Frater Cornelius Posted December 13, 2014 Share Posted December 13, 2014 Alright fellas, I have been thinking and re-thinking it, but I have yet to come to a solid conclusion. My current list without DC looks like this: LoW - 220 Dante HQ - 175 Captain - Artificer Armour, Angel's Wings, Valor's Edge, Inferno Pistol, Auspex Elite - 155 Command Squad (Dante and Captain go here) - Jump Packs, 3x Melta Troops - 300 5 Tacs - Heavy Flamer + Razorback, TLHF, Dozer Blade 5 Tacs - Heavy Flamer + Razorback, TLHF, Dozer Blade Fast Attack - 230 5 ASM - 2x Melta, Combi-Melta 5 ASM - 2x Melta, Combi-Melta Heavy Support - 165 Sicaran Battle Tank - Dozer Blade, LoG: Schizm of Mars Total - 1245 Here is the general strategy, if required to assess the situation: Dante, Captain and CS almost always deep strike to take out key units at key locations. ASM either DS as well (when playing against a slower army or a bunkering/gunline army) or deploy (if facing an aggressive army). ASM can be relegated to capping objectives if needed, so there is flexibility. I tried to make most out of Descend of Angels. Both strategies helped me a lot and I pleased with this setup. Flamer RB and Tacs cap objectives, pile wounds on tightly packed units and hunt cover campers. If none are available, they go for objectives. Sicaran is on anti-tank duty, mainly anti-skimmer. DC would take the roll of advancing up the mid-field, soaking up fire and engaging the biggest units/blobs in melee, supporting by Dante and Captain, once they get there. Basically a meat-grinder. What I am looking for is a meat-grinder. DC is my obvious choice, but I am not set on a load-out yet. Maybe it comes from my inexperience with them, but I usually do not run units without a tanking char up front. However, I played DC a few times now and they held up very well. Those lists were far from optimized, but they put out alright damage. I was looking at two 10man squads with 2 Fists each for around 1750 and a 15 dude squad with 2 Fists at around 1600 points. Do you think that is viable? Or do they need a supporting character? Or should I stick with one 10man squad, even at 1750, and use the remaining points for something else, like two Baal Preds with full Dakka load-out or something else entirely? Thanks for any input. Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/ Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Author Share Posted December 14, 2014 Anyone? Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889431 Share on other sites More sharing options...
Corbulox Posted December 14, 2014 Share Posted December 14, 2014 I'm curious how everyone uses them but i could imagine drop podding them in with bolters and with maybe a libby/Mephy to cause some pain Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889476 Share on other sites More sharing options...
tsijben Posted December 14, 2014 Share Posted December 14, 2014 I usually go with 7 or 8. One of them has a PF, and then 2 or 3 Power Weapons. That's usually an Axe or two and maybe a Power Lance. You also have two Relics on the Captain, you can't do that ;) Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889520 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Author Share Posted December 14, 2014 Sure I can. Angel's Wings does not replace a weapon and the only limitation present is 'one of each per army', not one total per army. Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889531 Share on other sites More sharing options...
tsijben Posted December 14, 2014 Share Posted December 14, 2014 My mistake, I read it too fast. They apparently used the unclear wording from SW instead of the clear wording from the GK. Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889554 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Author Share Posted December 14, 2014 But I am still considering the actual worth if the Valor's Edge as opposed to a good ol' fashioned Axe. But that is not the subject here, so let's get back to DC :P Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889561 Share on other sites More sharing options...
ixzion Posted December 14, 2014 Share Posted December 14, 2014 I will try out the new codex next week. I plan to run the following: 1 x 10 DC - Bolters - 2 x powers fists - Jump packs 1 x 5 DC - Bolt pistol, ccw - 1 x power sword - Jump packs 1 x 5 DC - Bolt pistol, ccw - 1 x power axe - Jump packs As there no longer is any limitation on DC, I don't see why not taking multiple smaller squads would be a bad idea. The reason why I bump my bolter DC to 10 guys is because they have fewer attacks. So if they get stuck in close combat, they will hopefully eventually be able to munch their way out. It is also nice to have some bolter fire so they can be effective even a couple of rounds before assault. The smaller squads will have enough attacks to do some serious damage and could potentially come to the aid if the larger DC get stuck in an assault for too long. These are some of my ideas and I'm excited to see how everything will play out. My opponent will be tyranids and I'm of course running the Baal Strike Force for some sweet initiative 5 :) Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889567 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Author Share Posted December 14, 2014 Yeah, +1I does not seem like much on paper, but consider that you will be striking faster than other equivalent MEQ and at the same time as Eldar and Deldar. That is a big deal. Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889570 Share on other sites More sharing options...
tsijben Posted December 14, 2014 Share Posted December 14, 2014 In that case: I think axes are good because they are a cheap way to kill Sv2+ Power Fists are good to kill MC's and Vehicles. Power Swords are the stuff I dislike, I rather go with Power Lances. Two Power Lances give you 10 attacks at WS4 with S6, AP3 at I5 The way I play DC means that they usually kill (almost) everything on the Charge, so the AP4 after the Charge doesn't matter. And because it's at I5, you can surely kill enough enemy MEQ to soften the backblow. I'm personally a big fan of the Inquisition (Ordo Xenos), because with Power Lances and Rad Grenades you are ID'ing MEQ and even putting out a lot of hurt towards MC's. So if you're not going with JP's you should probably take an Inquisitor ;) Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889571 Share on other sites More sharing options...
Frater Cornelius Posted December 14, 2014 Author Share Posted December 14, 2014 Okay, take the 1245 list from the top. I was considering to add 10 DC with 1 Fist. This would bring me exactly up to 1500 points. When going further up in points I will either add another 10 DC or 1-2 Baal Predators with TLAsC + HB sponsons. Opinions? Link to comment https://bolterandchainsword.com/topic/300381-death-company-loadout/#findComment-3889873 Share on other sites More sharing options...
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