Gaweda Posted December 13, 2014 Share Posted December 13, 2014 I'm very interested to see how your DC does. I've bought Astaroth, but am starting to think about rolling without him. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889122 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Share Posted December 14, 2014 The main problem with Astorath is that he makes them too killy. Ideally, you want to be done in the opponent's turn to avoid fire. With Astorath you will be done in yours. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889288 Share on other sites More sharing options...
ThatOneMarshal Posted December 14, 2014 Share Posted December 14, 2014 Would you guys say lemartes would be good with the death company. He has such a lovely model... Also the problem I have with adtorath is that he is often the only character in the squad so he can easily be challenged out by a better character. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889296 Share on other sites More sharing options...
David Ravel Posted December 14, 2014 Share Posted December 14, 2014 Great analysis OP. Some food for thoughts. I still like DC because you can spam Thunder Hammer in small unit.  @Immersturm : You said that Dante is great for tanking with FNP and Eternal Warrior. Are you implying that EW helps him against Str 10 for FNP ? Because it does not.  Instant death in the allocating wound :  «Any Wound allocated to a model has the Instant Death special rule (see below) if the Strength value of that attack is at least double the Toughness value (after modifiers) of that model»  Therefore Str 10 = Instant Death on Dante  Feel No Pain USR :  «Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule»  Eternal Warrior USR :  «If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0»  Therefore Instant Death remove FNP, and EW does not protect against this in its own rule text.  Btw I'm saying this for general information not against you in particular, in case people were protecting their FNP with EW. It doesn't work. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889317 Share on other sites More sharing options...
Zefert Posted December 14, 2014 Share Posted December 14, 2014 I a running four squads of 5. 1 of each type, and it's been working awesome for me. Played two games, and have wrecked face each time.  No need to compete, when they all work for slightly different jobs; it also makes them hard to focus. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889320 Share on other sites More sharing options...
ThatOneMarshal Posted December 14, 2014 Share Posted December 14, 2014 Is there any reason to run assualt marines with jump packs in a squad of 10? I've got 40 of them that I have been thinking of using. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889321 Share on other sites More sharing options...
Zefert Posted December 14, 2014 Share Posted December 14, 2014 Is there any reason to run assualt marines with jump packs in a squad of 10? I've got 40 of them that I have been thinking of using. Combat squad them, harder to focus, and can land on my objectives at once. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889323 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Share Posted December 14, 2014 Fancy that. Did they change the wording? I remember it once saying that the model is immune to the effects of instant death. But that wording most certainly does not allow FnP, you are right. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889436 Share on other sites More sharing options...
the jeske Posted December 14, 2014 Share Posted December 14, 2014 Is there any reason to run assualt marines with jump packs in a squad of 10? I've got 40 of them that I have been thinking of using. That depends on the list. But in general 1x10 and 1x5 are enough unless someone plans to use ally or/and bikers. They are mostly extra wounds for special weapons and support units for tacs. They also help with target saturation , considering almost every BA army is going to run a DC and Sang guard. Â Â As far as units go. DC work awesome with the new libby powers.Sang guard is resilient enough,+2sv and the fact that there are other bullet catchers+DC[and sang guard finaly not being 5 man only] makes them survive long enough to work. Also I would like to point out that , while maybe not something for the purist players, both DC and SG get buffed a lot by addition of WS or IH libby/chapters masters. And ES smashhammer fixs a lot of the problems with low ap weapons DC/SG may have. To a degree this can also, be done with a BA HQ, but it burns an important BA HQ slot , that may not always be there. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889452 Share on other sites More sharing options...
David Ravel Posted December 14, 2014 Share Posted December 14, 2014 Fancy that. Did they change the wording? I remember it once saying that the model is immune to the effects of instant death. But that wording most certainly does not allow FnP, you are right. Maybe between 6th and 7th, because I only came recently to that when I used FNP on a EW character and my friend told me to check the book as it did not worked like that. So maybe we are used to a 6th or 5th rule. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889764 Share on other sites More sharing options...
Cronhour Posted December 14, 2014 Share Posted December 14, 2014 Vanguard are dead to me my first thought but a vv unit with a hq packs and axes and storm shields does great work for a club mates raven guard army, the storm shields help a lot not to mention our buff of FnP wS int and str, over the C:sm version seems to just add value. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889794 Share on other sites More sharing options...
Jolemai Posted December 14, 2014 Share Posted December 14, 2014 Vanguard are dead to me Why? They are still a viable choice, they just do a different job than before. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889812 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Share Posted December 14, 2014 Â Vanguard are dead to me Why? They are still a viable choice, they just do a different job than before. Â Â And worse job than DC or SG. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889844 Share on other sites More sharing options...
