Noctus Cornix Posted December 13, 2014 Share Posted December 13, 2014 So, for those of us who got our hands on the codex so far, what's your opinion on the Sanguinary Priests? Honestly I like the direction they took by trying to make them seem more valuable to the army. The only major issue I have is that Sanguinary Priests can no longer take Terminator armour, which is depressing to me because I had a model of one that was supposed to be the Chief Apothecary for my Brothers of the Red but now I can't use him anymore. :( Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/ Share on other sites More sharing options...
vahouth Posted December 13, 2014 Share Posted December 13, 2014 I had built mine to accompany my terminators in TDA too and now I cannot use him anymore. :( I kind of hope that this is a mistake because frankly, I cannot think of a reason why not use TDA in the first place... Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888597 Share on other sites More sharing options...
Frater Cornelius Posted December 13, 2014 Share Posted December 13, 2014 I fail to see his relevance. Command Squad has free apothecary, DC has inate FnP and is arguably superior to ASM/SG + SP. Where else to put him? Tacs? No. I think that he is more valuable to allies that are looking to get a cheap FnP source. On the other hand, he is only 75pts with Jump Pack, so if +1WS is worth that much to you, he might do well in a squad of ASM or SG. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888599 Share on other sites More sharing options...
Quixus Posted December 13, 2014 Share Posted December 13, 2014 From what I read in the rumour thread, they are pretty useless for the army as a whole. They only ever buff one unit. [conspiracy theory]GW removed the TDA priests, because they do not have a TDA priest model. The do not want any third party to to have a reason to make one.[/conspiracy theory] Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888605 Share on other sites More sharing options...
vahouth Posted December 13, 2014 Share Posted December 13, 2014 Where else to put him? In assault terminators of course. ;) Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888606 Share on other sites More sharing options...
Blackwinter Posted December 13, 2014 Share Posted December 13, 2014 as immerstum said he is a good source for allies. with jump pack/ pr bike and giving +1WS anf FnP he can be so good with mobile units. like thunderwolf cavalry. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888614 Share on other sites More sharing options...
Redo Posted December 13, 2014 Share Posted December 13, 2014 If the Sang. Priest only buffs one unit, that is an expensive buff! Also does anyone know if the Sang. Priest has the same profile? I mean does he only have one wound? If so, I cannot see him getting too much use. Another question - do we still have access to a reclusiarch - perhaps another reason not to take a SP Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888625 Share on other sites More sharing options...
Noctus Cornix Posted December 13, 2014 Author Share Posted December 13, 2014 If the Sang. Priest only buffs one unit, that is an expensive buff! Also does anyone know if the Sang. Priest has the same profile? I mean does he only have one wound? If so, I cannot see him getting too much use. Another question - do we still have access to a reclusiarch - perhaps another reason not to take a SP He has 2 wounds now Now, we only have chaplains now. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888630 Share on other sites More sharing options...
simison Posted December 13, 2014 Share Posted December 13, 2014 Keep in mind, when it comes to allies, he only grants the FNP, since the +1 WS comes from the Blood chalice, which only affects Blood Angel units. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888650 Share on other sites More sharing options...
Toomanyprojects Posted December 13, 2014 Share Posted December 13, 2014 I'm a bit miffed that each one now takes up a force org slot. If I want to field anything resembling my old fleshtearers army I now MUST go unbound, which is a bit annoying Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888652 Share on other sites More sharing options...
simison Posted December 13, 2014 Share Posted December 13, 2014 For better or for worse, I've only fielded the Priests a few times and can't say I miss them in TDA. With the new codex, I intend to field them more often for they are a solid choice for a cheap HQ with a couple of boosts. Now, if only the model wasn't so expensive. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888656 Share on other sites More sharing options...
Jolemai Posted December 13, 2014 Share Posted December 13, 2014 Not really. Objective Secured isn't all it's cracked up to be. Rather than see it as annoying, flip it over and embrace the challenge that fighting a different way will bring. That what I'm doing :) Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888657 Share on other sites More sharing options...
Duke Danse Macabre Posted December 13, 2014 Share Posted December 13, 2014 At the end of the days the +1 WS, and FNP are worth 10 points more than the old one across a 10 man squad or brick unit like terminators. Also considering how much cheaper they are over chaplins gives them another +1 in my opinion. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888684 Share on other sites More sharing options...
Charlo Posted December 13, 2014 Share Posted December 13, 2014 The +1WS will come in handy on units that are likely to be a little bogged down in protracted combats, like Bikers. I can't wait to get a Sang Priest on a bike with some grav guns and beautiful WS/S/I5 Charges! Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888700 Share on other sites More sharing options...
Duke Danse Macabre Posted December 13, 2014 Share Posted December 13, 2014 Would the FC special rule also impact Hammer of Wrath I wonder? Regardless hitting on 3's is much better than 4's either way you paint it. If you Look at the Baal formation as well needing 1 elite to get the +1 Initiative you realise that to fill min requirements of 2 troop, HQ and elite you can easily fit the priest in to HQ and take your hammer unit, hell even a cheap one works, now i don't know about you but hitting first improves survivability and with an extra 16%+ hits is nothing to sniff at. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888719 Share on other sites More sharing options...
Gaweda Posted December 13, 2014 Share Posted December 13, 2014 The +1WS will come in handy on units that are likely to be a little bogged down in protracted combats, like Bikers. I can't wait to get a Sang Priest on a bike with some grav guns and beautiful WS/S/I5 Charges! This!!! Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888774 Share on other sites More sharing options...
