Rune_Priest_Rhapsody Posted December 5, 2014 Share Posted December 5, 2014 That's a nice little surprise pack, HDL!! I've started to build 4 more TDAWG (I hate-love myself for doing it), 2 with combi-plas and SS and 2 with combi-melta and SS. The odd thing about being a TDA enthusiast is I seem to always have enough bits kicking around to assemble a few more models!! A 2+3++ model with a combi for that price is SUCH an improvement over the last codex!! Thank you Russ!! I got so wrapped up on my TWC when the new book dropped that I looked right past the free storm shield. DAYUM that's good!! End of Line Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3879909 Share on other sites More sharing options...
Guest Drunk Guardian Posted December 5, 2014 Share Posted December 5, 2014 3x WC/SS, 2x TH/SS (including pack leader). Stick them in a Stormwolf, and horrify your enemy when they cause a crash and burn result and your WGTDA pop out unscathed and looking to severely hurt something. Relatively hard, inexpensive unit that poses little risk of being hard countered. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3880311 Share on other sites More sharing options...
Hear da Lamentation Posted December 5, 2014 Share Posted December 5, 2014 Thanks :) It was the cheaper cost of combis that I had originally missed. Only thing to note is you have to have the dp as a FA choice Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3880534 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted December 6, 2014 Share Posted December 6, 2014 I will always leave a FA slot open for a TDAWG pack, especially like the one suggested by Drunk Guardian. Two DPs full of TDA are sufficient, and if you throw beacons on them or onto the pods that your dreads are coming down in, you can safely DS the remaining packs. I have used the StormGrrr more recently as a delivery vehicle and not as much of an assault vehicle to keep it away from getting attacked. The nice thing as well is that you take it and then decide to fill it up or bring it on empty before the game. And if you do, just DS the pack in using the LB or a little luck!! End of Line Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3881262 Share on other sites More sharing options...
Araenion Posted December 6, 2014 Share Posted December 6, 2014 My two drop pod deployed packs carry 4 Combi-plasma, 2 SS, 2 FA, 1 PF/Asscan (225 points) and 4 Combi-melta, 3 SS, MB, CF (172) plus Arjac with the melta squad. First pack is for handling heavy infantry and MCs, while the other is, obviously, for heavy vehicles and IK specifically. But both squads will beat the face of all but the strongest CC units. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3881565 Share on other sites More sharing options...
Joasht Posted December 31, 2014 Share Posted December 31, 2014 Sorry for the minor thread necro, but I was intending to talk about a similar topic anyway, so I figured I'd bump this up. Has anyone had experience with the formations, specifically Arjac's Shield Brothers and Void Claws? If so, how did it go? Quite a big fan of "assault Terminators" in general, but with that loadout their points costs enter into TWC territory. Thanks! Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3905121 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted December 31, 2014 Share Posted December 31, 2014 Sorry for the minor thread necro, but I was intending to talk about a similar topic anyway, so I figured I'd bump this up. Has anyone had experience with the formations, specifically Arjac's Shield Brothers and Void Claws? If so, how did it go? Quite a big fan of "assault Terminators" in general, but with that loadout their points costs enter into TWC territory. Thanks! The Void Claws ability to arrive T1 is really great. They add an additional threat on the board and work best (IMHO) coming down with BlizzDreads and or MurderFace McFanggerson in drop pods. They are another pressure unit that cannot be overlooked for long. There ability to re-roll reserves is also great, but not always useful or able to be used (due to tabling). Arjac's ShieldBro's is one of my new favorites. Thematically they are full of fluffy goodness and on the table, no slouches at dealing with what ever you crash them against. The smack on a roll of a 6 has not been a big deal for me, but the T5 is really good. I usually run them with Logan and either a Kracken Lord or Njal /lvl 2 RP or a TDAWP. All options are beneficial in one way or another. End of Line Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3905143 Share on other sites More sharing options...
