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HQ Librarian Dread


awilden

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Unless his name is pask I tend to feel nervous when I run a vehicle hq as the warlord. It's much safer to have a regular character as the warlord because they can be hidden in squads for the meatshield. I'm thinking of using the furioso librarian for his power but well he has a problem getting to his target.

Going warlord on him is about committing to the role. Yes, he'll be in the thick of it, but being WL can make him better at his job. If you've picked his target properly he will be relatively safe in that CC. The aim is to either be invulnerable (at least to pens) or having a high enough A and I stat that he'll hit really hard before anything else.

 

Unless you play a mission type with very few VPs then risking that WL VP is likely well worth the increase in combat power. 

 

  I'm thinking of using the furioso librarian for his power but well he has a problem getting to his target.

 

Put him in a raven and there's no problem unless you face the rare necron flyer spam (soon to be extinct?) or extreme intercept lists. 

 

Give it a few games if you don't believe me.  :)

Think of it like this, the opponent might take unnecessary risk and engage it with marginally useful units ;) 

 

How many VPs does your game usually rack up? I would say 10+, so not playing it safe (if there's such a thing) with the warlord VP is not a huge deal for me. If it's a tournament 'slay the warlord' might not even be a secondary. 

 

Getting the 'rampage' warlord trait for instance is a huge boon, I boost slightly less so but still good. All the re-rolls on the command table are great too. 

In 6th I would agree somewhat, but in this edition I find that games rarely end up that tight. 

 

I don't think you underestimate just how much of an impact that extra I and A can have. It could very well be the edge you need in wiping out a super heavy, nasty MC or a non invis deathstar-ish unit before they even get to strike. Passive boosts open up the amount of targets you can successfully engage. 

 

I really encourage you to try it in a few friendly games. The payoff can really be amazing for something that costs less than a tac squad. 

Oh I understand that it CAN make the difference in some cases. is that enough to pass on the boosts I can get from Command or Strategic, and risk that Slay the Warlord VP? Not in my opinion.

 

It's all a question of opportunity costs.

In this situation it's only 1500 pts, 3 x maelstrom. There will be grav bikers and eldar in the hall. I hope to get a practice game or two off before hand, K&F, you still standby what you say? Cos I so wanna try it! What targets to avoid / prioritise?

It seems like some people are looking at this in a vacuum. Making him your Warlord is more than feasible but like any Dreadnought, he needs supporting. Make sure he has some AV saturation/higher priority targets on the field and when he goes into combat, make sure he has friends going in with him.

 

It's really not that hard.

 

I got a 1500, Maelstrom tourni coming up and raven is an expensive taxi. Plus I always see ravens as AA, brining them out of Zoom just to deliver cc specialist... Is it really worth it?

 

Depends on who/what you are facing. If your opponent has not brought any aircraft of his own, dropping into hover mode for a turn could be worth it. If your Raven absolutely has to keep zooming, you can still deploy using Skies of Blood. Risky but at least you have the option.

In this situation it's only 1500 pts, 3 x maelstrom. There will be grav bikers and eldar in the hall. I hope to get a practice game or two off before hand, K&F, you still standby what you say? Cos I so wanna try it! What targets to avoid / prioritise?

 

 

Honestly I almost never play below 2k. At 1500 the raven + dread combo is actually starting to become a large portion of your total. If you were going to bring a raven anyway then maybe go with the dread too. If you had something else in mind then don't go out of your way to bring him.

 

The Lib dread excels in killing T5+ models with multiple wounds, as well as any type of vehicle.  Just how tough targets he can take on is decided by how many buffs you think you can keep up. 

If you have a serious lack of WC compared to your opponent for instance you'll have to rely mostly on passive buffs (such as a warlord trait and detachment bonuses). Alternatively you could try to kill off as many enemy psykers as possible early on, but that's often not feasible. Generally prioritize the primaris above everything else, it's usually worth going for even if you risk a perils.

The Warp Charge issue is the key factor for me. The bigger the WC difference between you and your opponent, the more effective your psykers are. This means that for playing the psychic game, you really need to go big. Eldar, GKs and Daemons have a big natural advantage in being able to take non-HQ psykers. Space Wolves also get help in being able to field more HQs that most other armies.

 

 

The biggest we can do in a single force org is 5 WC and that includes taking Mephiston. To me a single Librarian is not reliable enough to be worth the effort. I prefer to rely on passive buffs like the Priest and Chaplain as these don't risk the model to use and cannot be denied by an opponent.

Getting a single WC 1 blessing off is doable until you hit the most extreme WC spam lists. 

 

So quickening (or force) together with the +1 I from the detachment bonus and likely a useful bonus from the warlord table still makes the lib dread very dangerous. 

I was looking at a Lib dread with pyromancy, based on comments in this thread. There's a lot of hard to shift cover stuff in my meta, and I thought a HF pyromancy dread in a pod would do wonders to wipe units out with all the ignores over goodness.I find the 225 odd points a little high, but I need to play test it. Probably supported by another fragiso.

Just batting off a couple of thoughts here...for an 1850 list, having 7 pods with the FL, 3 furiosos and 3 meltacide ASM in them would be cool. Just need a mobile reserve to cover their butts and limit enemy mobility options.

 

What I'd like to explore further is dropping in the FL on turn one alongside 9 tacs with corbulo and another 10 tac frying squad, who can bubble-wrap the FL and deal with hordes. Meltacide ASM in two pods turn two.

 

Lucius pods and deathwinds would be well suited here.

 

Predators or baals as mobile cover.

 

Will have to work on this once this weekend's tourny is over.

You'll get a little more out of the nova powers because of the larger base size, but other than that a normal librarian works just as well for pyromancy. 

 

Powers aren't set in stone though so if you are playing a all comers list and face something like pure guard where you don't need the monster smasher or super heavy killing ability there's nothing wrong with going for another set of powers. 

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