JamesI Posted December 13, 2014 Share Posted December 13, 2014 So, for those of us who got our hands on the codex so far, what's your opinion on the Sanguinary Priests? Honestly I like the direction they took by trying to make them seem more valuable to the army. The only major issue I have is that Sanguinary Priests can no longer take Terminator armour, which is depressing to me because I had a model of one that was supposed to be the Chief Apothecary for my Brothers of the Red but now I can't use him anymore. I'm pretty happy with the Priest rules. Have to admit I could see myself using 2 priests has my HQs and ignoring the other choices. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888778 Share on other sites More sharing options...
Duke Danse Macabre Posted December 13, 2014 Share Posted December 13, 2014 So, for those of us who got our hands on the codex so far, what's your opinion on the Sanguinary Priests? Honestly I like the direction they took by trying to make them seem more valuable to the army. The only major issue I have is that Sanguinary Priests can no longer take Terminator armour, which is depressing to me because I had a model of one that was supposed to be the Chief Apothecary for my Brothers of the Red but now I can't use him anymore. I'm pretty happy with the Priest rules. Have to admit I could see myself using 2 priests has my HQs and ignoring the other choices. Thats exactly what i am doing, not counting LOW Dante of course. ;) Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888802 Share on other sites More sharing options...
Bat33.1 Posted December 13, 2014 Share Posted December 13, 2014 Another question - do we still have access to a reclusiarch - perhaps another reason not to take a SP Reclusiarch is no more. No model no rules I guess. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888937 Share on other sites More sharing options...
hairojin Posted December 13, 2014 Share Posted December 13, 2014 The +1WS will come in handy on units that are likely to be a little bogged down in protracted combats, like Bikers. I can't wait to get a Sang Priest on a bike with some grav guns and beautiful WS/S/I5 Charges! This!!! I'm thinking about this too, giving the priest an axe and auspex to lower coversaves by 1. With a claw sergeant in the squad this unit is really flexible, good at shooting and assault. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888940 Share on other sites More sharing options...
Landrick Posted December 13, 2014 Share Posted December 13, 2014 With a jump pack, he is cheaper than the apothecary upgrade for paladins Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888972 Share on other sites More sharing options...
Duke Danse Macabre Posted December 13, 2014 Share Posted December 13, 2014 The auspex is a good choice, I think mine will be loaded up with special gear to help the guard though, as much as I love ruining cover saves it should not be a huge thing against my force. With a jump pack, he is cheaper than the apothecary upgrade for paladins Another good point, yes he does not have a 2+ or invun but he does give unit buffs as well though and is a IC. :D Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3888998 Share on other sites More sharing options...
Toomanyprojects Posted December 14, 2014 Share Posted December 14, 2014 Auspex and Grav Pistol for me :) Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3889427 Share on other sites More sharing options...
tsijben Posted December 14, 2014 Share Posted December 14, 2014 For better or for worse, I've only fielded the Priests a few times and can't say I miss them in TDA. With the new codex, I intend to field them more often for they are a solid choice for a cheap HQ with a couple of boosts. Now, if only the model wasn't so expensive. Same here, I made a model in TDA but hardly ever used it. The times where his bubble-effect came in useful were scarce so the change to only his unit is a minimal nerf. The real downside is that it's now a HQ-slot for each model. I am still paying the same for a Priest with Jump Pack, but he now has double the wounds and a better bonus to his squad. My model was actually cheap! A discount website I found had them at 13 euro -20% instead of 25 euro -20%. Getting this model for only €10,40 was really lucky. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3889497 Share on other sites More sharing options...
Nearly_Unfinished Posted December 14, 2014 Share Posted December 14, 2014 While it is a shame we lost TDA for Sanguinary Priests, I don't think it is a terrible loss, if survivability is going to be an issue I would suggest adding a Librarian to the same squad and just buff the lot up with blessings. Otherwise he is pretty much what I would expect of a Sanguinary Priest, a cheap support HQ that always benefits the squad he is in with his buff and FnP. So far only 2 nitpicks is have about him. one minor and one maybe I'm going a bit overboard on. 1. His model: Now don't get me wrong I love the new model and I want to add it to my collection but clearly the new plastic kit is designed to be a new and updated Brother Corbulo but for some reason it is marketed and depicted in all media as a normal Sang priest. Maybe I was just really hoping for updated special characters for the Blood Angels since all the other marine codices has at least one 2nd edition model updated to a plastic kit but come on surely I'm not the only one who see's the resemblance to Corb's in those photo's 2. Bolt Pistol Tax: At base, a Sanguinary Priest does come with a Bolt pistol as part of his starting wargear. Instead his bolt pistol can be bought extra for 1 point. Now I'm sure people will be asking why I'm nitpicking this. I nitpick because unless I misunderstood how buying further weapons work, you have to exchange either a bolt pistol and/or melee weapon to obtain the item you purchased meaning that if you want to kit out your Priest with a Plasma Pistol+Power Weapon combo you spend an extra point on a item that you were going to exchange anyway making that one point useless (I was going to say pointless but then I wouldn't be able to sleep at night for that bad pun.) In the end that one point could end up you up with a army list that is just one point over the limit allowed and sadly I know there are people and I'm sure there are tournaments out there that are strict about going over the point limit even if it's just by one. The TL:DR version: Your Priest is going to cost 1 point extra because you have to buy a weapon you were going to exchange anyway for a more useful one to combo with your melee weapon/akimbo gun. So that my views on the Sanguinary Priest. Link to comment https://bolterandchainsword.com/topic/300355-sanguinary-priests/#findComment-3889627 Share on other sites More sharing options...
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