Lord Blackwood Posted December 1, 2014 Share Posted December 1, 2014 In the last couple of games ive played , Ive had a great deal of success using my imperial knights to screen my thunderwolf cavalry from gunfire , the two units move at the same speed and when its time to have the cavalry charge you just move the knight(s) out of the way. Ive been using it like a wishbone sort of formation where the two knights block for the cavalry then one goes left during the movement phase , one goes right they both fire and charge other targets or just continue to offer fire support and the cavalry move up their 12 inches and charge the target they are about to engage. I have a Third knight coming to run the lance formation and a fellblade to sit in the back and continue to fire off big blasts into the enemy. But this is where it starts to get a little weird , I sort of want to start running grey hunters in razorbacks as well to give me a bit more mobility and dudes that I can just leave on objectives. At 2500 ~ 3000 points im planning to run the 3 knights and the wip fellblade which all excel at long range murder so Im thinking grey hunters will provide some mid ranged objective camping survivable bodies. What sort of experiences do you all have with using various models to screen for your TWC what models do you often use for that task ? Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/ Share on other sites More sharing options...
Frater Cornelius Posted December 1, 2014 Share Posted December 1, 2014 Hm, since I do not play above 2k, I have a hard time to find models big and numerous enough to screen TWC. Well, I sometimes block big threats like Land Raider with Centurions with my drop pods. However, most of the time I rely on either in-your-face-threats to draw fire away from TWC or protect them with invisibility. If I would play 3k games, I would probably toss the Adamantite Lance Formation in the center and have TWC roll up the flank. Having TWC screened means no flanking and thus giving the opponent room to breathe. And no, I do not mean Outflanking. I mean TWC going to the least defended side of the field to break ranks. Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3875733 Share on other sites More sharing options...
Lord Blackwood Posted December 1, 2014 Author Share Posted December 1, 2014 Hm, since I do not play above 2k, I have a hard time to find models big and numerous enough to screen TWC. Well, I sometimes block big threats like Land Raider with Centurions with my drop pods. However, most of the time I rely on either in-your-face-threats to draw fire away from TWC or protect them with invisibility. If I would play 3k games, I would probably toss the Adamantite Lance Formation in the center and have TWC roll up the flank. Having TWC screened means no flanking and thus giving the opponent room to breathe. And no, I do not mean Outflanking. I mean TWC going to the least defended side of the field to break ranks. So maybe something like this , and run the cavalry up one side of the board and all the stompy things up the other? +++ 3000 (3000pts) +++ ++ Space Wolves: Codex (2014) (Company of the Great Wolf Detachment) (1885pts) ++ + HQ (240pts) + Wolf Lord (240pts) [Relic: Fellclaw's Teeth, Relic: Krakenbone Sword, Thunderwolf] Runic Armour [bolt Pistol, Storm Shield] + Elites (310pts) + Iron Priest (135pts) [bolt Pistol, 2x Cyberwolf, Thunderwolf] Wolf Guard (175pts) [bikes] 5x Wolf Guard [5x Bolt Pistol, 5x Chainsword] Wolf Guard Pack Leader [bolt Pistol, Power Fist] + Troops (460pts) + Grey Hunters (160pts) 5x Grey Hunter [5x Bolt Pistol, 4x Bolter, Meltagun] Razorback [Dozer Blade, Lascannon & Twin-linked Plasma Gun] Grey Hunters (160pts) 5x Grey Hunter [5x Bolt Pistol, 4x Bolter, Meltagun] Razorback [Dozer Blade, Twin-linked Assault Cannon] Grey Hunters (140pts) 5x Grey Hunter [5x Bolt Pistol, 4x Bolter, Meltagun] Razorback [Dozer Blade, Twin-linked Heavy Bolter] + Fast Attack (310pts) + Thunderwolf Cavalry (310pts) Thunderwolf Cavalry [Chainsword, Storm Shield] Thunderwolf Cavalry [Chainsword, Storm Shield] Thunderwolf Cavalry [bolt Pistol, Chainsword] Thunderwolf Cavalry [bolt Pistol, Chainsword] Thunderwolf Cavalry [bolt Pistol, Chainsword] Thunderwolf Cavalry Pack Leader [Power Fist, Storm Shield] + Lords of War (565pts) + Fellblade Super-Heavy Tank (FW) (565pts) [2x Quad Lascannon, Armoured Ceramite, Twin-linked Heavy Bolter] ++ Imperial Knights: Codex (2014) (Formation Detachment) (1115pts) ++ + Formation (1115pts) + Adamantine Lance (1115pts) [Knight Errant, Knight Errant, Knight Paladin] Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3875736 Share on other sites More sharing options...
