Theduke08 Posted December 16, 2014 Share Posted December 16, 2014 So with the new dex ive been considering running a Captain but I cant really decide where to put him... Im planning on running him with Artificer armor, Valors edge, Inferno pistol, Jump pack and maybe some other things. Where would you put this character? Im leaning towards putting him in with either some Sang. Guard or with a Van. Vet squad? Still not sure though. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/ Share on other sites More sharing options...
Frater Cornelius Posted December 16, 2014 Share Posted December 16, 2014 How to run Cpt.? You don't. Seems horribly inefficient compared to Librarians and Dante. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891633 Share on other sites More sharing options...
Duke Danse Macabre Posted December 16, 2014 Share Posted December 16, 2014 That is likely the best build, the SS is not realy needed when its between that and an extra attack which also has the melta rule. I would say Digital Weapons may come in useful though. I would prefer to run I libarian over the Captain though, the extra wound does not bring allot more to the table and for what you are getting he does not even buff units like a Priest, Chaplin or Librarian could. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891640 Share on other sites More sharing options...
Jolemai Posted December 16, 2014 Share Posted December 16, 2014 At least they get Artificier armour now. Perhaps the claw/fist combo? At least they are more viable for those who want to run them. It's just a shame they are simply beat sticks. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891644 Share on other sites More sharing options...
tsijben Posted December 16, 2014 Share Posted December 16, 2014 Not sure.. what squad would you have him join? For nearly every unit I can think of an IC that I'd rather have, most of the time it's a Sanguinary Priest. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891668 Share on other sites More sharing options...
ElectricPaladin Posted December 16, 2014 Share Posted December 16, 2014 So, back in the old 'dex I used to run a captain on foot with a power fist and a lightning claw. He had a ton of attacks and he could chose which weapon to use based on the circumstances. He hung out with assault terminators and a sanguinary priest, usually coming out of a storm raven (but sometimes a land raider). If I were to run the same model today, I'd probably add artificer armor. With the new 'dex... I'm not sure. Priests and librarians are such great support HQs. I almost feel like with the two of them together, either can be as good as a captain. Or, frankly, the sergeant of the squad they are hanging out with can be as good as a captain. In that case, what's the point of a captain if he costs you access to the Sanguinary Discipline or the +1 WS/FNP buff of a priest? Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891718 Share on other sites More sharing options...
Jolemai Posted December 16, 2014 Share Posted December 16, 2014 Simply put, he has better stats, better wargear choices and a 4++. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891725 Share on other sites More sharing options...
SnorriSnorrison Posted December 16, 2014 Share Posted December 16, 2014 My Captain's loadout is: - Infernus Pistol - Artificer Armour - Valor's Edge - Angel's Wing costs a meltabomb plus a squad of Sang-Guard. Expensive? Probably. This Captain has become incredibly killy, though. Let's have a look. I used to run him in a squad of Sang Guard with a Priest. Still gonna do that, and deepstrike them. 4 of the Warlord traits in our book benefit himself or his weapon(infernus re-rolling those ones? Yes please!), the other ones benefit the whole army. 3 of those traits either make him faster or killier. He get's the +1 attack from the Banner. That's 6 attacks on the charge now. On top of that, those come in at init 6. Oh, and at WS7. Still not done, also with AP2. He's basically a cheaper Dante, and also something I've been longing to field for a couple of editions now. You could even get the Descent of Angels trait, and unless you roll a 4, every other trait is pretty good as well. Oh yeah, he get's FnP as well. As his squad of Sang Guard. The Priest get's an auspex to lower anyone's coversave by one, expecially helpful against the pesky Tau with their anti-grav tanks. Anyways. At the moment, I'm trying to figure out what parts to use to build the above. New codex, new Captain. A company needs its Captain. Snorri Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891730 Share on other sites More sharing options...
Theduke08 Posted December 16, 2014 Author Share Posted December 16, 2014 My Captain's loadout is: - Infernus Pistol - Artificer Armour - Valor's Edge - Angel's Wing costs a meltabomb plus a squad of Sang-Guard. Expensive? Probably. This Captain has become incredibly killy, though. Let's have a look. I used to run him in a squad of Sang Guard with a Priest. Still gonna do that, and deepstrike them. 4 of the Warlord traits in our book benefit himself or his weapon(infernus re-rolling those ones? Yes please!), the other ones benefit the whole army. 3 of those traits either make him faster or killier. He get's the +1 attack from the Banner. That's 6 attacks on the charge now. On top of that, those come in at init 6. Oh, and at WS7. Still not done, also with AP2. He's basically a cheaper Dante, and also something I've been longing to field for a couple of editions now. You could even get the Descent of Angels trait, and unless you roll a 4, every other trait is pretty good as well. Oh yeah, he get's FnP as well. As his squad of Sang Guard. The Priest get's an auspex to lower anyone's coversave by one, expecially helpful against the pesky Tau with their anti-grav tanks. Anyways. At the moment, I'm trying to figure out what parts to use to build the above. New codex, new Captain. A company needs its Captain. Snorri I appreciate you actually answering the question instead of just saying use a Libby or Dante. I agree with your assessment and was planning something similar. Im considering running the other relic that allows you to pick another warlord trait. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891747 Share on other sites More sharing options...
