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HQ Librarian Dread


awilden

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A pyromancy libby dread in a pod could be awesome.

 

I'd stick to Sanguinary in that instance. The Primaris is golden for a libby dread.

The primaris is good, but shooting out of the pod the nova powers in pyromancy could be great.

 

The primaris is good, but shooting out of the pod the nova powers in pyromancy could be great.

 

 

Not reliable enough for me. With Sanguinary, I KNOW I'm getting the Quickening. Flame Burst is cute but I'm already packing a heavy flamer.

 

I'd actually be tempted to run not-Sanguinary on a librarian dread. The Sanguinary powers are all pretty solid, but all short ranged, and the dread's likely to get left behind. 

 

You missed the "in a pod" part.

 

No, I didn't. After he lands, he's still going to suffer the same problem of only being able to influence a comparatively small area. I reckon that anything running Sanguinary powers really benefits from a bike or jump pack so it can move in a support role. I'm not dissing the Libby dread, but I'm not sure Sanguinary's the best tree for it.

 

 

I'd actually be tempted to run not-Sanguinary on a librarian dread. The Sanguinary powers are all pretty solid, but all short ranged, and the dread's likely to get left behind. 

 

You missed the "in a pod" part.

 

No, I didn't. After he lands, he's still going to suffer the same problem of only being able to influence a comparatively small area. I reckon that anything running Sanguinary powers really benefits from a bike or jump pack so it can move in a support role. I'm not dissing the Libby dread, but I'm not sure Sanguinary's the best tree for it.

 

 

In the end, I think I agree. Sanguinary is primarily a support discipline. Although it does have two more than decent shooting powers, its best powers are probably Quickening and Unleash Rage. I think that Sanguinary powers make a lot of sense on a libby dread riding a stormraven with something tasty - like terminators - inside. But podding it? I think either telekinetic or pyromancy, because the former has a good mix of offensive and defensive powers (ie. you can hope for Telekine Dome and a smashy power) and the latter because it's so offensive that you might be able to kill everyone around the dread and thus not lose it on your opponent's turn.

  • 3 weeks later...

Well took this guy for the first time. I really like the idea of him I've if I rolled perils most of the game. But I actually felt really meh after using him. I was loving the idea of another av13 vechile behind my av wall buffing my tanks. In practice it slowed my force down so much because everything had to hang out next to him. And for the loss of my fast what did I get? Prescience twice before death.

 

I can see where fighting monstrous creatures he might be good but I won't be taking him again just to buff my mech

Well took this guy for the first time. I really like the idea of him I've if I rolled perils most of the game. But I actually felt really meh after using him. I was loving the idea of another av13 vechile behind my av wall buffing my tanks. In practice it slowed my force down so much because everything had to hang out next to him. And for the loss of my fast what did I get? Prescience twice before death.

 

I can see where fighting monstrous creatures he might be good but I won't be taking him again just to buff my mech

 

Pod him or don't bother, imo. He's too slow to start on foot.

 

Pod Put him in a raven him or don't bother, imo. He's too slow to start on foot.

 

 

 

Fixed it. 

 

You pay all those points to get a monster slayer, it's not worth 80 pts extra over a normal lib if you are just going to use him as a buffer. 

On the other hand he's almost guaranteed to to assault the unit you want him to fight, not what the opponent tossed your way to bog it down. 

 

CC dreads are way to slow and exposed if deployed by pod, unless you really spam pods. But if you do that and want to assault turn 2 then you need to put him down turn 1. I find that it's often not safe to do so. 'Losing' one or two turns is ok, because that means you can remove the worst threats or soften/tie up the things he's supposed to kill. 

I tried him in a raven with sanguinary powers, wished I had more power dice but pretty good.

 

I managed to get him in the melee riot on the right flank, he buffed Reffen(?) and then took out a tau commander suit.

 

I want to love him, but I'm thinking 2 JP librarians might be better for me, unless I try to run him near Cassor as a team.

Either way staying on a more posative less rules oriented post. (Sure this will get an errata as Librarian dreads are a bit of exception)

 

I personally find the Librarian Dread a very potent and dangerous foe to face should i be charged by it.

Its reasons like this I have a Lucious pattern Drop Pod. :D

I wanted to ask how y'all get said Libi into combat!?

I too have a Lucious pod, and a raven. Another brother, in thread I can't locate right now, says they are auto include- delivered in raven; point it at things you want dead, just like we used to with Mephi.

Well I never had any joy with bio Mephi and raven. And I never found Lucious to be THAT great!

I got a 1500, Maelstrom tourni coming up and raven is an expensive taxi. Plus I always see ravens as AA, brining them out of Zoom just to deliver cc specialist... Is it really worth it?

BA traits have a good chance of making the Lib dread better at fighting (why we take them). 

 

Command and strategic traits tend to be very situational IMHO. Command traits are mostly useful, but strategic are very hit and miss. 

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