Donkalleone Posted December 13, 2014 Share Posted December 13, 2014 For New Players (like myself) we only know your Army and maybe 1-2 more. While i have the General idea on the other Armys Strenght and Weaknesses.i only now the Details off SW. Now im asking Expierenced players to list the Exploit/Cheats/Rule Bending over Armys like to use or general things to be aware off. I mean somethings that are known: like special rulez that are willingly misinterpret etc. Hope i get some insight. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/ Share on other sites More sharing options...
BrotherCaptainArkhan Posted December 13, 2014 Share Posted December 13, 2014 Just to let you know, as English is not your first language and you might not be aware, the way you've written this is slightly confusing - it's not 100% clear if you're asking for people to tell you how to exploit rules and cheat, or if you're asking people to warn you about methods in which unsavoury players of 40k try and cheat/break the rules of the game. The former would provoke a very angry response from most members here, whereas the latter is an entirely reasonable request - you may wish to clarify what you're asking for And for your information, "exploiting" a rule is very different from actual cheating - "exploiting" something takes advantage of a loophole or unclear area in a rule that's written poorly (i.e. Grav-guns used to be able, in theory, to ignore all cover saves - purely because of the poor way the rule was written) whereas cheating is just breaking the rules of the game on purpose to win. To answer the question I think you meant to ask - there is no one army that has a lot of exploits or "rule bending" in play. It comes down to the person you play. If you find people are trying to bend or break the rules, you may wish to find other people to play against. At the tournament level, most rules exploitations are banned thanks to good FAQ'ing by the tournament organisers. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3888977 Share on other sites More sharing options...
Donkalleone Posted December 13, 2014 Author Share Posted December 13, 2014 I mean cheating against us. Like for example a Necron lord with a kind of Orb can resurrect full but only ones per game. Saw a Necron player "forget" the "once per game" thing. Things like this are minor rules that are really important but a player that doesnt play the Army doenst know. And even Rules that arent clearly written out like POTMS and Jink etc for SM. Where you point out "hey, i think that doesnt work" etc. I know there unimagine many ways to cheat but some things in some Races/Army ttent to show up more often and should be get attention like the thing above. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3889002 Share on other sites More sharing options...
Frater Cornelius Posted December 13, 2014 Share Posted December 13, 2014 Tough question, the most popular builds have no exploits when it comes to rules. Just exploiting low point costs or broken units, but we all know what units those are. Things that you should be aware though is something I witnessed as of late: 1) Only dedicated transports can benefit of the Scout special rule of the unit inside. So you can not put scouts in a Land Raider and expect it to scout. Same with the Liber Heresius. People try to scout Centurion Land Raiders with it, which is not allowed unless the Inquisitor bought the LR as a dedicated transport (page 171). I have been told that the German rulebook does not mention anything about it having to be a dedicated transport. I have not checked myself, seeing as I use the English one. 2) This one is close to criminal and I refuse to play against people that use that. Some argue that you can deploy inside a dedicated transport of someone else in reserve. Page 82 says that once deployed, only the unit that bought it can embark in it. However, page 135 says 'placed in reserve', meaning that you do not 'deploy' in reserve and as such you can put a Centurion Squad in a drop pod that another unit has bought, for example a Thunderfire Cannon. This is clear rule bending in my eyes, but I know one tournament player in my area who exploits this. I hate that sort of people that need to rely on cheap tricks like that. Despite the exact wording, I am convinced that you can not do so, but some will still argue. Put a boot up their arse, like Russ would. That is all I can think of for now. I will check back later once I have something. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3889070 Share on other sites More sharing options...
Yoyo ninja Posted December 14, 2014 Share Posted December 14, 2014 Not a new one but something I still see (and have been guilty of on occasion), is the movement of large units in such a way as to advantage yourself. The easiest way to move a large unit is move the front + back model the 6 inches and then just put the rest of the models between them somewhere (very lazy but it makes the game quicker), this then gives the unscrupulous player the chance to rearrange the position of models in the squad. You can shield a squad leader/special weapons guy in the middle, even though it wasn't within his 6" move to get there. You can change the shape of a unit, bunch them, spread them out more ect. Its clearly a violation of the rules but an easy one to get away with if your opponent isn't really paying much attention. I'm not suggesting that everyone moving units in this way does that, just saying keep an eye on those that do ;) hahaha. I know it more rules breaking than bending, but it seems to go in this post, Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3889192 Share on other sites More sharing options...
tylerw Posted December 14, 2014 Share Posted December 14, 2014 This might be better in rules question forum, but I would mention Tau and the overwatch, where folks will sometimes think their units get to fire more than 1 set of overwatch shots or that they don't have to declare all of the units doing the shooting at once. A lot of these types of things aren't actually exploits as much as incomplete rules understanding or occasionally just wistful thinking. Sometimes people get confused by different editions too. I have had people confused that drop pods can fire dwml on turn one as they previously could not. I think it's pretty healthy to ask when you run into things that seem too good or too bad, as it is a rules interpretation mistake much of the time Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3889199 Share on other sites More sharing options...
