DanPesci Posted December 10, 2014 Share Posted December 10, 2014 So does anyone actually take rune priests anymore? For me, the space wolves powers really arent worth it. A divination rune priest is OK, but a wolf priest gives you guaranteed pref enemy every turn(along with fearless and 6+ fnp). Biomancy priest on a bike seems ok, but then you are hoping to get some good powers, and might not. They were my go-to cheap HQ in the last edition (bar my outlanking wolf priest - who is also now out) - but these days my lists seem to contain wolf priests instead, anyone else finding this? Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/ Share on other sites More sharing options...
Spacefrisian Posted December 10, 2014 Share Posted December 10, 2014 I always try to get gate of infinity on my Runepriest, go figure the only time i get it i get in combat turn 2.... Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885388 Share on other sites More sharing options...
ORKILL Posted December 10, 2014 Share Posted December 10, 2014 The Wolf Priest was always a solid choice but was overshadowed by the Rune Priest in the old book. Now it is the other way around. The Rune Priest is solid but the Wolf Priest is more points efficient. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885390 Share on other sites More sharing options...
NightHowler Posted December 10, 2014 Share Posted December 10, 2014 I still use Rune Priests from time to time, but I never take just 1. If I take them, I take at least 4. The reasoning is that at 4 ML2 Rune Priests you get about a 78% chance to get endurance IIRC. And at 5 you get an 84 or 85% chance (again, IIRC). It's just so expensive that if I take them, I build my list arround sticking them with a wolf lord in TWC for a deathstar unit. Admittedly, I don't do this often. Like you, I find the utility of Wolf Priests more beneficial than 1 random power, and so I usually pick either the Wolf Priest on a bike, Thunderwolf Lord, or both before I take a rune priest. One thing I have to tell you though, is that I also take a Culexus if I don't have a Rune Priest. I wouldn't normally completely neglect psychic defense. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885395 Share on other sites More sharing options...
DanPesci Posted December 10, 2014 Author Share Posted December 10, 2014 cool, good to see others feeling that same way as i do. Aye nighthowler, the culexus is great (especially as we can buy him/her/it/aaaarrghh a drop pod). One issue ive had with the last few games ive played is that i have NO psychic defence at all bar a 6+ deny the witch roll. So culexus is definately on my 'to-do' list - just have a lot of models to get through painting before i can justify any more purchases Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885404 Share on other sites More sharing options...
Z00Z Posted December 10, 2014 Share Posted December 10, 2014 Every game thus far my RP's have failed to do anything, from DtW to getting powers off when you need them. There simply is not enough dice and paying the ML2 tax in my opinion isnt worth it. WP definitely seems more pts efficient at the moment. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885461 Share on other sites More sharing options...
ORKILL Posted December 10, 2014 Share Posted December 10, 2014 I still use Rune Priests from time to time, but I never take just 1. If I take them, I take at least 4. The reasoning is that at 4 ML2 Rune Priests you get about a 78% chance to get endurance IIRC. And at 5 you get an 84 or 85% chance (again, IIRC). It's just so expensive that if I take them, I build my list arround sticking them with a wolf lord in TWC for a deathstar unit. Admittedly, I don't do this often. Like you, I find the utility of Wolf Priests more beneficial than 1 random power, and so I usually pick either the Wolf Priest on a bike, Thunderwolf Lord, or both before I take a rune priest. One thing I have to tell you though, is that I also take a Culexus if I don't have a Rune Priest. I wouldn't normally completely neglect psychic defense. I've been using the Culexus in a DP and the Vindicare behind a ADL w/ Icarus as allies and it works great. The Culexeus shuts down psychic powers and takes heat off of the TWstar. The Vindicare on the Icarus takes care of most flyers. The Thunder wolves kill everything else. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885492 Share on other sites More sharing options...
grouj Posted December 10, 2014 Share Posted December 10, 2014 I'm actually considering entering an escalation league (starting at 750 points) with a Rune Priest as HQ with two shield dreads and a Knight Paladin as allies. Givin out all that Prescience to ensure maximum justice. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885582 Share on other sites More sharing options...
CatSmasher Posted December 10, 2014 Share Posted December 10, 2014 I love taking 2, one ML2 with Helm of durfast, combi plas and tempest or telekinesis powers. I put him in a pod with TDA retinue and he can cause a lot of trouble, and almost always going to live to turn 2 or three and generally earning back your points. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885588 Share on other sites More sharing options...
Yoyo ninja Posted December 10, 2014 Share Posted December 10, 2014 I only seem to be running WP with jump pack at the mo. He seems the most effective for me. The only time powers really effect me is against my regular eldar opponent, but he is better at killing his own seers than my wolves with his powers, so it's ok. I have been tempted with some grey knight allies just for psyker defence, but they are expensive points wise. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885601 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted December 10, 2014 Share Posted December 10, 2014 I almost always take my ML2 TDARP 'Rhapsody' to every game I play. But I do it for maybe slightly odd yet obvious reasons. I think with the reduction in cost for the RP you still need to take several to make them really shine. Part of me wants to run a 5th edition style mech list with GH's in RB and a RP for each pack. Sounds like it could be fun, but I doubt it would be effective!! End of Line Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885809 Share on other sites More sharing options...
