hopkins Posted December 7, 2014 Share Posted December 7, 2014 usual kit, and a spell familiar any tips on using him well? i'm finding that if you don't roll the decent spells on biomancy, and then successfully cast then, he's just not a sound investment between a perils (even with spell familiar), wound from the daemon weapon, and 1 from massed overwatch, he always ends up losing the final wound in combat. i've tried keeping him on the floor, but with weight of fire, it's easy to roll a couple of 1s on that 2+ cover save. i've tried keeping him in the air, but then you're not getting into combat until at least turn 3 i suppose he's a great fire magnet, and alongside the land raider full of terminators, it forces your opponent to focus fire on one or the other, but they just ain't pulling their weight thinking of swapping him out for a couple of maulerfiends and a few spawn Link to comment https://bolterandchainsword.com/topic/300124-black-mace-nurgle-prince/ Share on other sites More sharing options...
khurdur Posted December 10, 2014 Share Posted December 10, 2014 not worth it in 7th. A dp is just to squishy when he has to land a turn before he charges. A good volley of bolter fire will hurt him badly.... Link to comment https://bolterandchainsword.com/topic/300124-black-mace-nurgle-prince/#findComment-3885297 Share on other sites More sharing options...
Chaeron Posted December 10, 2014 Share Posted December 10, 2014 You're paying a fair whack of points for just a fire magnet. Link to comment https://bolterandchainsword.com/topic/300124-black-mace-nurgle-prince/#findComment-3885346 Share on other sites More sharing options...
Strazhakov Posted December 10, 2014 Share Posted December 10, 2014 You're paying a fair whack of points for just a fire magnet. This. The best 'fire-magnets' are cheap units that are still threatening enough to warrant attention from the opponent. Multiple Maulerfiends are a good example of this. Link to comment https://bolterandchainsword.com/topic/300124-black-mace-nurgle-prince/#findComment-3885488 Share on other sites More sharing options...
Chaeron Posted December 10, 2014 Share Posted December 10, 2014 You're paying a fair whack of points for just a fire magnet. This. The best 'fire-magnets' are cheap units that are still threatening enough to warrant attention from the opponent. Multiple Maulerfiends are a good example of this. And one that lacks the immediate effectiveness of the stated Maulerfiends! Link to comment https://bolterandchainsword.com/topic/300124-black-mace-nurgle-prince/#findComment-3885500 Share on other sites More sharing options...
Lucio Posted December 10, 2014 Share Posted December 10, 2014 For fun and games, take a Helbrute mayhem pack and Deep Strike them in on the same turn as the prince lands. The Helbrutes are cheap enough fore magnets, especially if thwy're in charge range of vehicles, artillery or a gun line and the prince should be maneauverable enough to get close. Link to comment https://bolterandchainsword.com/topic/300124-black-mace-nurgle-prince/#findComment-3885683 Share on other sites More sharing options...
Aspiringchaoschampion Posted December 10, 2014 Share Posted December 10, 2014 Move him up behind a land raider filled with something scary ie Khârn and bezerkers abbadon and bezerkers Link to comment https://bolterandchainsword.com/topic/300124-black-mace-nurgle-prince/#findComment-3885907 Share on other sites More sharing options...
bozo69pd Posted December 17, 2014 Share Posted December 17, 2014 From what I read at the nova and feasts of blades tourneys Nurgle Circus is quite OP until you encounter Knights. You would have your 2 flying nurgle DP with spell familiar and ML3 and leave them in the air summoning tarpits, screens, and troops on objectives. You take 1 roll on malefic hoping for cursed earth if not swap for summon and roll biomancy ( I forget if you have to dedicate 1 roll to nurgle power or not). You play for points and to survive not to table your opponent, something nurgle still does great at. Don't bother to land til major threats are dead or tarpitted well. If you ally in Belakor you can invis your main killy unit and bring in a soul grinder that way too. Link to comment https://bolterandchainsword.com/topic/300124-black-mace-nurgle-prince/#findComment-3892461 Share on other sites More sharing options...
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