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It's a great collection Kilo has :) What sort of list are you thinking about as there is much flexibility in what you do. The Inquisition codex isn't great for Stormies but you can replicate them with warbands if you don't fancy using the Guard or Militarum Tempestus codices. So I'd start with looking at what codex to start the army with, as the Inquisition codex isn't a "full" codex so has limitations. Do you have any current armies you could append them to?

My Blood angels are my biggest and main army, at about 5-6000 points, and still expanding. I already have a vindicare asassin and 5 scions, so I suppose that is the beginnings of a warband?

I wouldn't be against starting a scion army for my Inqusition to tag along with, definitely inspired by the Shield of Baal: Tempestus novel. The Inquisitor in that novel was a complete :cuss! just how I imagine Inquisitors! biggrin.png tongue.png msn-wink.gif

It would be yes, though the Vindicare comes separate in the Assassin's codex. If you want to expand your Inquisitorial elements you'll find there's a lot of variety in warbands :) If you want to focus on Stormies I'd look outside the Inquisition as the warbands don't make for great Stormie squads sadly.

Ah! Warriorfish with his accursed time travelling was able to post from the future (since it is the future where he lives) and beat me to the punch.

 

The thing with inquisition is that it's very easy to start out since you begin with a single small warband that can be taken as allies, then you work your way up from there. The difficult thing is that there are just so many options and avenues you can take that it might be hard to choose!

 

I would say that your starting point is your inquisitor. You can actually bring an allied Inquisition detachment that consists of solely a lone inquisitor. So this is your obvious, mandatory starting point. Starting here, I would say your next steps are:

 

1. Think about what kind of Inquisitor you want -- an investigator type? An over-the-top gold armour living saint? Shooty? Fighty? I would say, just take 10 minutes or so, close your eyes, and daydream about what your inquisitor is like, how he armed, what he's doing (beating face? Cooly commanding a battle? Jumping out of the shadows and "interrogating" heretics?) how he gets into battle (swooping in in a Valkyrie and jumping out guns blazing? Teleporting in with Scions? Rolling up in a mobile cathedral of a Land Raider?)

 

2. Once you have a general concept, start looking for a base model to base him on. If he's going to be fighty, for example, you want to look at power armour or terminator armour models. Shooty could probably be stock carapace, but power armour isn't too expensive. As for his look, is he going to be all ornate, or more subtle (even a fighty inquisitor might not go for all the bling that would make even a Blood Angel blush).

 

3. Once you have your base model, then think about what wargear you want to give him. If he's in terminator armour this will largely be dictated to you, but you still have some tinkering to do. I say go with style here since the inquisitor isn't good or bad enough at anything to sweat it too much here IMO. You may want to make your life easier by keeping his wargear similar to what your base model has. My inquisitor has a sword because that's what looks good with the Solomon Lok body and he gets the job done. Once you've figured the wargear, determine what bitz you need.

 

4. Now that you've got your inquisitor figured out, build and paint him!

 

5. Now you can start figuring out a warband, and this will depend on what you want your inquisitor to do. If he's fighty, you'll want a mix of crusaders and DCA, maybe arco-flagellants (only if you like their look -- DCA pack way more punch for the same points). Again, your inquisitor's style will dictate what these models look like and, to a degree, the composition of your warband. If he's ultra puritan Ordo Hereticus you may not have a psyker for example and your crusaders would look very ecclesiarchy-like. If he's shooty you may want to consider servitors, jokaero, acolytes with special weapons, bullet-catcher acolytes, etc. You can think about giving your inquisitor a ride at this point (again, depends on his style, there are so many ways you can go).

 

6. After your inquisitor has a bodyguard you can start looking at how you want to further expand the force. Does he want a detachment of Scions to escort him into battle (then you need codex: Militarum Tempestus, and either a Lord Commissar or another Scion squad built as a command squad -- I recommend NOT using Scion models as carapace and hotshot lasgun acolytes, with that loadout they are only 1 pt cheaper than Scions but have -1 BS, no grenades, cannot deep strike, can't take orders, and their flamers cost double). Or maybe you want more Inquisition stuff, or Imperial Guardsmen, or maybe he just rolls with your Blood Angels?

 

That should get you going!

 

Feel free to brainstorm in this thread, bounce ideas off of us, stuff like that.

 

Now, where's the email address for the Ordo Chronos to deal with that WarriorFish guy ...

 

EDIT: Edited to fix formatting to make post easier to read.

I'd like to add a few pointers...

