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Lists without TWC.


Yoyo ninja

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TWC are cheesy? I am sorry, what gaming system are you using? A melee unit can not be cheesy by default in this meta. Compare them to Serpents, Warp Spiders, some of the Tau toys and then try again. I am sorry to be so snappy, but TWC is as far away from cheese as you can get. They are actually kind of weak in most cases due to their high cost. It takes considerable amount of skill to even make it into melee with them against some of the xenos armies you see floating around.

The whole game is cheesy. And to a point, I get it. It's fun. But they could have given Space Wolves something a bit less out of the imagination of a high school fan boy's fevre dream. I've said this before, "Hey, I hear you like Space Wolves, so I put your Space Wolves on top of SPACE WOLVES. And gave them Rending Thunderhammers." That's just too much for me. 

At this rate, the new Blood Angels dex will have angel winged vampires with blood guns firing blood blasts that can suck blood from your opponent while swooping vampire bats carry gold armoured astartes with lance blood pistols. :)

 

That being said I'm really thinking of finding a way to mesh the heads of the TWC with my bikes, so that I can use those to substitute. Only SLIGHTLY less cheesy.

 

Still the most broken rule in the game is Mind Shackle Scarabs. Until those cost 90 points, TWC are second in insanely overpowered things you can throw at your opponent without resorting to forgeworld models.

TWC are cheesy? I am sorry, what gaming system are you using? A melee unit can not be cheesy by default in this meta. Compare them to Serpents, Warp Spiders, some of the Tau toys and then try again. I am sorry to be so snappy, but TWC is as far away from cheese as you can get. They are actually kind of weak in most cases due to their high cost. It takes considerable amount of skill to even make it into melee with them against some of the xenos armies you see floating around.

The whole game is cheesy. And to a point, I get it. It's fun. But they could have given Space Wolves something a bit less out of the imagination of a high school fan boy's fevre dream. I've said this before, "Hey, I hear you like Space Wolves, so I put your Space Wolves on top of SPACE WOLVES. And gave them Rending Thunderhammers." That's just too much for me.

At this rate, the new Blood Angels dex will have angel winged vampires with blood guns firing blood blasts that can suck blood from your opponent while swooping vampire bats carry gold armoured astartes with lance blood pistols. smile.png

That being said I'm really thinking of finding a way to mesh the heads of the TWC with my bikes, so that I can use those to substitute. Only SLIGHTLY less cheesy.

Still the most broken rule in the game is Mind Shackle Scarabs. Until those cost 90 points, TWC are second in insanely overpowered things you can throw at your opponent without resorting to forgeworld models.

Uhh... I'd probably build a few BA figures if that happens.

Thanks everyone for your inputs, I have learned a few things so thanks. I think I need to play some more games and find a list that works for me. I play quite conservatively, so maybe TWC wouldn't work for me anyway. I have come up with a revised list that I think works a bit better than the first one.

 

HQ

Wolf Priest, runic armour, melta bombs, jump pack

 

Troops

x10 Grey Hunters, 2 plasma rifles, rhino

 

X10 Grey Hunters, 2 melta guns, CCW, rhino

 

Elite

Standard Dreadnaught, drop pod

 

Fast Attack

x5 Skyclaws

 

x5 Skyclaws

 

Heavy Support

Predator, twin linked lascannon, lascannon sponsons.

 

That comes in at 990, so I could add a flamer to each skyclaw squad or extra armour to one of the rhinos but basicly that's about it. I still need to buy a few bits to make the list (a pod, a box of skyclaws and see if I can find a predator weapons sprue on fleabay, then I'll magnetise my whirlwind before I finish putting it together so I can have it as either or) but that's not a horrendous commitment.

 

I do miss the days of my Loganwing, got 10 TDA WG, the old metal Logan, a TDA RP, some long fangs and a land raider sat about doing nothing. I know I can still run it, but Logan isn't what he used to be, and it a pricy list for smaller games. Maybe their time will come again.

 

I like the idea of flamers, or something similar, in that build, as you have a solid game against armor (meltanought, melta-GH, and predator), you have a solid game against light armor/fast-attack-heavy lists, but you're a bit light on Horde solutions.  Otherwise, you might consider cutting 5 more points so you can get the deathwind on the Pod.  I love the deathwind on the pod.  It is aces. To make room for it, you could consider cutting the melta-bombs (as you have a wide array of threats vs armor as-is), or the CCW from the GH squad.

Of course, if you don't have to deal with much in the way of hordes, or everyone plays a bunch of AP 12+ stuff, then disregard all I just said.

Here's the list I run without TWC:

 

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End of Line

Obviously inferior to 

 

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Opening Line 

It's just that I don't like spending that many points on _ _ _ _. It seems unnecessary.

 

All jokes aside.

 

I think SW's are still jacks of all trades. Running a Rhino rush or Drop Pod plunge list is still very much viable. Precision from the pods and mobility from the rhinos.

Nothing new and undiscussed. But truthful and still effective.

 

End of Line

 

I like the idea of flamers, or something similar, in that build, as you have a solid game against armor (meltanought, melta-GH, and predator), you have a solid game against light armor/fast-attack-heavy lists, but you're a bit light on Horde solutions.  Otherwise, you might consider cutting 5 more points so you can get the deathwind on the Pod.  I love the deathwind on the pod.  It is aces. To make room for it, you could consider cutting the melta-bombs (as you have a wide array of threats vs armor as-is), or the CCW from the GH squad.

 

Of course, if you don't have to deal with much in the way of hordes, or everyone plays a bunch of AP 12+ stuff, then disregard all I just said.

 

I don't tend to face hoards, my main opponents are eldar, dark eldar and mechanised IG. The thing I worry about most with this list is the dark eldar. My usual opponent usually brings archon with shadow field and husk blade (2++ save until you fail your first save then it breaks and instant death, thankfully that's no longer AP2 instant death in the new codex) and a retinue of incubi with agonisers. It a very hurry unit and with the mobility of the dark eldar it usually munches it's way through my army. With a small points list it's hard to fit anything in that will counter it. I'm hoping a meltanaught will make mince meat of them after blasting their transport to pieces.

 

Also I'm sensing that RPR really like his TWC!hahaha. As I have said, I will probably end up getting some eventually, but I want a solid base army to start with and then build on it as I need to.

One thing you should consider is not having a base list. When your in a small play group and running smaller lists its easy to get in routine where you approach situations the same way and once your opponent figures it out your at a large disadvantage.

This is true. I think I just need to find what works together for me more than anything, then I can start changing things up.

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