Veloces Posted December 4, 2014 Share Posted December 4, 2014 Does anyone know how this relic works exactly. The wording is (IMO) fairly ambiguous.Either it allows you to make 1 dice roll count as a six, which is alright but I don't know if its worth 35 points. The other possibility is it lets you count every dice roll on that character as a 6 for that turn. This would allow you to solo a 2500 point model in 1 turn. Have I missed some important piece of information regarding this? Does anyone have any knowledge or opinions to share? Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/ Share on other sites More sharing options...
Emperors Teeth Posted December 4, 2014 Share Posted December 4, 2014 No one knows for sure... there'll probably be another big debate any second, lol! Here's the exact rules text for reference: Once per game, declared at the beginning of the controlling player’s player turn, the character may count any dice roll as automatically rolling a 6. At the end of that player turn, the model should make a Toughness test for every wound they have remaining. Each failed test results in the character sustaining a wound, with no saves of any kind or Feel No Pain rolls possible. I read it that it is a SINGLE roll in the turn, else it's beyond broken. Moritat chain fire? Paragon blade? No way it's every roll. Also up for debate is whether you specify the exact roll when you declare which turn you will use it or just the turn then declare immediately before rolling for something that that roll will be the 6. I expect that the latter is correct; that you just declare the turn. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879165 Share on other sites More sharing options...
Adra'Melek Posted December 4, 2014 Share Posted December 4, 2014 To be honest I read that as many dice rolls as I wish. But it is ambiguous. The dice roll doesn't have to be plural to apply to more than one. For example, "I am so heavy that any chair I sit on collapses". That doesn't mean one chair, it means all of them I sit on. If it meant a single dice roll it should have been "may count a single dice roll to be a six". But given the slack nature of the writing in general (something they get no where near as much grief for as GW proper), they may well have meant that. What it will mean is that it will at least be clarified that it can't apply to Chain Fire. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879208 Share on other sites More sharing options...
Veloces Posted December 4, 2014 Author Share Posted December 4, 2014 I do agree if it was every roll it would be extremely over powered, but as Thunor says the wording means it can be interpreted as every dice roll. If it is that way, the most important thing is knowing what counts as a dice roll from the character.For example, if I had my Archmagos charge into a super heavy, hit with all my attacks, penned with all my attacks, would the explode result die that I roll always count as a 6? and then the D3 after that? If it does then this is insanely strong. Another example would be the nanyte blaster. Would the dice you roll to see if the enemy explodes be considered as a dice roll from the character, because if it is... well that could end very badly or very well depending on your perspective. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879215 Share on other sites More sharing options...
Adra'Melek Posted December 4, 2014 Share Posted December 4, 2014 I would say the damage chart is not rolled by the character, but by the target. Same as the saving throw. If the damage chart was always a '6' I'd argue the same should be as well. My copy of Conquest hasn't arrived yet so I'm only going on the rule quoted above. FW have shown that they will neff stuff so I would be careful building my army around anything that seems 'broken'. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879223 Share on other sites More sharing options...
Emperors Teeth Posted December 4, 2014 Share Posted December 4, 2014 But equally... it could be that the Augment Array allowed the point on a target vehicle hit by the character's attack to be more destructive. Hit the reactor coolant rather than turret ring, for example. In such case the rolling of damage is the characters roll. Mr. Bligh is going to get some mountains of mail over these Relics! Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879272 Share on other sites More sharing options...
Shuggnuggath Posted December 4, 2014 Share Posted December 4, 2014 If it is every roll that turn is a 6 how do survive the toughness tests at the end? Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879478 Share on other sites More sharing options...
Moonstalker Posted December 4, 2014 Share Posted December 4, 2014 If it is every roll that turn is a 6 how do survive the toughness tests at the end? It has a 'may' in there, allowing you to choose not to apply it. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879507 Share on other sites More sharing options...
Veloces Posted December 4, 2014 Author Share Posted December 4, 2014 In regards to the toughness test, on an Archmagos with toughness 6 and cyber familiar... its really nothing to worry about. I honestly think the penalty should be more severe. Also in the 7th ed rulebook it simply says After deducting any Hull Points, roll a D6 for each shot that penetrated the vehicle's armour and look up the result using the vehicle damage table. It doesn't exactly specify who has to roll the dice. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879787 Share on other sites More sharing options...
depthcharge12 Posted December 4, 2014 Share Posted December 4, 2014 This from Grey Area on heresy30k: I have received a reply from FW regarding the Combat Augment Array. Quote Hi David, Thank you for your email. We have just spoken to Alan Bligh about the Combat Augment Array Relic and this applies to only 1 single dice roll and NOT every dice roll that turn. If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us. Regards, Forge World Although the wording may not be totally clear still, from speaking to FW over the phone the 'dice roll' refers to the rolling of a single die, hence counting the result as 'a 6' (singular). So looks like it isn't as broken as we'd feared. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879808 Share on other sites More sharing options...
Adra'Melek Posted December 4, 2014 Share Posted December 4, 2014 That's sorted then. Looks like I would only break one chair. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879818 Share on other sites More sharing options...
Nehekhare Posted December 4, 2014 Share Posted December 4, 2014 "any roll". not "every roll" or "any rolls". but yeah, sure. say it's all 6es, combine with nanyte blaster - first turn tableing. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879825 Share on other sites More sharing options...
Komrk Posted December 5, 2014 Share Posted December 5, 2014 So one roll and its 35 points? Worth about 3 points. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3879876 Share on other sites More sharing options...
Nehekhare Posted December 5, 2014 Share Posted December 5, 2014 Well that just fits with the usual FW pricing, doesn't it? Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3880074 Share on other sites More sharing options...
Memento Of Prospero Posted December 5, 2014 Share Posted December 5, 2014 A guaranteed 6 in a game where rolls can come down to a knife edge still has value. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3880218 Share on other sites More sharing options...
Raktra Posted December 6, 2014 Share Posted December 6, 2014 A free automatic instant death wound from a praetor's pretty badass. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3881042 Share on other sites More sharing options...
Moonstalker Posted December 6, 2014 Share Posted December 6, 2014 A free automatic instant death wound from a praetor's pretty badass. It's not free (it costs quite a few points), the wound can still be saved by an invul, and will likely cost your Praetor 1 wound at the end of the turn (3 T tests on T4, 33% chance of failure, 1 wound taken on average). It's good to hear that it's not as insane as first impressions might have made it seem, but the only thing this clarification does is add it to the list of nigh-useless relics. Not to mention that two of the relics that aren't useless grant EW. Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3881154 Share on other sites More sharing options...
Brofist Posted December 6, 2014 Share Posted December 6, 2014 For 35 points? Ehhh. Maybe if you combo it with something nasty like the nanyte blaster AKA noisy cricket Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3881158 Share on other sites More sharing options...
Raktra Posted December 6, 2014 Share Posted December 6, 2014 I know it's not free points-wise... I was meaning "free" as in "no need to roll". Link to comment https://bolterandchainsword.com/topic/300012-combat-augment-array/#findComment-3881165 Share on other sites More sharing options...
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