 

  • For your warband, consider if you want a slick group of professionals, a rag-tag group of diverse specialists, or a combination of the two - I personally rock the latter, with a squad of faceless warrior acolytes I made using the Tempestus Scion kit, as well as a ganger with a plasma gun, a Cadian with a plasma gun, a Tau weaponsmith, a random robed mystic/psyker. Of them, only the scions have a discernable color scheme, which compliments the inquisitor's color scheme, but doesn't look anything like the weirdo specialists' scheme.
  • Relatedly, I cannot praise the Tempestus Scion kit enough. If you want slick, professional looking stormtroopers, look no further!
  • Consider branching out to other games and model lines to get that unique feel. My inquisitor started his existence as an Empire warrior-priest from WHFB - all I had to do was shave down his half-cloak to attach a power armor backpack and do a double handswap to give him a bolt pistol and a daemon weapon rather than a pair of hammers, and I was golden. Best effort-to-results ratio in my career as a wargamer. Similarly, my best crusader was originally a Lord of the Rings Haradrim warrior. I clipped off one of his arms and replaced it with a cybernetic hand holding a giant power sword and filed down his shield to bend an Inquisitorial sigil on the face of it, and presto! He's quite impressive. My first mystic is a Reaper minis cultist (the one holding a book) with a cyber-skull glued on.

Just building on what Fish and Nico have said:

 

1. Start with adding single Inquisitors that can be force multiplier for your existing BA army. For example:

 

+ Add an Ordo Hereticus with PsyOc to give one of your ranged BA squads BS10 against Psykers

+ Add an Ordo Xenos with Rad / Psky-out / Psyco Grenades to one of your BA assault squads to give their opponents -1T and possibly I1 if vs Psykers

+ Add an Ordo Malleus with TDA and PsyCannon to any of your BA squads to give it additional firepower, give it a 2+/5++ tank (but be aware he is still only T3), and give it Instant Death CC

+ Add Servo Skulls to any Inquisitor to prevent Infiltration by your opponent and reduce scatter of say your Vindicator

+ Add Psychic Levels to any Inquisitor to give your BA squads Prescience, etc.

+ Add Liber to give one of your units Scouts, etc.

+ Add Coteaz to allow you to 'Intercept' Drop Pods, Deep Strikes, etc.

 

2. Then you can start adding Henchmen. The most useful to a BA army would be:

 

+ Groups of 3 Acolytes with just Bolter. These guys are fragile but extermely cheap, and they do two things well. They give you MSUs for screening or for capturing Objectives, and they can give you a large volume of Bolter shots

+ Groups of Acolytes with Special Weapons. While you can get Special Weapons with BA Tacs, Sternguard, etc. - the Acolytes will be much cheaper and you can put them in a Chimera to give them some additional mobility and protection

+ Groups of Jokaero and Plasma Servitors. Again, while you can get the same with BA Devs - the Henchmen will be much cheaper and you can put them in a Chimera

+ Groups of Crusaders, and Death Cult Assassins with a Priest. They aren't as tough as Assault TDAs and they aren't as fast as Assault Marines but they are cheaper than the former, can Sweeping Advance, hit at initiative, and they are more protected / hit harder than the latter

 

3. You can also add Scions: In most cases they are going to be more expensive than Henchmen but their one differentiator is that they can Deep Strike and they don't take Dangerous Tests when Deep Striking as they have Move Through Cover. So use them to Melta tanks, Flamer gun-lines or Plasma heavy infantry that are dug-in behind enemy lines. The other thing about the Scions is that their Taurox (with Battle Cannon, Gatling, Hot-Shot, AC, etc.) are Fast, so they can move 12" and shoot both weapons and keep up with your other Fast BA vehicles. Just make sure to keep them in cover at all times

 

4. Then think about adding vehicles:

 

+ Inquisition Chimeras are tougher than Rhinos (but only from the front), and their Chimeras and Land Raiders hit slightly harder as you can still give them PsyBolt ammo (+1 Str) for all Bolter or AC type weapons

+ Valkyries also provide some Large Blast anti-infantry options with MRP (while you'll have the Storm Raven for anti-armor)

 

 

Edit- Forgot to mention Priests

This is all excellent advice but don't forget the most important thing: post your models! :D The Inquisition provides unrivalled modelling opportunity so feel free to experiment, use it as an excuse to do certain models or colour schemes and more :tu:

Other mechanical exploits to consider...

 

Blood Angels can actually do pretty well in the psychic phase. If your dreadnought is a librarian dreadnought, your HQ is a librarian, your inquisitor is also a psyker, and has a psyker in his retinue, that can easily be 6 MLs. That's not as impressive as, say, Daemons or Grey Knights, but it's not bad, either, and you have the added bonus that several of your psykers are quite impressive in other ways, so even if you get shut down in the psychic phase it's not a total loss.

Thanks for all the replies! 

 

I sat down last night and belted out what I thought would be a fun little detachment.

