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New BA as allies


Zembar

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I believe the DSing element has to be from the Blood Angels faction in order to benefit from the "Deep Strike, then Charge the same turn" special rule granted by this formation

 

 

Which it will be, provided at least one model is from the Blood Angels faction; ie the Angel Priest attached to some GKT's. 

I believe the DSing element has to be from the Blood Angels faction in order to benefit from the "Deep Strike, then Charge the same turn" special rule granted by this formation

I agree. I don't see how the charge from deepstriking rule confers to anything that's not a Blood Angel.

 

I believe the DSing element has to be from the Blood Angels faction in order to benefit from the "Deep Strike, then Charge the same turn" special rule granted by this formation

 

 

Which it will be, provided at least one model is from the Blood Angels faction; ie the Angel Priest attached to some GKT's.
It doesn't work that way unless SPECIFICALLY stated. Having someone in artifacer armour amongst a squad of Terminators doesn't allow that unit to sweeping advance for example.

 

You're basically arguing that an army special rule confers, which it doesn't. Having an Iron Hands character with some white scars doesn't give them a 6+ fnp, and it doesn't give him skilled rider.

 

The gk would simply prevent the ba ic from being able to charge from the deepstrike.

I agree. I don't see how the charge from deepstriking rule confers to anything that's not a Blood Angel. 

 

Can you quote the triple Raven formation rules please? I don't have access to them, so I'm only working off what you and others have said about it. If you could supply the exact wording, I'll explain why. 

3 Ravens, 3 tac squads inside each with teleporter homer.

 

Deepstriking Blood Angels within 6" of Raven allows them to charge same turn.

 

 

This formation is rubbish as the Raven has to be on the table turn before deepstrikers to allow no scatter from Teleporter homers, so unless you run Multicad with TWO Skyshield landing pads it really isn't worth the 1000ish points!!

 

I really don't get the excitement. I'd rather ally in some Grav Centurions and have Draigo teleport them around!

This formation is rubbish as the Raven has to be on the table turn before deepstrikers to allow no scatter from Teleporter homers, so unless you run Multicad with TWO Skyshield landing pads it really isn't worth the 1000ish points!!

 

I really don't get the excitement. I'd rather ally in some Grav Centurions and have Draigo teleport them around!

 

  1. It's 12 inches from the units with teleport homers
  2. the "no scatter" is from the formation rules, not from the teleport homer itself, so the normal "must be on the board at the start of the turn" rule doesn't apply.
  3. It does only apply to deep striking units with the BA faction though.

The formation is decent. Consider you can fit 3 ravens + 30 tacs, 2-3 units of DC and still have room for several drop pods which serve multiple purposes in this army beyond the norm. 

 

It is janky though and I don't like it personally, if for no other reason than the 3 turn 1 flyers and the high chances of it auto losing to bad rolls or hard counters like tau or even assassins can put down. It needs too many other additions to mitigate these. i.e. it smacks of the adamantine lance formation in terms of win big lose big.

 

I also think that assaulting from reserves in this formations instance is getting pretty over hyped. I've been playing against the old BA vanguard up until recently and while they were good and sometimes obnoxious they were hardly 'no brainer' good. Overwatch, bad scatter, lack of fleet all contribute. I think people will realize this after a few games because outside of the ravens the list lacks substance.

 

Not saying the formation is unusable, in fact quite the opposite. I just don't think its as good as people are thinking it will be.

 

Just my initial impressions.

Hi guys, i dont think this has been brought up on the thread yet but wanted your opinions. I have 3 Drop pods in my list but ideally would like all three to come down turn one. So if i have a squad of GK from a NSF in a BA drop pod can i choose to roll a 3+ to have then deploy using that rule allowing the other two to come on as part of the normal DP rules?

 

The reason i ask is that the rites of teleportation say that "any unit in DS reserve can roll from turn one....". As the purifiers are in the DP theyre in DS reserve.....

 

Thoughts....

Hi guys, i dont think this has been brought up on the thread yet but wanted your opinions. I have 3 Drop pods in my list but ideally would like all three to come down turn one. So if i have a squad of GK from a NSF in a BA drop pod can i choose to roll a 3+ to have then deploy using that rule allowing the other two to come on as part of the normal DP rules?

 

The reason i ask is that the rites of teleportation say that "any unit in DS reserve can roll from turn one....". As the purifiers are in the DP theyre in DS reserve.....

 

Thoughts.... 

 

Yeah, that's how it works. 'Rites' checks if a Grey Knight unit is Deepstriking. The Purifiers are Deepstriking, so the third Pod comes in Turn 1 if you roll a 3+ for it. The other two Pods come in on Turn 1 anyway because of the Drop Pod Assault rules making half (rounding up) come on automatically. 

The reason i ask is that the rites of teleportation say that "any unit in DS reserve can roll from turn one....". As the purifiers are in the DP theyre in DS reserve.....

 

Thoughts....

Sure it works. If Rites can be transferred to an allied unit it can be transferred to an allied drop pod. All drop pods can arrive turn 1 now! hooray beer. 

Is not a question of transference, its a question permissions. Is the units in a NSF and Deep Strike? If so, the unit has Rites, and can roll to enter on turn 1. Doesn't matter what unit is embarked on, or what other models the unit is attached to, the unit has Rites, and Rites allows the units to roll to enter on turn 1. Per the Combined Units rules, only one die roll is used for an entire combined units, including all ICs and vehicles. In the cad of NSF Purifiers in allied Pod Pods, Rites becomes available to the Combined unit due to the wording of Combined Units, Battle Brother Allies, and Rites of Teleportation.

 

SJ

If something like infiltrate doesn't transfer to anything past the core unit one can argue these rights won't transfer over to the drop pod...

The wording of reserve rolls is pretty clear, choose which unit/model to roll for and then they all must arrive together if the roll was made. No rules transfer as such, it is just that units put together in reserves must arrive together . The wording of infiltrate is different so it works differently.

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