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Is a Dreadnought heavy list fun/viable?


steve!

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Hail brothers!

 

I have been toying with the idea of a dread heavy list recently after a reread of Battle of the Fang.

 

Was thinking Bjorn, Murderfang and two Axe/BS Dreads.

 

In a 1500 pts list they would be backed up by three squads of GH in Rhinos

 

4 dreads in pods plus an empty pod as a FA means first turn I have 3 rhinos full of GH with dual special moving up the board as well as 3 dread drops behind enemy lines.

 

My question is would this work? I play for fun but obviously I don't want to lose every game I play!

Fun? Definitely. With Champions of Fenris you can run a full Dread list. The way you have described it, it can certainly work against many armies. However, armies like Tau and Eldar will take Dreads apart rather quickly. However, you can certainly try ;)

Like Mentioned Above with COF full Dread is Possible.

Playing it Pure I would Suggest:

4 Dreads (Bjorn, Murder and 2 Blizz) in Pods with  Lucious (exspecially Murdefang) and 3 DWLauncher to take care Troops.

Rifleman Dreads are Cheap and Good Support. You can even Pod them if u dont want to have them on Turn 1 and try to Outflank the Enemy.

 

In thy Olden Dreadnaught threats should be list Posten which could help you. To laszy to search for that.

I created an all dreadnought list at 1500 a bit ago. It was something like...

Bjorn, plasma cannon + pod

Shield dread + pod

rifleman dread

rifleman dread

helfrost dread + pod

multimelta dread + pod

Assault cannon dread

Murderfang in pod.

Contemptor with kheres assault cannon and cyclone launcher in fast pod.

 

Pretty sure I gave out extra armor like candy, cant afford to be stunned, and smoke on CC dreadnoughts. Deathwind missile launchers might be in there too. 

I had a lot of success at a recent 1850pt tourney with 3x foot-slogging Axe/Shield Dreadnoughts screening 2x Vindicators--they even managed to (almost singlehandedly) table a full Tau gunline--on short-edge deployment even! Even without the Vindicators for target saturation, that 3++ save is beastly and will see your Dreadnoughts surviving in situations they have no business surviving in. I honestly think our new Ven. Dreads are one of, if not the most powerful units in any Marine codex. Honestly, I've stopped running them in friendly games because they wreck face too well. So yes, Dread-heavy lists are incredibly viable and incredibly fun... but only if you enjoy wallowing in the misery of your opponents! laugh.png

(Disclaimer: I did manage to shoot one of my Dreadnoughts in the back with a poor scatter on my Demolisher cannon in one game--still tabled him, though!)

Well as with any vehicle, redundancy helps immensely, and when you're running 3x Dreads in an advancing line it makes it a bit harder for you opponent to get behind them and ignore their 3++. Using them to screen my Vindicators helped too, because it forced my opponents to make unfavourable decisions--do they shoot the AV12 dreads with an Invuln save, or the AV13 Vindicators with a cover save? And whether they destroyed their target or not (unlikely thanks to those saves!), the vehicle they didn't shoot would be hitting them with an S10 pie plate or axe in the coming turns.

 

And your opponent's face when his Meltabombs all bounce off your shield is priceless.

I really favour the formation with Bjorn and 2x Venerable Dreadnaughts. Give them all Plasma Cannons and the 2x Venerable Dreadnaughts a Wolf Claw and Heavy Flamer. 

 

They have a 5++ save, re-roll their to hit's in close combat and re-roll to wound because of the claws. The 3x Plasma Cannon a turn is deadly on any TEQ or worse and they have a decent threat range.

 

If you can, have Wolf Priest Ulric the Slayer in a vehicle within 6" and you can get his preferred enemy on those Get Hot rolls :)

Well as with any vehicle, redundancy helps immensely, and when you're running 3x Dreads in an advancing line it makes it a bit harder for you opponent to get behind them and ignore their 3++. Using them to screen my Vindicators helped too, because it forced my opponents to make unfavourable decisions--do they shoot the AV12 dreads with an Invuln save, or the AV13 Vindicators with a cover save? And whether they destroyed their target or not (unlikely thanks to those saves!), the vehicle they didn't shoot would be hitting them with an S10 pie plate or axe in the coming turns.

 

And your opponent's face when his Meltabombs all bounce off your shield is priceless.

Fair enough, I'll buy that.

