CWfitz Posted December 8, 2014 Share Posted December 8, 2014 Librarian 160 -Mastery Level 3 -Domina Liber Daemonica Terminator Squad 404 -Justicar w/ sword -2x Terminator w/halberd -2x Terminator w/sword and psycannon -3x Terminator w/hammer -2x Terminator w/sword Purifier Squad 211 -Knight of the Flame w/halberd -2x Purifiers w/ Incinerator -2x purifiers w/halberd -2x purifier w/hammer Nemesis Dreadknight 225 -Personal Teleporter -Heavy Incinerator -Heavy Psycannon -Nemesis Greatsword general plan: With 4 powers on the librarian I'm banking on gate from sanctic. Librarian deploys with the purifiers gating into position for cleansing flame. The terminators combat squad with 1 hammer, 1 halberd, and both psycannons in one squad; 2 hammers, 2 halberds and the justicar in the other. the psycannon squad pops light transports. the 2 hammer squad takes heavy vehicles. the dreadknight shunts forward and takes out whatever critical target remains and is equipped to be able to take vehicles or hordes as necessary. edit: math mistake and number of terminators in squad fixed Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/ Share on other sites More sharing options...
CWfitz Posted December 8, 2014 Author Share Posted December 8, 2014 I want to use this as the basis to grow into larger lists adding a second Dreadknight, a Stormraven, and filling up the purifiers so I can Combat squad them. probably add a second hq or draigo to go along with the terminators at that point since the purifiers will no longer need gating to get up the field Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3882838 Share on other sites More sharing options...
jay170788 Posted December 8, 2014 Share Posted December 8, 2014 You need 10 terminators to combat squad them, you are only running 9. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3882876 Share on other sites More sharing options...
CWfitz Posted December 8, 2014 Author Share Posted December 8, 2014 thanks the math was done based on ten man edited to fix Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3882877 Share on other sites More sharing options...
Adeptus Posted December 8, 2014 Share Posted December 8, 2014 Looks pretty good. I don't like Purifiers that much myself, I think as the only 3+ unit in your army, they'll get shot to bits pretty early on, but Gate should help alleviate the worst of that. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3882881 Share on other sites More sharing options...
jeffersonian000 Posted December 8, 2014 Share Posted December 8, 2014 Personally, I'd drop some bling and the Purifiers for a second DK, but I get that these are the models you have. I'd even rather go Interceptors over Purifiers at 1000pts, but I'm in the minority when it comes to Purifiers. Just don't like their lack of mobility, although you solve that with Gate. SJ Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3882887 Share on other sites More sharing options...
CWfitz Posted December 8, 2014 Author Share Posted December 8, 2014 I do really like the purifiers and I intend to add a stormraven at 1250 so I won't need gate then I'll add the second dreadknight and fill out the purifiers so I can combat squad them. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3882900 Share on other sites More sharing options...
Reclusiarch Darius Posted December 8, 2014 Share Posted December 8, 2014 Do not rely on getting 'Gate'. Sanctic is a poor lore choice anyway, go Divination instead. Purifiers without a way to get to enemy lines fast are deadweight. You don't have the points for a Raven or Allied Drop Pod (1000 is very restrictive). I hate 1k, I think it distorts the game and it's only workable with Kill-Team restrictions or narrative missions constraining power builds (xenos have some truly obnoxious stuff they can cram into 1k, we don't). That said, here is what I'd be fielding; HQ: Librarian (110 points) Troops: Justicar w/sword, 2x Terminators w/sword+psycannon, 2x Terminators w/hammer, 5x Terminators w/swords (390 points) Heavy Support: (2) Dreadknight w/hammer, heavy psycannon, teleporter (200 points each) Comes to 900 points. I'd probably add an Aegis Line with Comms Array for 70pts, which leaves you 30pts for maybe a gatling psilencer or a relic on the Librarian. Dreadknights are pretty strong at 1k. Most people aren't bringing plasma in sufficient quantities, and stupidity like Knight-Titans, Riptides, Wraithknights etc will be outnumbered unless they field tiny amounts of infantry (which makes your infantry that much stronger). Your two DK's will do most of the work, all your Terminators have to do is not die and take objectives. They will also kill stuff, but their main job is forcing bad shooting decisions between them or the DK's. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3882998 Share on other sites More sharing options...
tomsev Posted December 8, 2014 Share Posted December 8, 2014 All of this reminds me of thé thread i started last week , that ended up in a beach fight... Basically your gonna be running 13 models... But played right you van murder people!!! Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3883573 Share on other sites More sharing options...
Reclusiarch Darius Posted December 9, 2014 Share Posted December 9, 2014 Yeah 1k is stupid like that. If you know your matchups well enough, you can probably tailor a bit better. But two TDA squads and two Dreadknight is about as good as it gets sadly. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3884155 Share on other sites More sharing options...
