasts until your next turn. So: Its a good Area Denial option and Hullpoint stripper as well. Link to comment https://bolterandchainsword.com/topic/299795-three-lists-of-ravenguard-2000pts/#findComment-3887105 Share on other sites More sharing options...
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