Nicodemus Doloroso Posted December 16, 2014 Share Posted December 16, 2014 Snorri -- that is how I would run him too and I woukd run him with SG too. For the price differential I will take Dante when I can, but in situations where a tournament bans LoW or its agreed in a friendly game no LoW that is what I would run in place of Dante. Or with terminator arm our, power fist, and lightening claw in a land raider crusader with assault terminators. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891752 Share on other sites More sharing options...
SnorriSnorrison Posted December 16, 2014 Share Posted December 16, 2014 My Captain's loadout is: - Infernus Pistol - Artificer Armour - Valor's Edge - Angel's Wing costs a meltabomb plus a squad of Sang-Guard. Expensive? Probably. This Captain has become incredibly killy, though. Let's have a look. I used to run him in a squad of Sang Guard with a Priest. Still gonna do that, and deepstrike them. 4 of the Warlord traits in our book benefit himself or his weapon(infernus re-rolling those ones? Yes please!), the other ones benefit the whole army. 3 of those traits either make him faster or killier. He get's the +1 attack from the Banner. That's 6 attacks on the charge now. On top of that, those come in at init 6. Oh, and at WS7. Still not done, also with AP2. He's basically a cheaper Dante, and also something I've been longing to field for a couple of editions now. You could even get the Descent of Angels trait, and unless you roll a 4, every other trait is pretty good as well. Oh yeah, he get's FnP as well. As his squad of Sang Guard. The Priest get's an auspex to lower anyone's coversave by one, expecially helpful against the pesky Tau with their anti-grav tanks. Anyways. At the moment, I'm trying to figure out what parts to use to build the above. New codex, new Captain. A company needs its Captain. Snorri I appreciate you actually answering the question instead of just saying use a Libby or Dante. I agree with your assessment and was planning something similar. Im considering running the other relic that allows you to pick another warlord trait. No worries mate! Yeah the Veritas Vitae is pretty useful, as well. The strategic table has a lot to offer, things like move through cover and +1 cover in ruins are insane if played out correctly. Snorri edit: Nicodemus, you could also add things like digital weapons to get to re-roll one failed to-wound die as well. Not bad, in my opinion. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891754 Share on other sites More sharing options...
Finn Posted December 16, 2014 Share Posted December 16, 2014 Snorri, I don't want to spoil the party, but unfortunately you can't have two relics on one model. Look up Blood Angels Wargear list. It says "A model may replace one weapon with one of the following". Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891761 Share on other sites More sharing options...
SnorriSnorrison Posted December 16, 2014 Share Posted December 16, 2014 Snorri, I don't want to spoil the party, but unfortunately you can't have two relics on one model. Look up Blood Angels Wargear list. It says "A model may replace one weapon with one of the following". Yes, I'm kinda with you, mate. After reading the entry a couple of times, it occured to me that by adding a jump pack you're not replacing a weapon... So I was thinking, perhaps not Fury of Baal(or whatever that pistol is called), but maybe equipment instead? Snorri Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891765 Share on other sites More sharing options...
Theduke08 Posted December 16, 2014 Author Share Posted December 16, 2014 So by this line of thinking youre telling me that in the SM dex you cannot take multiple relics on the same model? So BA is the only dex that allows you to only take a single relic on a model. Not buying it. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891767 Share on other sites More sharing options...
Jolemai Posted December 16, 2014 Share Posted December 16, 2014 Sorry, where does it say that? In the Captain entry is states that he "may take items from the Relics of Baal list" and on the Relics of Baal list it states that "only one of each of the following artifacts"... I'm looking at the eCodex right now. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891768 Share on other sites More sharing options...