 

c&c welcome

 

HQ

Ordo Xenos Inquisitor 122

power armour

Digital weapons

psychotroke grenades

ML1

Rad grenades

3 servo skulls

force sword 

needle pistol

 

ELITES

Inquistorial Henchman warband 417

Land Raider Crusader

Psybolt ammunition

Multi Melta

Dozer Blade

Truesilver armour

 

2x crusaders

jokaero weaponsmith

2x acolytes with hotshot lasgun, melta bombs

2x special weapon acolyte with flamer, plasma gun

 

let me know how this could be improved, and anything else that would be useful to use

 

(I will be using the Solomon Lok body from Forgeworld for my Inquisitor, because that model is badass)

One thing about Henchmen is that they are either:

 

+ Good at shooting and lousy at assault (e.g. Jokaero, Acolytes with Specials, Servitors, etc.), or;

+ Good at assault and lousy at shooting (e.g. Priests, Death Cult Assassins, etc.)

 

Other than Crusaders (who's 3++ can benefit either group), I wouldn't mix the two groups above. Because, if you mix the two groups above, half your Warband will be doing nothing half the time.

 

That said, for the 'shooty' Warband, I'd prefer to use a Chimera (w/double HB and PsyBolt), because 2 guys can still shoot out of it while protected inside. For the 'assaulty' Warband, I'd then use the Land Raider Crusader.

 

Also, for the 'shooty' Warband, I prefer either Cotaez, an Ordo Malleus with TDA and PsyCannon, or an Ordo Hereticus with PsyOcc. For the 'assaulty' Warband, I would use the Ordo Xenos with Rad / Force Sword / Needle, etc.

I agree with Kilo, a warband benefits from being specialised with a role in some way. That's not to say you can't do a little bit of mixing but don't try to have your cake and eat it unless you're doing something cool for your Inquisitor's retinue :)

I agree with Kilo, a warband benefits from being specialised with a role in some way. That's not to say you can't do a little bit of mixing but don't try to have your cake and eat it unless you're doing something cool for your Inquisitor's retinue smile.png

Cool thing with Inq there are plenty of themes to model into a Warband:

"Guardians of the Galaxy" Inq Warband - 1 Acolyte (Quill), 1 DCA (Gamora), 1 Jokaero (Rocket), 1 Servitor (Groot), 1 Flagellant (Drax) in a Valkyrie.

"Avengers" Inq Warband - Crusader (Cap), Jokaero (Iron), Widow (DCA), Priest (Thor), Acolyte (Fury), Acolyte (Hawkeye), Flagellant (Hulk)

Etc.

:P

I agree with Kilo, a warband benefits from being specialised with a role in some way. That's not to say you can't do a little bit of mixing but don't try to have your cake and eat it unless you're doing something cool for your Inquisitor's retinue smile.png

Cool thing with Inq there are plenty of themes to model into a Warband:

"Guardians of the Galaxy" Inq Warband - 1 Acolyte (Quill), 1 DCA (Gamora), 1 Jokaero (Rocket), 1 Servitor (Groot), 1 Flagellant (Drax) in a Valkyrie.

"Avengers" Inq Warband - Crusader (Cap), Jokaero (Iron), Widow (DCA), Priest (Thor), Acolyte (Fury), Acolyte (Hawkeye), Flagellant (Hulk)

Etc.

tongue.png

The funny thing is I did up one of my acolytes using the tempestor prime options to be an informal "leader" acolyte. I used the beret-wearing eyepatch head, and he looks a lot like Nick Fury... biggrin.png

Ok, how about this?

 

HQ

Ordo Xenos Inquisitor 122

power armour

Digital weapons

psychotroke grenades

ML1

Rad grenades

3 servo skulls

force sword 

needle pistol

 

Inquisitorial Henchmen Warband

Land Raider Crusader

Psybolt

Truesilver

Multi Melta

 

4x crusaders

2x arco flagellants

2x DCA

1x special weapon acolyte with flamer

  • 1 month later...

I am embarrassed to ask, but I need some very basic pointers: in which publication do I get the current rules for Inquisitors?

 

I dug up this guy from my attic today and noticed GW doesn't even sell him anymore. When I purchased him during 5th Edition, all rules were neatly combined in the Codex Grey Knights, but since the split off of the Officio Assassinorum and the general fragmentation of GW publications I am not sure where to search. Is he still in the latest GK Codex? Or would you even say that in a casual setting I could still use his rules in the 5th Edition GK book? I assume there haven't been that many changes? I also noticed GW sells Inquisition minis but no accompanying publication with rules?

 

BTW, I am also a Blood Angels collector and plan to use my Inquisitor in a casual campaign. His power doesn't really matter, he's just in for the fluff.

 

in which publication do I get the current rules for Inquisitors?

They have their own codex now. It's digital only, tho.

http://www.blacklibrary.com/games-workshop-digital-editions/Codex-Inquisition-eBook-_Edition.html

 

 

Ah, thank you. Since I don't own an iPad that was not the first idea to pop into my head.

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