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Adding some Inquisition to my GK army


EnterRehab

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Nah, don't split. Also they are only BS3 so MM will miss half of the time so if you want to pop something important you have to spend even more resources on them (prescience).

Plas servitors cost twice as much but hidden in a ruin or chimera are quite nice. Main problem is the inquisitor tax. Still cheaper than most other plasma cannons or a plas sentinel for example.

 

As HB Servitors are only 30 points and field 9 S5 AP 4 shots I think they are a nice point filler if you take the inquisitor anyway. Even risking mindlock would be okay for me because they are so damn cheap.

I would personally just go with 3 PC in a building.

 

If you know you will be in 24" range fairly often based on your meta, and the MMs will be desirable for whatever reason then spam MMs with 2 jokaero since thats the optimal number for getting +12" range (rolls of 1, 5/6- nets 2 more rolls). In this instance I might consider adding a couple plasmagun acolytes to make up the difference. Personally.

 

For example, if you see more deep striking infantry and/or longer ranged more static armies you would want the PCs since these do better against those targets and have greater range. In this case jokaero are usually over priced although you might still include one for funsies or the odd pod.

 

Against drop pod assault armies, dreads/SH walkers, MCs, flyers and in general armies that need to function within two feet like us, crons etc take 3 MMs and 2 jokaero as they are superior for these targets and can snap shot. They threaten mech much better and with prescience they will shoot down flyers too. 

I would personally just go with 3 PC in a building.

 

If you know you will be in 24" range fairly often based on your meta, and the MMs will be desirable for whatever reason then spam MMs with 2 jokaero since thats the optimal number for getting +12" range (rolls of 1, 5/6- nets 2 more rolls). In this instance I might consider adding a couple plasmagun acolytes to make up the difference. Personally.

 

For example, if you see more deep striking infantry and/or longer ranged more static armies you would want the PCs since these do better against those targets and have greater range. In this case jokaero are usually over priced although you might still include one for funsies or the odd pod.

 

Against drop pod assault armies, dreads/SH walkers, MCs, flyers and in general armies that need to function within two feet like us, crons etc take 3 MMs and 2 jokaero as they are superior for these targets and can snap shot. They threaten mech much better and with prescience they will shoot down flyers too. 

 

Incredible insight into the army.. I bought into GK right before they split into their own codex, so I learned nothing about the inquisition.. I've always loved the Jokaero models, and I got Coteaz as one of my first models.

 

This is a lot of good information, and will document it. I'll make some inferences, per what you said (as i'm still a newbie)

 

-acolytes with plasmaguns if i plan to be within 24". (no servitors)

-i'm throwing the long ball, keep the cannon/servitors. Drop the jokaero to reduce the points (even if I want to use lascannons on them?)

 

Referencing the last statement:

"Against drop pod assault armies, dreads/SH walkers, MCs, flyers and in general armies that need to function within two feet like us, crons etc take 3 MMs and 2 jokaero as they are superior for these targets and can snap shot. They threaten mech much better and with prescience they will shoot down flyers too."

 

If I get "I've been expecting you" and i did move on my turn before the other player deepstruck, is it still a snap shot or a full (out of phase) shooting attack?

Speaking of inquisition, don't overlook the small gems:

 

- Add a psyker to your unit, as the have now access to divination. 4++ or ignore cover and guarenteed prescience for 10 points, anyone?

- Servo skulls. One D6 less scatter for your plasma cannons!

 

Other reasons:

- I can still field my psibold-razors

- cheapest warp charge point = 18pts (2x acolytes, 1 psyker)

- Love the Ordo Malleus Inquisitor with terminator armor and psicannon (+daemonhammer for free). Cheap and S4 when atteched to other terminators.

 

Honestly, I always add some =][= to my forces, GK, Guard, nevermind. They bring so much for so little cost.

Speaking of inquisition, don't overlook the small gems:

 

- Add a psyker to your unit, as the have now access to divination. 4++ or ignore cover and guarenteed prescience for 10 points, anyone?

- Servo skulls. One D6 less scatter for your plasma cannons!

 

Other reasons:

- I can still field my psibold-razors

- cheapest warp charge point = 18pts (2x acolytes, 1 psyker)

- Love the Ordo Malleus Inquisitor with terminator armor and psicannon (+daemonhammer for free). Cheap and S4 when atteched to other terminators.

 

Honestly, I always add some =][= to my forces, GK, Guard, nevermind. They bring so much for so little cost.