Charlo Posted December 16, 2014 Share Posted December 16, 2014 Just to Clarify, can you take the relic sword and jump pack together? The wording is very confusing. If so I'm going to convert my Chapter master to be this/ Dante count as! Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891770 Share on other sites More sharing options...
girot Posted December 16, 2014 Share Posted December 16, 2014 If the "may take" vs "replace with" rule works with Storm Shield it should apply to relics too. As far as I read the only relic-wide limitation was no more than one of each relic per army. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891771 Share on other sites More sharing options...
Calnus Posted December 16, 2014 Share Posted December 16, 2014 Now I just have to find the bits to build my mini-Dante Captain, for when I'm playing a fluff army of my own succesor and want to counts-as, or when I want to go to a tournament that disallows LoW. On that count, anyone know of a bit for a rapier-like power sword? Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891773 Share on other sites More sharing options...
JamesI Posted December 16, 2014 Share Posted December 16, 2014 It feels to me that to run a captain, you either have to want the character from deathstorm or you should run Dante instead. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891774 Share on other sites More sharing options...
SnorriSnorrison Posted December 16, 2014 Share Posted December 16, 2014 Sorry, where does it say that? In the Captain entry is states that he "may take items from the Relics of Baal list" and on the Relics of Baal list it states that "only one of each of the following artifacts"... I'm looking at the eCodex right now. Pg. 51, wargear section of the Blood Angels. It says there that a model may replace a single weapon with a single of those options. Funny though, because you don't replace anything by buying the jump pack, the crown or the veritas vitae. Snorri Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891777 Share on other sites More sharing options...
Duke Danse Macabre Posted December 16, 2014 Share Posted December 16, 2014 Now I just have to find the bits to build my mini-Dante Captain, for when I'm playing a fluff army of my own succesor and want to counts-as, or when I want to go to a tournament that disallows LoW. On that count, anyone know of a bit for a rapier-like power sword? Indeed I do as I was already planning this myself. What you need is the power sword from Sammael, Master of the Raven Wing. The Cross Guard Even has wings Built Into it, the work is already done for you. ;) Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891778 Share on other sites More sharing options...
Jolemai Posted December 16, 2014 Share Posted December 16, 2014 Sorry, where does it say that? In the Captain entry is states that he "may take items from the Relics of Baal list" and on the Relics of Baal list it states that "only one of each of the following artifacts"... I'm looking at the eCodex right now. Pg. 51, wargear section of the Blood Angels. It says there that a model may replace a single weapon with a single of those options. Funny though, because you don't replace anything by buying the jump pack, the crown or the veritas vitae. Snorri I have 273 pages Ah, hang on, found it. Relics of Baal (this is the third place and thus in addition to the other two I mentioned above) "A model may replace one weapon with one of the following..." There is no restriction there about one item per model, merely replacing one weapon and a model usually has two it can replace. As for things like The Angel's Wing, there are subscript which say "doesn't replace a model's weapon". Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891780 Share on other sites More sharing options...
Calnus Posted December 16, 2014 Share Posted December 16, 2014 Thanks for the tip, Duke Danse Macabre! Now I just have to buy another SG kit for the body and jump pack. Thinking I'll do a 4-wing jump pack like I saw someone else do on here, they had wings off a fantasy pegasus on top and the Sg wings on bottom, made for a cool look, suitable for a relic JP. Of course, this may result in me shelving the old metal Dante I have already, when it turns out huge and awesome looking :) Assuming I don't screw anything up, as I now inevitably will. Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891788 Share on other sites More sharing options...
Charlo Posted December 16, 2014 Share Posted December 16, 2014 In terms of the relic plasma pistol, is it ever worth the cost? It could work on a sang priest whoa just there for FNP and WS5 I suppose but then his assault value is gone... Hmmm Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891790 Share on other sites More sharing options...
Duke Danse Macabre Posted December 16, 2014 Share Posted December 16, 2014 Sorry, where does it say that? In the Captain entry is states that he "may take items from the Relics of Baal list" and on the Relics of Baal list it states that "only one of each of the following artifacts"... I'm looking at the eCodex right now. Pg. 51, wargear section of the Blood Angels. It says there that a model may replace a single weapon with a single of those options. Funny though, because you don't replace anything by buying the jump pack, the crown or the veritas vitae. Snorri I have 273 pages Ah, hang on, found it. Relics of Baal (this is the third place and thus in addition to the other two I mentioned above) "A model may replace one weapon with one of the following..." There is no restriction there about one item per model, merely replacing one weapon and a model usually has two it can replace. As for things like The Angel's Wing, there are subscript which say "doesn't replace a model's weapon". Thats correct which is how you can have a unit of duel weilding melta guns if you want. :D Link to comment https://bolterandchainsword.com/topic/300521-how-to-run-our-captains/#findComment-3891792 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.