Donkalleone Posted December 31, 2014 Share Posted December 31, 2014 Something Extra on the Viods: There can be a max of 10 and u can Stick As Many IC in them as you Like: For Example a WolfPriestTDA for FNP and Prefered Enemy or Arjac himself etc etc. On Arjac ShieldBrothers: This is a very Potent list like listed above but has an easy way to be really brocken: use the "averaging toughness thing" to include PA unit in his Crusader. Example 1: Ulrik, he gives FNP as a bubble and Stubborn as a Bubble to that he hits at iniative. he can even stay in the Crus just for the bubble Providing. Warning! Extreme Friendloosing possibilty incoming. Example 2: People will hate you for that: For 115 points you can get Inquisitor Coteaz (100 + 15 for 3 Acolyts). Since Coetez is IC you can stick him with the Arjacs SB , his statline is lackluster BUT his weapons and special rulez are broken: He can Force the Opponet to reroll stealing iniative (and lets you reroll yours) , he shoots (and his unit) everything that deepstrickes in LoS within 12" him .To that 6 Assault Bolter Shots and PsyGranades taht forces Psyker to fight at I1 (great against Deamons and Greys). BUT WAIT THERES IS MORE: He has Automatically the Psypowers Hammerhand and Sanctuary which means he can give ALL your TDA 2+/2++ and Str 10 Thunderhammers (and Himself). You thought i was done? Hell no: Care to find another 20 Points? Exchange one Acolyt for a Ministorum Priest and here my Ladies is it where it gets evil. The Priest cost 25 Points, is IC and has Zealot: Which Rerolls all Moral Test (Fear Pinning etc) and the gives Rerolls to hit the round it charges FOR THE WHOLE UNIT. BUT WAIT THERE IS EVEN MORE: He has a Warhym that lets him and his unit Reroll Armor and Invulsaves in CC by passing a Moraltest (that he can reroll thx to zealot). You read right: he gives all 2+/2++ TDA rerolls on their saves. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3905289 Share on other sites More sharing options...
Spazmonkey Posted December 31, 2014 Share Posted December 31, 2014 that is so evil... I could never run that against a friend that is like cheese stuffed with cheese.... very clever though... Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3905810 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 1, 2015 Share Posted January 1, 2015 I run a few variations on TDAWG. I have 3 shooty squads, 2 voidclaw squads, and one Shieldbrothers squad. All my melee TDA have CML in the squad. All my shooty units have AssCan. I find it is suboptimal to run mixed units, since they'll end up doing neither very well. So I dedicate them to a purpose. I like to take shooty TDA with my thunderstrike, and I keep my shooty units cheap, 4SB, 1AssCan, 5PS. I hit at initiative when I end up in CC, which is nice, I get 3 attacks per model, also nice, and I get a goodly amount of overwatch. I've wrecked chaos terminators with them. I've done well with my termies, and I always take them with a dedicated purpose in mind. So there you have it. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3906029 Share on other sites More sharing options...
Guest loganwolf Posted January 2, 2015 Share Posted January 2, 2015 Mini sodium priests are not independent characters in codex inquisition. They are in codex imperial guard however.mAn interesting way to get a re rollable save. Would be expensive running three detachments - wolves , inquisition and imperial guard. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907361 Share on other sites More sharing options...
NightHowler Posted January 2, 2015 Share Posted January 2, 2015 I hear that the mini sodium priests are better for your heart and can lower your blood pressure. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907465 Share on other sites More sharing options...
Vykryl Posted January 2, 2015 Share Posted January 2, 2015 Gotta love auto correct Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907468 Share on other sites More sharing options...
Guest loganwolf Posted January 2, 2015 Share Posted January 2, 2015 Dam technology..... Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907478 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted January 3, 2015 Share Posted January 3, 2015 That just makes the fluff player in me crawl up and die... Ulrik, is the 2 SB shots worth more than a combi and then rapid firing?? How do you deal with high AV?? I have also been toying with the placement of AssCans and CML in packs. For obvious reasons I put my CML with my back/midfield packs and the AssCan with the mid/up field. And those 2 types correspond with the same rolls as your do. I guess I'm just not sold on only Storm Bolters. End of Line Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907691 Share on other sites More sharing options...
Morik Posted January 3, 2015 Share Posted January 3, 2015 how would you guys feel about terminators with power axe in one hand and a power sword in the other, 43 points a model, 4 attacks on the charge and they can chose ap3 at full initiative or ap2 and I1? aside from looking cool, would this be effective? Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907697 Share on other sites More sharing options...
