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Stormraven?


Totengraber

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Since our Stormraven is no longer unique, I'd recommend use the SM Stormraven/Stormtalon formation, because it gives you Stitmtalons. Outside of that, most people seem to be using their Stormravrns as Purifier Caddies, with your standard anti-tank weapons loadout of Multi-Meta/Lascannon. Gone are days of Hurricane Bolts with Psibolts.

 

SJ

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Stormravens are the only ap2 we have outside of allies, so ya its useful. Also note that it occupies FA rather than HS like other chapters.

 

I've used mine as anti tank and to deliver purifiers around as above, although I haven't always been satisfied with that many pts hinging on the birds arrival. When everything comes together its a powerful option. However it is also difficult to pull off at times and makes the comms relay even more of a lynchpin. Plus I've had mine fail even with re-rolls, and when your talking 500 ish pts off the board its basically a game loss hinging on one roll. 

 

Anyway I currently prefer running it simply as a gunboat with the option of transport, rather than transport as the primary plan. Note that you can switch to hover to claim objectives and block access by virtue of its base creating an exclusion zone. Also av12 with jink is very durable.

 

 

My favorite loadout is tlac, tlmm. I have had good success with the hurricanes but for all those games I pretty much knew my opponents would be mostly xenos and some horde type armies to boot. In these instances they were amazing. You can shoot FMCs down with these btw. Otherwise though the hurricanes are extraneous gear with the asscan being a nice middle ground, as opposed to the las which is worse at most armour values and inflexible against infantry.

 

So thats my take.

Overall a stormraven is an asset with the only real downside being the pts you 'play down' until its arrival.  

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Ravens are fantastic. If they weren't in such an expensive army already, they'd be auto-includes in every list. As is, our preferred cargo (Purifiers) only really becomes viable at 1850 or higher (ideally 2k), as you can afford to have 325-450 points off-table. In smaller games, we don't need Skyfire that much, and we have firepower covered by DK's (who start on table as well). 

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Ravens are not our only Ap2 long range weapon, don't forget Razorbacks and the lascannon turret or the plas-laser turret for even less points.

 

Personally i use my raven with multimelta, and laser or plasma, targeting heavy targets, don't know why, but my raven had never being destroyed.

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Ravens are not our only Ap2 long range weapon, don't forget Razorbacks and the lascannon turret or the plas-laser turret for even less points.

 

Personally i use my raven with multimelta, and laser or plasma, targeting heavy targets, don't know why, but my raven had never being destroyed.

I did overlook RBs.. I guess we should add dreads to that too then.

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Once I used 2 ravens, each with 5 purgators with Incinerators, and each with a dual Flamer dread with psyflame ammo (old dex). Both got shot down the same turn they came in, which was at the same time!

 

All guys died and both dreadnoughts stayed immobilised out of range.....

 

 

This was due to extreeeeemly lucky rolls on my opponents side with 2 small separate broadside squads. Rolled an ungodly amount of 6s.

Ever since then I've not used mine haha

 

But when I used to use it solely as a gunboat, it was a guaranteed death to my mates hell Turkey. But never really did much after that, especially without strength 7 assault cannons now.

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Ravens are not our only Ap2 long range weapon, don't forget Razorbacks and the lascannon turret or the plas-laser turret for even less points.

 

 

Yeah, 75pts for a single lascannon shot, and maybe some plasma later on. Not to mention AV11 platform, in an edition where AV12 is viewed as vulnerable. 
 
We're much better off Allying plasma or melta in, rather than bothering with our underwhelming vehicle pool. 

 

I did overlook RBs.. I guess we should add dreads to that too then.

 

 

The problem with Dreads is they're not as tough as DK's, not as mobile, and they have less firepower. Also the loss of psybolts really hurts their flexibility, as S8 used to let them threaten AV12 and AV13 reliably. 
 
I use my Raven a lot, but only as a skyfire/tank hunting gunship. I occasionally put some Purifiers in it, but I'm rarely happy with the performance of that combination. 
 

 

Why not? Purifiers are like a bombing run, you Shadow Skies them out (preferably landing off a servo-skull or friendly teleport homer), then 'Cleansing Flame' right in the middle of the enemy gunline. 
This was due to extreeeeemly lucky rolls on my opponents side with 2 small separate broadside squads. Rolled an ungodly amount of 6s. 
 

 

Yeah HYMP do that to Flyers. It's really stupid how well Tau handle air units. 

