SamaNagol Posted December 12, 2014 Share Posted December 12, 2014 I concur. Plus the low flying stand and ObSec means it can actually take Objectives end of game Link to comment Share on other sites More sharing options...
Karhedron Posted December 12, 2014 Share Posted December 12, 2014 The storm wolf has 4 high S low AP weapons, all twinlinked. A storm raven will only shoot better the first turn, after that you get far less firepower. The Stormraven's missiles should last for 2 turns (assuming you have for LC and MM) although I acknowledge they are a finite resource. The Stormwolf costs more points IIRC which does balance it a bit. Plus the design of the model has the multi-meltas half way back along the hull which makes it harder to get them into 12" range than the nose-mounted ones on the Raven. I acknowledge that Objsec if you have a unit of Claws onboard is useful but Stormwolfs are not dedicated transports IIRC so will not have objsec themselves. Link to comment Share on other sites More sharing options...
Frater Cornelius Posted December 12, 2014 Share Posted December 12, 2014 Stormwolf is a dedicated to all our troops and elite infantry. Link to comment Share on other sites More sharing options...
knife&fork Posted December 12, 2014 Share Posted December 12, 2014 I think the top mounted las-cannons on the stormwolf are more of an issue than the side mounted meltas. You can be pretty sure that at least one of those TL-MMs are going to have LoS while the single TL-MM on the raven has a smaller firing arc. The lower stand is both a blessing and a curse as you can cover more easily but have worse LoS. Link to comment Share on other sites More sharing options...
Frater Cornelius Posted December 12, 2014 Share Posted December 12, 2014 That is what you use PotMS for. Btw, fun fact: Helfrost auto-gibs Artillery on any wound. With S- they automatically fail the strength test. But paying so much just for a flyer is not something I like. Link to comment Share on other sites More sharing options...
knife&fork Posted December 12, 2014 Share Posted December 12, 2014 Btw, fun fact: Helfrost auto-gibs Artillery on any wound. With S- they automatically fail the strength test. nice catch! That would be really nasty for the art spam ork list that's been running wild on my club. Link to comment Share on other sites More sharing options...
Frater Cornelius Posted December 12, 2014 Share Posted December 12, 2014 You are welcome ;) Link to comment Share on other sites More sharing options...
Zynk Kaladin Posted December 13, 2014 Share Posted December 13, 2014 TLMM and TLAssC is really good. What do the Storm Strike Missiles do compared to Blood Strikes? Is the Raven still 200 points? Link to comment Share on other sites More sharing options...
knife&fork Posted December 13, 2014 Share Posted December 13, 2014 TLMM and TLAssC is really good. What do the Storm Strike Missiles do compared to Blood Strikes? Is the Raven still 200 points? Storm strike is AP2 rather than AP1 but has 'concussive' Raven is still the same with minor equipment changes. Lost smoke launchers, can now buy searchlight for 1 pt. Link to comment Share on other sites More sharing options...
Zynk Kaladin Posted December 13, 2014 Share Posted December 13, 2014 Thanks! Hmm concussive is pretty useful, but losing ap1 makes me sad. Tank busting got slightly more difficult. Why even bother making the searchlight an upgrade? lol Link to comment Share on other sites More sharing options...
Remtek Posted December 13, 2014 Share Posted December 13, 2014 We have Dante and Karl now for free flyer reserve rolls, thats a pretty huge indirect buff for the Raven. 88% chanse to get them on turn 2.. :) Link to comment Share on other sites More sharing options...
SamaNagol Posted December 13, 2014 Share Posted December 13, 2014 Dante's warlord trait made me sad we dont get StormTalons Link to comment Share on other sites More sharing options...
Quixus Posted December 13, 2014 Share Posted December 13, 2014 50 points for a WGBL. So we are talking 345 for a Stormwolf. No flyer is worth that much to me. I would rather have a Stormraven and something else at that point.You only have to pay the tax if you want a battleforged army. Link to comment Share on other sites More sharing options...