Jolemai Posted December 14, 2014 Share Posted December 14, 2014 If you try and use them that way, perhaps. Why limit yourself so a one dimensional viewpoint though? Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889847 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Share Posted December 14, 2014 If you try and use them that way, perhaps. Why limit yourself so a one dimensional viewpoint though? Â What do you have in mind? Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889851 Share on other sites More sharing options...
Jolemai Posted December 14, 2014 Share Posted December 14, 2014 The two unique ways I for see using them are as a tarpit unit (think Storm Shields and Melta Bombs) or as a Gunslinger unit (mass plasma/grav and Bolt Pistol shots). Both are very different from anything else we can field. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889880 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Share Posted December 14, 2014 But the costs would be insane, especially gunslinger variant. I can see some merit in the SS variant though, although I am not a big fan of it myself. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889884 Share on other sites More sharing options...
ThatOneMarshal Posted December 14, 2014 Share Posted December 14, 2014 You can always use vanguard as vehicles killers 5 melta bombs will destroy most vehicles and it's low key Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889889 Share on other sites More sharing options...
Deschenus Maximus Posted December 14, 2014 Share Posted December 14, 2014 Unfortunately doing the tarpit gig is done better and cheaper by Command Squads, who can also double up as tank hunters. Â Command squad - jump packs, 3 meltas, 3 storm shields, 3 meltabombs Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889989 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Share Posted December 14, 2014 Unfortunately doing the tarpit gig is done better and cheaper by Command Squads, who can also double up as tank hunters.  Command squad - jump packs, 3 meltas, 3 storm shields, 3 meltabombs  Too expensive. Get a tanky character up front to satisfy your HQ choice and skip the SS. Good enough for most cases. Won't do much in melee against Knights, but you should not be there in the first place. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889992 Share on other sites More sharing options...
Deschenus Maximus Posted December 14, 2014 Share Posted December 14, 2014  Unfortunately doing the tarpit gig is done better and cheaper by Command Squads, who can also double up as tank hunters.  Command squad - jump packs, 3 meltas, 3 storm shields, 3 meltabombs  Too expensive. Get a tanky character up front to satisfy your HQ choice and skip the SS. Good enough for most cases. Won't do much in melee against Knights, but you should not be there in the first place.   The whole point of the squad is to tie up things you don't want messing with your DC. A tanky character is going to be in for a rough time against knights, wraithknights and the like. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3889999 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Share Posted December 14, 2014 If you are engaging Imperial Knights in melee with any army, you are doing it wrong. S-D remove from play on a 6 without any saves allowed and his Stomp can also remove a big chunk from the game without any saves and ignore Invisibility. No, Knights are to be taken with Meltas from at least two different facings to avoid his shield. Â I would buy the WK argument though, even if I still consider it too expensive. I prefer DC + Fists in a fight of attrition against a Knight, but generally ignore him unless he wants melee. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3890002 Share on other sites More sharing options...
Duke Danse Macabre Posted December 15, 2014 Share Posted December 15, 2014 If you are engaging Imperial Knights in melee with any army, you are doing it wrong. S-D remove from play on a 6 without any saves allowed and his Stomp can also remove a big chunk from the game without any saves and ignore Invisibility. No, Knights are to be taken with Meltas from at least two different facings to avoid his shield. Â I would buy the WK argument though, even if I still consider it too expensive. I prefer DC + Fists in a fight of attrition against a Knight, but generally ignore him unless he wants melee. Â Not too sure on this, can you LOS in combat with Knights? Never came up when i have been running them. Â Truth be old though, there is a few things that can deal with them in combat, hell this is why I like to run units with 2 to 4 power fists in DC or Sanguinary Guard. Normally infernus as well, got to make sure they are dead, just the explosions are the pain so got to make sure you have no more use for them. Wraith knights are kind in comparision, harder to kill and their toughness can be a pain as melta is only 50/50 plus it has a Invun and is cheaper but it does not explode and kill everything. :P Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3890565 Share on other sites More sharing options...
John_f Posted December 15, 2014 Share Posted December 15, 2014 Do you guys prefer deploying or DS? Â I'm always so hesitate to DS because I never know where to put stuff... Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3890624 Share on other sites More sharing options...
Frater Cornelius Posted December 15, 2014 Share Posted December 15, 2014 Depends on opponents. If he hangs back or has a passive list, I usually reserve to bring meltas where they need to be. When I face an opponent who will be in my face T1, I usually deploy, because he closes the gap for me. Having said that, bigger melee blobs never deep strike, because they want to assault T2. Link to comment https://bolterandchainsword.com/topic/300372-dc-vs-sanguinary-guard-vs-honor-guard-vs-vanguard-vets/page/2/#findComment-3890635 Share on other sites More sharing options...
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