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Chapter Relics, what do you use?


Lord Sesslec

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I don't see the point of giving a SS on a company master with mace...

 

Either I give him a teleporting field, or I leave him withe IH... I've seen that the extra A is often missing.

 

The SS goes on a model I've equiped with a TH since it's a specialist weapon, the extra attack is lost anyway.

I really dont get the big deal on the MOR.  It seems horribly overpriced on a Chaplain.  You already have paid a price for the power maul he comes with.

I guess it depends on who you fight?

 

Then again, I admit I am not one to spend points on gear unless it is absolutely mandatory for them to do their job properly in the army.

I really dont get the big deal on the MOR.  It seems horribly overpriced on a Chaplain.  You already have paid a price for the power maul he comes with.

I guess it depends on who you fight?

 

Then again, I admit I am not one to spend points on gear unless it is absolutely mandatory for them to do their job properly in the army.

 

It's true, the crozius more or less does the same thing, but for the points you're getting: +1S +1 AP, and Blind.  I don't think that's that bad of a trade off.  The S7 will only out perform the S6 on T5 models or higher, on T4 you're still hitting on 2.  But It also means that your chaplain can now not only fight, but also WOUND most MCs with their 3+ armor save, so you're almost guaranteed to concuss them, which if you're rolling with some terminators which extends their survivability for the following round.

I use the monster slayer of Caliban when I take a company master and it's generally proved fun. It rarely disappoints but that's mostly because I don't expect too much from it. When it works it's great and when it doesn't, well it's still a power sword. (Granted a very over-priced one but it's remarkable how even the chance of an instant death weapon can affect some opponents.) 

 

Also like the Lion's roar, very good for the points and something to surprise people with on a character in terminator armour.

 

I have used Foe smiter a couple of times, it's over-costed for what it is but the AP 4 and extra shot does make it almost a cut-price heavy bolter for culling eldar and other xenos or guardsmen. I've found it best on a librarian when I'm using divination powers. Precognition turns it into quite an impressive gun. 

 

Mace of redemption is good and I won't ever contest it's value but it's generally best given to a company master or interrogator chaplain. I rarely use the latter (but when I have he is carrying it) and the company master for WYSIWYG and whimsical reasons tends to carry the monster slayer of Caliban.

I often find myself fighting Avatars, Wraithlords and their like so the extra strength and AP as well as concussive helps weaken them to the point I can actually do something with my Terminators/DWK in the long haul combat.

 

Also, with my main enemies being either T3 armies or Chaos, it works wonders - as well as being able to reliably chew through Space Marine armies.

I've always thought about putting an Interrogator-Chaplain on a bike with the Shroud of Heroes, and have him zip around smashing up non-melee-oriented units. With T5, a 2+ jink save, a 4++, and a 5+ FNP, he's got tonnes of survivability, will only InstaDie to S10 shots and with 5 attacks on the charge with his 'free' Crozius and bolt pistol, he's a good enough beatstick to chew through any medium/light units that he will be targeting in the enemy backfield. Give him a melta bomb for 5 pts and he's a vehicle hunter too.

 

The enemy either lets him cause minor havoc or devotes reasonably significant resources to deal with him, which is a great news for the rest of your army.

 

As soon as I convert a bike chaplain I will definitely try out this theory out!

Another strange GW rule is the fact the regular chaplain can't take the MoR, so you're forced to spend the extra 20 points if you want a relic.  Fluff wise I understand this since Int-Chaplains would sort of be a little closer to the chapter's history and allowed to access relics.  Confusingly however (and I only recently realized this because I NEVER take one), the regular chaplain ISNT part of the inner circle, thats bogus if you ask me.  That doesn't make any sense to me since who better to hunt down anyone's secrets than a zealot driven chaplain...

It makes perfect sense (for me at least) It also assures me that although I use int-chap I will never field caplain

Vanilla marines have only chaplains and masters of sanctity.

Chaplains tend to spiritual need of marines, making sure they are devoted to Emprah and Primarh.

Our own devised Interrogator Chaplains are sadistic torturers having a list of marines they wanna mutilate unto death (don't be deluded by notions of quick and merciful execution upon confession, interrogators must have to be sure msn-wink.gif )

Chaplain focus on all our not involved brothers, they are zealous to Emperor and Lion while interrogators have special duties which occupy them far more than caring about their brothers, also they have this questioning part of their nature, they are zealous, they just don't take stuff for granted.

And oh yes it is qriten in our army list, chaplains have no inner circle and have acces to special issue gear only, not to relics

I used to use Lions Roar before it got nerfed to one use only, I also use Shroud of heroes on lonely bike char like chaplain, libby or techmarine with PFG and mace of redemption on interrogators, I also very often unse St of Devastation and sometimes St of Fortitude

As for other relics...

They are better looking in museum

The AP3 on the mace loses credibility when you're giving everyone you're trying to hit with it a 4 up invulnerable save with the PFG. Even the baseline chaplain gets his invulnerable save for free without giving it to his opponents, and his buffs don't get canceled against eldar players with a fist full of dice.

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