SonOfThunder Posted December 13, 2014 Share Posted December 13, 2014 I know this has been mentioned recently regarding the Stormraven in another thread, just can't remember which one...but since this thread is about the Raven, I thought I'd comment it here. In the Spanish version of the dex, and I'm guessing English too, the transport capacity section clearly states that if the raven is blown out of the skies and it's carrying a dread, it'll receive a S10 hit in the rear armor. I checked the vanilla dex and it's the same. I'm guessing same thing is true in GK, but I don't have that one. Just S10, no AP, so at least we know the dread will survive. Link to comment Share on other sites More sharing options...
simison Posted December 13, 2014 Share Posted December 13, 2014 This is true. At worst, the dread will be immobilized, but it'll never explode now. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted December 13, 2014 Share Posted December 13, 2014 The missiles are now better than before and allow more synergy within the army. Concussive is a great rule for tackling any monstrous creature, but even thunderwolf cavalry get their share with it (apparently some people don't equip all of them with TH). Snorri Link to comment Share on other sites More sharing options...
SamaNagol Posted December 13, 2014 Share Posted December 13, 2014 The missiles are considerably worse now as your only source of Anti flyer firepower now has a reduced chance of destroying something in one shot. Link to comment Share on other sites More sharing options...
Quixus Posted December 13, 2014 Share Posted December 13, 2014 [sarcasm]We do get flakk missiles now.[/sarcasm] Link to comment Share on other sites More sharing options...
ThatOneMarshal Posted December 14, 2014 Share Posted December 14, 2014 I'm wondering would you guys say that the raven is worth it? I have a kit that I have laying around that a friend gave me after he basically destroyed the hull. I can get cheap off ebay but I was wondering if it's worth it? Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted December 14, 2014 Share Posted December 14, 2014 I'm wondering would you guys say that the raven is worth it? I have a kit that I have laying around that a friend gave me after he basically destroyed the hull. I can get cheap off ebay but I was wondering if it's worth it? In my opinion, yes, it is. It's probably the best imperial flyer out there, with all the special rules and equipment it has to offer. The price tag is steep, but for that you get anti-air weapons, anti-infantry weapons and you have effective means to prepare an assault with your infantry on monstrous creatures of any kind, especially those with init 4+. I like the Raven as both gunship and transport vehicle, however with this codex, I think of just using it to roam around the battlefield and provide fire support. DC with Jump packs are so cheap that I don't need to put them in a Raven to become effective(again). Snorri Link to comment Share on other sites More sharing options...
BadDice0809 Posted December 14, 2014 Share Posted December 14, 2014 On the lascannon vs assault cannon... lascannon will only shoot at most six times a game. An assault cannon can shoot 24 times. The ability of the las to hurt AV 13 14 is moot because you almost always take a multi melta which is better at cracking armor anyway. With that huge difference in fire power I dont see why the las is ever the better option Link to comment Share on other sites More sharing options...
ElectricPaladin Posted December 14, 2014 Share Posted December 14, 2014 [sarcasm]We do get flakk missiles now.[/sarcasm] Are flakk missiles bad? I had thoughts of getting a missile launcher devastator squad (or putting one missile launcher with the upgrade into a squad of plasma cannonsor whatever) into a good vantage point in cover and using them to hunt flyers. Signum -> BS 5 on the missile launcher when I need. Is that a bad idea? Link to comment Share on other sites More sharing options...
tsijben Posted December 14, 2014 Share Posted December 14, 2014 Or, y'know, The Fire Raptor or Storm Eagle We can't use the Eagle. FW said they would FAQ it in our Codex, but that was months ago.. :( Link to comment Share on other sites More sharing options...
Quixus Posted December 14, 2014 Share Posted December 14, 2014 Are flakk missiles bad? I had thoughts of getting a missile launcher devastator squad (or putting one missile launcher with the upgrade into a squad of plasma cannonsor whatever) into a good vantage point in cover and using them to hunt flyers. Signum -> BS 5 on the missile launcher when I need. Is that a bad idea?It is not a bad idea but an expensive one. The problem is we still do not have much AA equipment. Link to comment Share on other sites More sharing options...
Lucien Eilam Posted December 14, 2014 Share Posted December 14, 2014 Are flakk missiles bad? I had thoughts of getting a missile launcher devastator squad (or putting one missile launcher with the upgrade into a squad of plasma cannonsor whatever) into a good vantage point in cover and using them to hunt flyers. Signum -> BS 5 on the missile launcher when I need. Is that a bad idea? Not bad, but very expensive. You pay through the nose for the flexibility. They're all right if you have no other choice available, but practically any other Skyfire option will be more cost-effective. Especially if you put one flakk launcher in a squad of plasma cannons. You'll be wasting three expensive heavy weapons every time you shoot at a flyer. Combat Squad the Sergeant and launcher away from the cannons if you're taking that route. Link to comment Share on other sites More sharing options...
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