MustangTC Posted December 14, 2014 Share Posted December 14, 2014 With the tau one, the upgrades that give their suits twin linked and ignores cover only work in the shooting phase so not in overwatch or intercept. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3889347 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Share Posted December 14, 2014 Not only that. The rule that allows Tau Battlesuits to shoot two weapons also only works in the shooting phase. Overwatch and Intercept all must be done with one weapon only. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3889451 Share on other sites More sharing options...
Donkalleone Posted December 14, 2014 Author Share Posted December 14, 2014 These Tau examples are what i meant. Thank you. Also i was in the Rulez forum and i think i will geht better answers here since there the thread quickly takes another route Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3889501 Share on other sites More sharing options...
skeletoro Posted December 14, 2014 Share Posted December 14, 2014 Here's something that always annoys me... In some areas, there's an expectation that each player should use their own dice and not their opponent's. Perhaps this prevents freeloading and the loss of precious dice but it also provides an easy opportunity for people to use biased dice when they play. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3889768 Share on other sites More sharing options...
Donkalleone Posted December 15, 2014 Author Share Posted December 15, 2014 JUst learned something if a Tyranid player has CAD so his Troop choices have ObjSec the Units that the one MC can spawn will not have ObjSec even if they are Troops. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3891057 Share on other sites More sharing options...
Sarchas Posted December 16, 2014 Share Posted December 16, 2014 JUst learned something if a Tyranid player has CAD so his Troop choices have ObjSec the Units that the one MC can spawn will not have ObjSec even if they are Troops. As far as I was aware, the basic termagaunts spawned from the Tervigon DO have ObSec, IF the tervigon its self was a part of a CAD (either as the HQ or as a troops choice as per its rules). Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3891181 Share on other sites More sharing options...
Donkalleone Posted December 16, 2014 Author Share Posted December 16, 2014 A Quote "The FAQ amends "Scuttling Swarm" so that Tervigons occupy a troop slot in the same detachment as the as the 30 Termagants required. They FAQ does not amend "Spawn Termagants" to place the spawns into detachments and gain detachment special rules. It still refers to "army lists" and "mission special rules" (which used to identify which units could score), at least according to the Tyranid Codex FAQ published on May 27th, 2014. The part where you're allowed to even think that spawned gaunts are part of the detachment is "identical in every way to a Termagant unit chosen from the Troops section of the army list." Technically this is ambiguous because you can have Troop Termagants that are not Objective Secured in your army list. Yes this is paper thin under RAI, but technically true un RAW." Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3891192 Share on other sites More sharing options...
tylerw Posted December 16, 2014 Share Posted December 16, 2014 Are there any troops lacking obj sec? Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3891232 Share on other sites More sharing options...
Sarchas Posted December 16, 2014 Share Posted December 16, 2014 Yea, Identical in every way to a normal un-upgraded Gant, therefore gets ObSec if its spawned from a Tervigon in a CAD. Thats how we always play it, makes sense and makes the spawned Gants actually worthwhile. Anyway, Wolves forum so wont argue it here ;) I do like this thread though, as I play against Tau quite a bit and I have no idea about his special shooty and overwatch rules ;) I SHOULD really have a look at the codex but who has time lol Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3891254 Share on other sites More sharing options...
Frater Cornelius Posted December 16, 2014 Share Posted December 16, 2014 Are there any troops lacking obj sec? All Troops that are not part of a CAD. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3891382 Share on other sites More sharing options...
Ulrik_Ironfist Posted December 19, 2014 Share Posted December 19, 2014 Tau have those wonderful things called markerlights, that will improve overwatch and other snap shots, making it easier for them to kill things in the assault phase. Because the markerlights do things to enemy units, not the friendly units. So if tau strip your cover save, it lasts for one full game turn, same with the improvements to ballistic skill when shooting against the affected unit. As for the equipment that allows battlesuits to fire more than one weapon, yes, that only works in the shooting phase, because the BRB states that overwatch can only be done with one weapon. The reason I equip my dreads with heavy flamers. Link to comment https://bolterandchainsword.com/topic/300375-sw-vs-common-exploits-rule-bending/#findComment-3895565 Share on other sites More sharing options...
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