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I use my Raven a lot, but only as a skyfire/tank hunting gunship. I occasionally put some Purifiers in it, but I'm rarely happy with the performance of that combination.

Why not? Purifiers are like a bombing run, you Shadow Skies them out (preferably landing off a servo-skull or friendly teleport homer), then 'Cleansing Flame' right in the middle of the enemy gunline.

 

Well, problems that I tend to run into are:

 

1 - I can't assault after a shadow skies, so all I get out of my unit of purifiers is a single round of Cleansing Flame before they (being the only 3+ save unit in the army) get shot off the board. A bit lackluster, IMO.

 

2 - And in order to Shadow Skies into the enemy gunline, I have to cross the full width of the board or more, which isn't always feasible.

 

3 - And if I'm flying into the middle of the enemy forces, I'm very like to have to forgo shooting at enemy vehicles. I can squash enemy vehicles in combat, and I can focus them down with my psycannon at range, but enemy vehicles (and enemy 2+ save units in general) remain the most significant problem for me. I can fire off four anti-tank AP2 shots per turn with my Stormraven, but I have to position it correctly. Which generally means I can't drop off my Purifier cargo that turn.

 

Which means my enemies get a full turn to counter my Raven and Purifiers before I really get to use them.

 

Basically, using my Raven as a transport for my Purifiers means I don't get the most out of my Raven. And since I really need the abilities of the Raven (killing 2+ save units, hunting tanks, anti-air) and I don't really need the abilities of the Purifiers (killing infantry), I have found the times that I've combined the two units to be less than satisfying. I'd almost always rather take another unit of Terminators and a Raven than Purifiers and a Raven.

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1 - I can't assault after a shadow skies, so all I get out of my unit of purifiers is a single round of Cleansing Flame before they (being the only 3+ save unit in the army) get shot off the board. A bit lackluster, IMO.

 

Yeah I know. But on the plus side, they will draw shooting, and due to being Fearless if even one of them lives they can 'Cleansing Flame' again reliably. 

 

Fair enough. I fight a lot of infantry heavy lists locally, so I find 'Cleansing Flame' insanely good if you position it well. 

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Ravens are not our only Ap2 long range weapon, don't forget Razorbacks and the lascannon turret or the plas-laser turret for even less points.

 

Personally i use my raven with multimelta, and laser or plasma, targeting heavy targets, don't know why, but my raven had never being destroyed.

 

I did overlook RBs.. I guess we should add dreads to that too then.
Well, while on the topic we also have the standard pattern land raider with potentially three ap2/1 weapons in it's lascannons and optional multi melta.
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Well, while on the topic we also have the standard pattern land raider with potentially three ap2/1 weapons in it's lascannons and optional multi melta. 

 

 

It's melta-bait unfortunately, and way too expensive for a transport. Considering Ravens are usually too pricey for a sub-2k list, LR's are completely out. 
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It either comes on early, then gets blown off by 4 night scythes. Or intercepted by tau or just doesn't do enough damage to be worth it's points. This had been pretty consistent for me over several months. It makes me sad because I enjoy running ravens. 

 

Yeah that sounds painful man. Tau are kind of the anti-christ of 40k at the moment, they just shut down a lot of armies without even trying. Necrons are pretty annoying as well. 

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RD, it's honestly the 4 necron flyers that kill it. Tau players don't touch it cuz they would focus on my NDK or inivis pally star. It wouldn't put out enough damage vs tau. The 4 necron flyers with tesla just completely wrecked it though. 

 

But MissileSides are pretty terrible at killing DK's or Terminators. They're excellent at murdering AV10-12 though, with their bajillion Interceptor twin-linked missile shots. Seems odd he wouldn't use his best AA unit on your only Flyer. 

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Ravens are an auto include in gk. Knights suffer from lack of high strength high volume shooting to otherwise damage a flyer without Skyfire, and the lack of cheap troops or long range infantry make them unsuitable for sitting behind an Aegis.

 

I take a Raven as a dedicated transport to some Terminators but don't actually deploy them inside. I do so for the Raven to have objective secured.

 

Putting troops in the Raven makes it an even bigger target, but to put simply it's the only effective tank and flyer hunter the gk have. Without one your army is impotent against tank fire fromn long range or a few flyers in the air.

 

You have to be clever with how it's used of course. Even Landraiders and Dreadknights can insta die to a dice roll.

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