Wulfgar Ironmane Posted December 10, 2014 Share Posted December 10, 2014 I use only one currently and while i want 2 this single RP does just fine.Managed to get endurance and irom arm alot, wich helped him and my TWC ALOT! Though WP are indeed pretty sweet, i just cant say no to a bit of psy support. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3885867 Share on other sites More sharing options...
skeletoro Posted December 10, 2014 Share Posted December 10, 2014 it is definitely more random, given that you need to roll for powers. The good powers are spectacular though. A 4+ FnP DOUBLES survivability while a 6+ is only a 20% increase. Preferred enemy is definitely very good though as far as buffs go. another big thing in favour of wolf priests is that the buffs apply even after spending your last movement phase inside a transport. This can be a big deal if your transport blows up and the passengers get assaulted or shot at during the same turn. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886101 Share on other sites More sharing options...
skeletoro Posted December 10, 2014 Share Posted December 10, 2014 oh god I started out posting in favour of rune priests but I think I've been converted, at least a little. Might have to build a wolf priest with jump pack to fly alongside a unit of TWC.. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886105 Share on other sites More sharing options...
Spazmonkey Posted December 10, 2014 Share Posted December 10, 2014 Yeah I’m on the wolf priest side of the fence. Preferred enemy, FNP, are guaranteed abilities that cannot be dispelled by DTW Knowing what you’re getting and knowing you’re getting it is better in my eyes than an ability that may or may not be more powerful and may or may not go off. Also the wolf priest abilities just further enhance what space wolves already do well. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886134 Share on other sites More sharing options...
Rift Blade Posted December 11, 2014 Share Posted December 11, 2014 Yeah. I run WP's & WGBL duo. Not really a fan of RP's this edition. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886160 Share on other sites More sharing options...
Rune Priest Jbickb Posted December 11, 2014 Share Posted December 11, 2014 My favorite build for the rube priest this go round has been a tda ml2 deep striking with some combiplasma assault cannon tda wolf guard. I have been switching between divination and tempest both are way fun. I love that unit Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886332 Share on other sites More sharing options...
Lord Blackwood Posted December 11, 2014 Share Posted December 11, 2014 i look at my runepriest and go , why cant you ride on wolf , if you could ride on wolf i would take you , but you cannot and he looks up at me like O -O bro im made of pewter , you have a problem to which I reply , And you are still not on a thunderwolf , hope you enjoy yer spot on the bookshelf runepriest: O n O Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886365 Share on other sites More sharing options...
Spazmonkey Posted December 11, 2014 Share Posted December 11, 2014 i look at my runepriest and go , why cant you ride on wolf , if you could ride on wolf i would take you , but you cannot and he looks up at me like O -O bro im made of pewter , you have a problem to which I reply , And you are still not on a thunderwolf , hope you enjoy yer spot on the bookshelf runepriest: O n O Thunder wolves keep trying to Chew their Physic hoods. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886379 Share on other sites More sharing options...
Z00Z Posted December 11, 2014 Share Posted December 11, 2014 i look at my runepriest and go , why cant you ride on wolf , if you could ride on wolf i would take you , but you cannot and he looks up at me like O -O bro im made of pewter , you have a problem to which I reply , And you are still not on a thunderwolf , hope you enjoy yer spot on the bookshelf runepriest: O n O Thunder wolves keep trying to Chew their Physic hoods. Muwahahaha Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886382 Share on other sites More sharing options...
DanPesci Posted December 11, 2014 Author Share Posted December 11, 2014 My favorite build for the rube priest this go round has been a tda ml2 deep striking with some combiplasma assault cannon tda wolf guard. I have been switching between divination and tempest both are way fun. I love that unit Sounds prety fun, although my issue with DSing a shooty unit, is that they all have to stand there in a blob the turn you arrive if you decide to shoot. Which means if your opponent has any blast...your gonna be in trouble. In most cases id prefer to just pay the drop pod tax for safer deplyoment, and being more spread out after landing, whilst retaining the ability to shoot on arrival. anyway...thats taking the thread a bit off topic. Sogeneral consensus sems to be that rune priests are still useful, but when only taking one, you kinda have to hope you get useful stuff. Whereas priests cost more, but turn by turn, and much more reliable/easy to plan around. Have a couple of games this weekend so think ill probably give a rune priest a run out at some point, just for old times sakes, but if he doesnt do well, he'll most likely be getting shelved for the time being. Also, do people ever NOT take ulric over a regular wolf priest? Having the preferred enemy (everything) - as opposed to choosing unit type - is useful, as is the fact his ability is a bubble rather than just his squad. really can never see a reason to not field him if i was taking a priest anyway...then filling out more priests around the table where my rune priests would usually have gone :D Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886605 Share on other sites More sharing options...
Sohail187 Posted December 11, 2014 Share Posted December 11, 2014 Rune priests are the SHABANG in my army!! always take 2! minimum and both on bikes. Both roll on biomancy! and i hope for 5 and 1. I actually cannot remember a time where I have lost a rune priest after rolling 5 and 1. Str 8 T 8 instant death 4 attacks on the charge! ap2, Who's next! Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886721 Share on other sites More sharing options...
Frater Cornelius Posted December 11, 2014 Share Posted December 11, 2014 Njal is worth looking at as an offensive psycher. Rerolling to cast Tempestas is solid and it can deal considerable damage. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886793 Share on other sites More sharing options...
Heimdall Skullcrusher Posted December 11, 2014 Share Posted December 11, 2014 Also, do people ever NOT take ulric over a regular wolf priest? Having the preferred enemy (everything) - as opposed to choosing unit type - is useful, as is the fact his ability is a bubble rather than just his squad. really can never see a reason to not field him if i was taking a priest anyway...then filling out more priests around the table where my rune priests would usually have gone :D The only real downside to Ulrik is his inability to take runic armor, a bike or a jump pack. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886859 Share on other sites More sharing options...
CatSmasher Posted December 11, 2014 Share Posted December 11, 2014 I also sometimes field a conventional one for a combi melta sq, its usually pretty clear what their target will be. Link to comment https://bolterandchainsword.com/topic/300235-rune-priest-woes/#findComment-3886890 Share on other sites More sharing options...
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