talthar Posted December 8, 2014 Share Posted December 8, 2014 I've decided to give 40K another chance, despite the many times it's broken my heart in the past. I got the rules and the AM codex, but before I dive in headfirst I had a couple of questions. 1) What's the current meta like for the Guard? Do you still need flyers and/or anti-aircraft to be competitive? 2) How common is Forge World stuff on the battlefield? 3) The Taurox-is there a reason to take this rather than a Chimera? Thanks ahead of time for any advice. Link to comment https://bolterandchainsword.com/topic/300145-back-in-the-trenches/ Share on other sites More sharing options...
scatmandoo Posted December 8, 2014 Share Posted December 8, 2014 1, I would take some sort of aircraft as AA and also for mobility. 2, I have been using and facing it but have a small playing group. 3, It is a cheaper, slightly less survivable transport. make use of driving through cover as it has a free dozer blade effectively and it will be just as survivable. Can I ask what broke your heart before? Link to comment https://bolterandchainsword.com/topic/300145-back-in-the-trenches/#findComment-3882896 Share on other sites More sharing options...
WarriorFish Posted December 8, 2014 Share Posted December 8, 2014 Welcome back to the hobby :D When was the last time you played? Depending on the length of time much could have changed since you last played. In answer to your questions: 1) some AA is useful at higher points, but you don't necessarily need flyers or AA to be competitive 2) it really depends on your local area, FW is legal but of course people are entitled to play what games they want so it's best to scope it out first 3) the Taurox is more niche than the Chimera - cheaper is nice but it is fragile so is best used in number. The Prime is much better, but a lot more expensive for it. So, not very useful answers I'm afraid as it all comes down to either your local meta or preferences. You can squeeze some AA in easily enough, especially if you use fortifications but a lot of the time you can simple ignore and negate flyers. The issues tend to come when there's a few of them on the board up to mischief. We have more answers than most though, for example the Vendetta does a great job if you're interested in a flyer of your own. What sort of lists are you thinking of running, and are you thinking about casual or competitive play? Do you have any models done and a colour scheme? Link to comment https://bolterandchainsword.com/topic/300145-back-in-the-trenches/#findComment-3883094 Share on other sites More sharing options...
talthar Posted December 8, 2014 Author Share Posted December 8, 2014 What broke my heart? Well, I started playing back in 2nd edition, in the days of the Black Codex and the Squats, so I've seen about every incarnation of the rules. I have the usual complaints about 40K and GW, ie, cost, but my real gripe is that with each edition the rules seem to get dumbed down a little bit more. Pre-measuring ranges, giving everything the same movement, making charges a random number...it just seems the game has suffered in an attempt to attract people who thought old 40K and WHFB were too hard. I can understand, and fully support, wanting to bring fresh blood into the hobby; there are only so many beardy grognards in the world. But do we really need the game reduced to a few steps above Chutes and Ladders to do so? I do play other games, but I come back to 40K because it has the richest universe and background of any game out there. As much as I love my Khadoran troops in Warmachine, they will never have the history of my Blood Angels or Cadian Shock Troopers. I just wish GW would realize you can keep the great elements of the game and get new players too. Link to comment https://bolterandchainsword.com/topic/300145-back-in-the-trenches/#findComment-3883114 Share on other sites More sharing options...
WarriorFish Posted December 8, 2014 Share Posted December 8, 2014 Take it from another 2nd vet - change is inevitable but it's not as bad as you may think. I think 7th is the best set of rule we've had since, it's not perfect of course but overall it works. There are things I'd like to change too but the rules are clearer than they've been in a long time and generally more sensible (within reason) This isn't to say GW couldn't improve on them but I'm enjoying my 40k a lot and in many ways it's more similar to 2nd than not. Allies, Inquisition - all sorts of weird and wonderful armies can be built! In the end it comes down to who you play with as that's what truly sets the tone of the game. I don't get anywhere near as many games in as I'd like, but the games I have are fun with my (mostly) fellow grognards So strap on your old dented munitorum issue tin hat, grab your M31 flashlight and get stuck in to show these whipper-snapper white shields how it's really done! I recommend starting with pictures of your Guard Link to comment https://bolterandchainsword.com/topic/300145-back-in-the-trenches/#findComment-3883127 Share on other sites More sharing options...
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