 

I went through the Inquisition codex.. I don't see where it says I can give psykers their own power (eg. rolling on Divination).  It does say however that I have to take psychic barrage.  I Is this negated because those powers are superseded by the main rulebook and that is no longer the sanctic power tree?

Bionicman is dead on and I use/have used all of what he mentioned. I forgot to mention the psyker though. Every single henchmen squad ever conceived starts with a 10 pt psyker. Its the law. Well that and at least 1 servo skull preferably 2-3. Running 3 x 3 henchmen in psybacks and rolling for invis + default shriek is pretty sweet on an 18 pts unit. 

 

-i'm throwing the long ball, keep the cannon/servitors. Drop the jokaero to reduce the points (even if I want to use lascannons on them?)

 

You can keep jokaero but the las has different targets then PCs. A 35 pt BS 3 single shot is not ideal for infantry while the PC is not ideal for mech or even some MCs although it works well enough in a pinch. Henchmen have so much diversity you need to look past that to what you need the unit to accomplish.

 

Referencing the last statement:

"Against drop pod assault armies, dreads/SH walkers, MCs, flyers and in general armies that need to function within two feet like us, crons etc take 3 MMs and 2 jokaero as they are superior for these targets and can snap shot. They threaten mech much better and with prescience they will shoot down flyers too."

 

If I get "I've been expecting you" and i did move on my turn before the other player deepstruck, is it still a snap shot or a full (out of phase) shooting attack?

 

You would fire at full BS. The key wording here is "preceding movement phase" pg 32 and 41. I would personally put the unit inside a bunker/bastion, add void shield if you feel the need and ammo store too. Both are incredibly useful with such a unit and relieve the pressure to get prescience off every turn.

 

Also note that most of your IBEYs will come from people scattering into range, rather than aiming to arrive within 12" which they will not. Not if they're smart.

IBEY is resolved as if you were firing during the Shooting phase. Also, unlike Interceptor, it doesn't prevent you shooting again in your own turn afterwards (something people forget with Riptides and other Interception like quad-guns). 

 

Plasma cannon is what I'd go for. Jokaero are entirely optional, they're pretty amusing but you don't need Rending or range upgrades for IBEY. 

 

You don't need a psyker in a Servitor unit, as you'll need an Inquisitor attached anyway to prevent Mindlock. Both Coteaz and normal Inquisitors have 'Prescience' available (you should always upgrade to a psyker on a generic Inquisitor). 

IBEY is resolved as if you were firing during the Shooting phase. Also, unlike Interceptor, it doesn't prevent you shooting again in your own turn afterwards (something people forget with Riptides and other Interception like quad-guns). 

 

Plasma cannon is what I'd go for. Jokaero are entirely optional, they're pretty amusing but you don't need Rending or range upgrades for IBEY. 

 

You don't need a psyker in a Servitor unit, as you'll need an Inquisitor attached anyway to prevent Mindlock. Both Coteaz and normal Inquisitors have 'Prescience' available (you should always upgrade to a psyker on a generic Inquisitor). 

 

I thought it might be worth grabbing 1 psyker and rolling it on Divination, then rolling coteaz or something else instead.

 

You don't need a psyker in a Servitor unit, as you'll need an Inquisitor attached anyway to prevent Mindlock. Both Coteaz and normal Inquisitors have 'Prescience' available (you should always upgrade to a psyker on a generic Inquisitor). 

1+1 = 2

 

For 10 points I take that extra psyker. It is another Warp Charge and two more powers. There is no reason against taking one - psyker inquisitor or not.

Eh I guess, He is only 10pts. Might as well then. I'd always roll 'Divination' on both of them though, Can't hurt to have another source of re-rolls in case you Perils or fail the first time. 

 

good point.. So for adding, I see some combos, but the basic one includes Coteaz, 2 Jok, 3 Servitor w/ PC, 1 psyker..  With some swapping as necessary.

I've also recently added some inquisition-models to my gk to add some flavour and low-ap while still staying relatively close to what fluff dictates in terms of purity. I'm normally not a fan of allies but gk and inquisition are an exception in my mind. I got Hector Rex from fw (only because I think he's one of the coolest models available) that I'm going to run as a regular inquisitor, three magnetized servitors with choice of plasma cannons, multi meltas and heavy bolters and three each of acolytes with plasma guns and meltaguns. I figured that would give a bit of punch without costing an arm and a leg.

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