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First Tyranid Battle Advicd


Ulrock

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Really depends on what he's taking. You're gonna need some anti-horde for the gaunts, so flamers and blast templates will be good for clearing those out. Big bugs are gonna need some autocannons or lascannons. Make sure you keep your PCS nearby your big bug hunters for "Bring it Down!". You might need to invest in something anti-air if he's got a flying tyrant. Taking a few shots off a flying tyrant is a good way to protect yourself from a big bug landing somewhere vulnerable. Deep striking may be an issue with Trygons/Mawlocs, so keep an eye out for them popping up under you. If you go tank heavy, look out for Carinfex and distraction Carnifex, and keep them focused on taking out the targets they were designed for. (Ie. Hellhound vs Gaunts) 

 

Best general advice I can give without an idea what specifically you'll be facing. Good luck!

Hyrdas

 

I'm loath to say that (Hydras have become something of a pet peeve of mine) but a Tyranid army without Flying Monstrous Creatures to carry the weight are increasingly rare. Hydras destroy Hive Crones and Harpies and make Flyrants stand at attention. Aegis Defense Lines with Quadguns are great also. If you've got the men, consider a fearless conscript blob to chump block for your whole army. Also, multiple shots are preferable to templates to take as many heavy weapons as you can.

I've yet to fight the new nid codex but the same methods will work as ever. Big guns to tackle the big ones - to be shot first of course - and lots of little guns to tackle the little ones - ideally in the form of templates.

 

The Eradicator and Hellhound will do excellent jobs clearing the hordes for you and buying breathing space. Plenty of troopers with flamers to clear the survivors away is also good, as well as offering protection to your vehicles and vital numbers to weather the storm. Quantity is your ally as much as theirs remember!

So here is what I am thinking:

Punisher pask w/ executioner buddy

Company command

2 primaris psykers

2 platoons w/3 squads and commissar each

2 veteran squads w/ grenadiers, chimera, 3 meltas each

demolisher

2 wyvern

1 vendetta

 

Will this be good all around or should I try to fit in a hydra? May add flames in platoons but I usually run naked.

Definitely don't run the squads without upgrades, it's a waste. Even a single flamer could mean the difference between losing a squad or eliminating an enemy one! I'd not blob everything up either, retain some flexibility and prevent easy target priorities for your opponent. Plus it's easier to weather incoming fire and assaults as he can't take out so many units as easily. Wyverns will be an Emperor send, so protect them well with your troopers and they will pay you back.

There isn't a definite answer, but it's not too big an issue as you can do it during deployment. Of course it helps if you build them to blob or not to save points and maximise efficiencies but it's always an option. What I'm talking about is presenting too few targets for your opponent, nids have some mean anti-personnel stuff so if he only has a couple of blobs to pour them into then it makes his life easier. It also limits your options as you have fewer, larger units which are harder to move around.

 

Against nids I think spreading your units out is a better idea, so maybe a good compromise would be a couple blobs of 20 or only blob one of the Platoons?

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