Frater Cornelius Posted December 1, 2014 Share Posted December 1, 2014 Not sold on the RB. I would try to gain some points elsewhere and play 3 pods, even if they are just combi-weapon bombs. Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3875739 Share on other sites More sharing options...
Wulfgar Ironmane Posted December 1, 2014 Share Posted December 1, 2014 I currently use 3 RB and 2 vindicators for a turn 1 armoured wall in front of my TWC. After that they split up and allow the TWC room to charge. Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3875780 Share on other sites More sharing options...
Sohail187 Posted December 1, 2014 Share Posted December 1, 2014 TWC are fast as hell, you will cross the table half at turn 1 and then your run move. Nothing can really keep up, and is it worth wasting point to screen your TWC? If you want to keep them alive get some rune priests with bikes in the units and hope for endurance. Just run up the table and get whats left of the unit into combat!! when when they do hit combat turn 2 dont 4get to screen whilst charging! :D cause you know :cusss about to get wrecked! Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3875786 Share on other sites More sharing options...
skeletoro Posted December 1, 2014 Share Posted December 1, 2014 How close do you keep your TWC to your knights? I was thinking of adding knights to my TWC. Then I decided against it- if a knight blows up, that's a nasty apocalyptic explosion, potentially all over the poor doggies! Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3875807 Share on other sites More sharing options...
Lord Blackwood Posted December 1, 2014 Author Share Posted December 1, 2014 I run em right up behind them , sometimes conga line em behind the knights if im afraid of the knight maybe blowing up , but they have six hullpoints and an invul save against shooting ive only ever had one asplode before but that was after my thunderwolves were butchering the rest of my opponents army. Though given the advice im reading here I may as well keep em on the other side and make the opponent make a choice. I think knights compliment thunder wolf cavalry heavy lists well enough , they offer very big shooting and DISTRACTION CARNIFEX levels of intimidation for the opponent giving your boys room to work. Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3875810 Share on other sites More sharing options...
xxoblivionxx33 Posted December 1, 2014 Share Posted December 1, 2014 I like the idea of screening, i was going to get a knight for kind of a similar idea. except the knight will be in the rear behind them forcing them to choose, do i unload on 2 units of thunder wolves or do i shoot the knight. Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3876131 Share on other sites More sharing options...
FenrisWolf Posted December 1, 2014 Share Posted December 1, 2014 I currently use 3 RB and 2 vindicators for a turn 1 armoured wall in front of my TWC. After that they split up and allow the TWC room to charge. Wulfgar, how do you arrange the Vindis and RBs? I.e., is it RB - V - RB -V - RB? or some other combination? (I just chose that one because it was the easiest to display my intention) Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3876560 Share on other sites More sharing options...
Wulfgar Ironmane Posted December 1, 2014 Share Posted December 1, 2014 I currently use 3 RB and 2 vindicators for a turn 1 armoured wall in front of my TWC. After that they split up and allow the TWC room to charge. Wulfgar, how do you arrange the Vindis and RBs? I.e., is it RB - V - RB -V - RB? or some other combination? (I just chose that one because it was the easiest to display my intention) Aye, pretty much. I do try and cover the sides of the vindis so if the enemy does shoot at them they will always be forced the front armour. Or a RB. which is fine. Though my 3rd RB usually goes solo in the backfield as it is my twin las. So rb-vindi-vindi-rb is how i usually work. One happy hugging row of tanks. Link to comment https://bolterandchainsword.com/topic/299871-using-knights-to-screen-thunderwolf-cavalry/#findComment-3876646 Share on other sites More sharing options...
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