Rurik the blessed Posted December 9, 2014 Share Posted December 9, 2014 I'd go with this. ++ Grey Knights: Codex (2014) (Nemesis Strike Force) +++ HQ +Librarian [Cuirass of Sacrifice (Replace TDA), Nemesis warding stave, Psyker [ML 3]]+ Elites +Paladin Squad····Apothecary [Nemesis force sword]····Paladin [Nemesis force sword]····Paladin [Nemesis force sword]····Paladin (special weapon) [Nemesis force sword, Psycannon]····Paladin (special weapon) [Nemesis force sword, Psycannon]+ Troops +Strike Squad [3x Grey Knight (sword)]····Grey Knight (incinerator) [incinerator]····Justicar [Nemesis force sword]+ Heavy Support +Nemesis Dreadknight [Heavy Psycannon, Nemesis Daemon hammer and power fist, Personal teleporter]Nemesis Dreadknight [Heavy Psycannon, Nemesis Daemon hammer and power fist, Personal teleporter]Created with BattleScribe or CAD + HQ +Librarian [Nemesis warding stave, Psyker [ML 2]]+ Troops +Strike Squad [3x Grey Knight (sword)]····Grey Knight (psycannon) [Psycannon]····Justicar [Nemesis force sword]Strike Squad [3x Grey Knight (sword)]····Grey Knight (psycannon) [Psycannon]····Justicar [Nemesis force sword]+ Heavy Support +Nemesis Dreadknight [Heavy Incinerator, Heavy Psycannon, Nemesis Daemon hammer and power fist, Personal teleporter]Nemesis Dreadknight [Heavy Psycannon, Nemesis Daemon hammer and power fist, Personal teleporter, Warlord]Nemesis Dreadknight [Heavy Incinerator, Heavy Psycannon, Nemesis Daemon hammer and power fist, Personal teleporter]Created with BattleScribe Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3884168 Share on other sites More sharing options...
jeffersonian000 Posted December 9, 2014 Share Posted December 9, 2014 I guess the only place Paladins would shine is in a 1000 point game. Still would rather take GKT. SJ Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3884366 Share on other sites More sharing options...
Wrath of Humanity Posted December 9, 2014 Share Posted December 9, 2014 I like what Darius has said, halberds are deadweight since now you use Hammerhand for 1+ Strength. I would switch them for falchions for 1+ attack. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3884438 Share on other sites More sharing options...
Rurik the blessed Posted December 9, 2014 Share Posted December 9, 2014 I like what Darius has said, halberds are deadweight since now you use Hammerhand for 1+ Strength. I would switch them for falchions for 1+ attack. remember you'll not always successfully cast that. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3884491 Share on other sites More sharing options...
jeffersonian000 Posted December 9, 2014 Share Posted December 9, 2014 I like what Darius has said, halberds are deadweight since now you use Hammerhand for 1+ Strength. I would switch them for falchions for 1+ attack. remember you'll not always successfully cast that. Doesn't matter. +1 Attack trumps +1 Strength versus most opponents. The difference between S4 and S5 are negligible when you can have 1 more S4 than S5, while the difference between S6 and S7 is easily counter by S10. This is why Falchions with Hammers trump Halberds with Hammers. On the low end, more attacks matter. On the high end, 1 more Strength does not matter. SJ Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3884662 Share on other sites More sharing options...
Quozzo Posted December 10, 2014 Share Posted December 10, 2014 The only good thing about halberds is that they are half the points of the falchions, which is negligible usually, but taking 10 or so at 1000 points can add up to be a more useful upgrade for the NDKs. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3885088 Share on other sites More sharing options...
Rurik the blessed Posted December 10, 2014 Share Posted December 10, 2014 The only good thing about halberds is that they are half the points of the falchions, which is negligible usually, but taking 10 or so at 1000 points can add up to be a more useful upgrade for the NDKs. Indeed Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3885825 Share on other sites More sharing options...
Reclusiarch Darius Posted December 11, 2014 Share Posted December 11, 2014 I'd honestly just leave Terminators without any upgrades (except the squad hammer and psycannon). They don't really need more attacks, and that leaves even more points for DK upgrades, or maybe a relic on your Librarian. Even in larger games, with S6 and Force available, I don't find my Terminators needing more attacks. If anything, you want to constrain your combat ability, to get the sweet 'hide in melee during enemy Shooting phase' trick, then exit at the end of the enemy Assault phase. I sometimes Smash with DK's to do just that. Link to comment https://bolterandchainsword.com/topic/300148-1000-pt-nsf/#findComment-3886512 Share on other sites More sharing options...
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