Vykryl Posted January 3, 2015 Share Posted January 3, 2015 I have a Terminator that wields a frost axe/power maul I made being silly. Haven't gotten to use him yet to see how effective he is though. Decided to give each end of his weapon a type since I wasn't sure how to show another weapon on him. Someday I will have time to challenge my cousin and my Terminator will test his axe/maul out on traitor scum Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907725 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 3, 2015 Share Posted January 3, 2015 Mainly I'm going for quantity, For a small squad, it's pumping out more than double its number in shots, at max range. I take CMLs on my assault units to give them a bit of shooting before they get to the assault. The Stormbolters are free, and I try to keep my termies cheap and cheerful. I sink my lord into one unit and then watch with glee as they see 16 shots come their way from 6 models, 4 S6, and 4 helfrost. It gets enough traction to kill a few guys, especially if I rend. As for dealing with high AV, I have tank hunter squads for that. Namely a grey hunter melta squad in a pod. I don't usually run pure TDA lists, because I try to use them as the elite specialist troops they are. I have 6 units of termies, 3 CC and 3 shooty, and I use a mix in my lists, I just don't mix the units. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907784 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted January 3, 2015 Share Posted January 3, 2015 Mainly I'm going for quantity, For a small squad, it's pumping out more than double its number in shots, at max range. I take CMLs on my assault units to give them a bit of shooting before they get to the assault. The Stormbolters are free, and I try to keep my termies cheap and cheerful. I sink my lord into one unit and then watch with glee as they see 16 shots come their way from 6 models, 4 S6, and 4 helfrost. It gets enough traction to kill a few guys, especially if I rend. As for dealing with high AV, I have tank hunter squads for that. Namely a grey hunter melta squad in a pod. I don't usually run pure TDA lists, because I try to use them as the elite specialist troops they are. I have 6 units of termies, 3 CC and 3 shooty, and I use a mix in my lists, I just don't mix the units. Where's the helfrost coming from?? I personally cannot see the point in dropping points on a CML for a single turn of shooting. I would rather use those points For more bodies/upgrades. But I can see how a bunch of angry wolf guard with storm bolters can really pump out some shots!! Now I need even MORE terminator kits... YAY!! End of Line Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907800 Share on other sites More sharing options...
Morik Posted January 3, 2015 Share Posted January 3, 2015 Where's the helfrost coming from?? i would expect from the relic frostfury, i think he takes it with his wolf lord. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907829 Share on other sites More sharing options...
Guest loganwolf Posted January 3, 2015 Share Posted January 3, 2015 I always find that a storm shield or two does wonders. Never leave home with out one. AP to is also essential be that from a fist axe or hammer or via rending. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3907876 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted January 4, 2015 Share Posted January 4, 2015 Where's the helfrost coming from?? i would expect from the relic frostfury, i think he takes it with his wolf lord. Took me a day, but I figured it out!! :P End of Line Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3908708 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 4, 2015 Share Posted January 4, 2015 Yeah, it's frostfury, and I do take it on my lord. I should have been a bit more clear on that. As for taking the CML, It isn't just for one turn of shooting, I usually get two turns out of it, the turn it comes in I can shoot, because I can't run or charge, so they have to do something useful, so I can at least shoot a frag or krak at something. Maybe force a jink on a land speeder, maybe even kill it. Second turn I move the guys, shoot a frag/krak (depending on what it is) at a unit and then assault it. Two turns of shooting and stripping some bodies or hull points and I don't have as many baddies to deal with. Pretty useful for 35 points. On the shooty guys I take an AssCan, and I usually try to support the CC guys by using some shooty guys to try and take wounds off the enemy before they charge. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3909090 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted January 5, 2015 Share Posted January 5, 2015 Yeah, it's frostfury, and I do take it on my lord. I should have been a bit more clear on that. As for taking the CML, It isn't just for one turn of shooting, I usually get two turns out of it, the turn it comes in I can shoot, because I can't run or charge, so they have to do something useful, so I can at least shoot a frag or krak at something. Maybe force a jink on a land speeder, maybe even kill it. Second turn I move the guys, shoot a frag/krak (depending on what it is) at a unit and then assault it. Two turns of shooting and stripping some bodies or hull points and I don't have as many baddies to deal with. Pretty useful for 35 points. On the shooty guys I take an AssCan, and I usually try to support the CC guys by using some shooty guys to try and take wounds off the enemy before they charge. So let me ask you this- What other gear are you taking on this Lord?? Are you keeping it cheap and cheerful, or does he have all the fixings on him?? I re-purposed several WGTDA models that have been sitting in my 'BLARG' bin waiting for something like paint thinner and a fine bit of sand paper. I am fashioning 6 more SB/PS termis and would love an additional Lord to run with them for when the points aren't there. Cheers End of Line Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3909866 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 5, 2015 Share Posted January 5, 2015 My Wolf Lord Comes in around 200 pts. I usually give him the Krakenbone sword and Frostfury with terminator armour. That's pretty much it, I take free weapons on his TDA because it only makes sense. Sometimes I take the armour of Asvald Stormwrack, for the IWND, but I usually give that to my WGBL because he has less wounds, benefits from the 4++, and is going to find himself in combat more. I take my WGBL with the Armour, fellclaw's teeth and morkai's claws and stick him in with my void claws. The mastercrafted +1S AP2 is nice to have in CC. 5++ is easier to punch through than 2+. My WL does a pretty good job at range and CC, not the best at either one, but he's good enough. He's wrecked entire units of Chaos termies, so I'm pretty pleased with him thus far. Link to comment https://bolterandchainsword.com/topic/299895-tda-wolf-guard-loadout/page/2/#findComment-3909882 Share on other sites More sharing options...
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