Immersturm just doesn't like Dreads. Don't listen to him!! ;) :P

 

I think that the fluff emulating from a list like this is so strong, it could take down a titan!! I love the idea, and if you're a casual player, then I cannot come up with a reason not to run a list of this kind!!

 

If you are going for a competitive edge, I can only mirror others comments regarding several dreadnoughts in your opponents face. Backed up by TWC and pods full of TDAWG, you can force them to play the 'which one first' game.

 

End of Line

I've had fun the past couple of weeks with 5 Dreads and a Imperial Knight. comes in at 1500.

 

Bjorn helfrost + DP

Blizz Dread + Extra Armour + DP

Blizz Dread + Extra Armour + DP

MurderFang + DP

Ven Dread Helfrost + flamer + great Claw

 

Gerantius (the imperial knight from the WD supplement, has the Sanschal WS BS and Ion shields, can run and shoot, and IWND and few other rules I can't remember at the moment).

 

generally the opponent doesn't have enough high AP / strength weapons and Gerantius / Bjorn attract so much incoming. Hardest is large squads with power fists hidden, remember to have Bjorn / Murderfang to challenge them out the way, or let Gerantius just stomp all over everything.

space wolf contemptors have 4 base attacks, plus potentially 1 more (extra fist) and 2 for charging (rage). 7 attacks on the charge, AV13. 12" move, in an all dread army I would lean towards the Bjorn formation, plus as many of those as I can fit in.

I ran a plas can vendred the other day and stood him on top of an imperial bunker. Ulric was in the bunker with 4x Las and 1x Plas can. It was a great base of fire, and the dred was more protected was slightly more protected. I cut off a table half with their firing lane, and claimed 6 suits, 6 drones, and two broadsides.

Can't run Bjorn as an HQ and have him in the formation unfortunately. There really isn't a good reason to be a bound army with all dreadnoughts though. We can do it, but we don't get any bonus for keeping within champs of fenris. Unbound with the formation though, that would work. 

I ran a plas can vendred the other day and stood him on top of an imperial bunker. Ulric was in the bunker with 4x Las and 1x Plas can. It was a great base of fire, and the dred was more protected was slightly more protected. I cut off a table half with their firing lane, and claimed 6 suits, 6 drones, and two broadsides.

Can you do this with two dreadnoughts and 5 longfangs or is there a capacity restriction ? 

Bjorn and friends is a fun formation, I ran it as a 500pt list, against chaos and wrecked face. I tend to think it'll work best as a mid-long range support formation, either as blastnoughts  or dakkanoughts. That's how I'd run it, since I've never had luck with dreads in cc (other than Murderfang) with anything other than a vehicle. I tend to shy away from the FGA/BS dreads, since 4 attacks on the charge isn't worth giving up shooting to me.

http://southoftheeyeofterror.blogspot.com/2014_10_01_archive.html

 

This is a version of the list I have been running, though with experiments I have actually decided to cut the number of dreads back to 7 and put more boys on the field. Assassins are still pretty clutch in the list though. I love the fact that as long as it isn't in a vehicle I can usually remove the most dangerous shooting and assaulting aspects of an enemies army before they even get to the dreads.

I have a 1500pt list where I run 3 MM (w/HF) dreads and 2 GH squads in 5 pods. I put a vindicator and 2 squads of lascannon long fangs in the back. T1 the dreads come down, and melta the crap out of whatever vehicles are there. Next turn the other pods come down (hopefully). They go in position to melta the remaining vehicles, or rip into whatever fell out. Meanwhile the long fangs mop up what the dreads didn't kill, and the vindicator hammers what's left. I don't expect the dreads to last more than 1 turn (based on history and worst case scenario), so if they make it to turn 2 for a charge, great, they can powerfist the target to death. I did well with a version of this list, against an IG armoured column, since then I have tweaked it a little to suit my model count and provide a direction to go for my army. 

 

I plan on getting 2 more drop pods, before calling it quits on my wolves for a while. Besides, I have some debts to repay from building my armies. 

Hi,

 

This is a daft question I know - but i do not have a copy of the CoF - so I need to ask my brothers ...

 

WHY if you have the March of the Ancients formation does Bjorn not count as a HQ?  Is this something specific to do with that formation - or is this part of the rules of formations (that any part of it doesn't count towards your "minimum requirements")?

 

Thanks,

 

HDL

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