hairojin Posted December 17, 2014 Share Posted December 17, 2014 Is it just me or is this relic amazing on a support Warlord for the low price of three meltabombs? I plan to use a Divination Librarian in a plasma command squad so have no need for the other relics (except Gallian's staff) or rolling on the BA warlord traits table. Instead I'll be rolling twice on the strategic table as I feel every result really complements our codex. 1. All units get move through cover (ruins) and stealth (ruins). -Really good for a list that wants to get close, most terrain I play on is ruins. 2. Automatic night fighting and night vision on all units. -Once again really good for a close quarters list. 3. Warlord plus three non-vehicle units gets infiltrate. -Infiltrating jump DC anyone? Even if they deploy in the deployment zone they still deploy after the opponent have deployed his army. 4. +1 to seize and reroll reserve rolls. -I'm loving the reroll for drop pods and fliers. 5. Opponent has -1 on reserves. -Perfect for a list that is lacking in the anti air category. 6. Three enemy units have to take a pinning test. -I think is the only bad one but could potentially mean less incoming fire first turn. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/ Share on other sites More sharing options...
Morticon Posted December 17, 2014 Share Posted December 17, 2014 Totally with you. Will defs be including this! Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3892521 Share on other sites More sharing options...
John_f Posted December 17, 2014 Share Posted December 17, 2014 Same here. To good to be true. Correct me if I'm wrong here but the named characters that have a fixed warloard trait (like Astaroth) HAS to be the warlord if taken and HAS to take the warlord traint in his profile? Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3892527 Share on other sites More sharing options...
Zembar Posted December 17, 2014 Share Posted December 17, 2014 Same here. To good to be true. Correct me if I'm wrong here but the named characters that have a fixed warloard trait (like Astaroth) HAS to be the warlord if taken and HAS to take the warlord traint in his profile? You can take any character (not necessarily named) as your warlord. If you don't have any characters in your army, any model can be the warlord. If you choose a character with a fixed trait as your warlord however, you must take that trait. If you get an extra trait, I imagine you can roll for it, but I've yet to see a character with a fixed trait who can take relics. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3892529 Share on other sites More sharing options...
simison Posted December 17, 2014 Share Posted December 17, 2014 I resoundly agree. Out of all of the Warlord Traits, my all-time favorite is the Strategic table. The only times I have not used it is in 500 point matches (where the advantages are minimal) or when I play Maelstrom missions (where I use Tactical traits). The fact that we got a relic that allows us to add another Strategic trait is a huge plus to me. I'm going to have to resist the temptation to use this relic every game. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3892534 Share on other sites More sharing options...
Duke Danse Macabre Posted December 17, 2014 Share Posted December 17, 2014 As much as i would like to take it I will be using Dante so we don't get the option sadly. As our best HQ are all named as lets face it, our Captains as Warlord would be squishy. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3892558 Share on other sites More sharing options...
hairojin Posted December 17, 2014 Author Share Posted December 17, 2014 The thought of my opponents face expression when I infiltrate a squad of jump DC makes me all warm an fuzzy inside. :-) Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3892571 Share on other sites More sharing options...
Karhedron Posted February 17, 2015 Share Posted February 17, 2015 If you have this relic in a detachment that includes the ability to reroll Warlord traits, can you reroll both the normal trait and the bonus provided by VV? Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3953774 Share on other sites More sharing options...
Bukimimaru Posted February 17, 2015 Share Posted February 17, 2015 If you have this relic in a detachment that includes the ability to reroll Warlord traits, can you reroll both the normal trait and the bonus provided by VV? This came up in a game I was playing the other week. We couldnt find an answer on the fly, so we agreed it was fine to re-roll both. I was supposed to look it up after the game, but I completyly forgot until I saw your psot. whoops. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3953811 Share on other sites More sharing options...
DominicJ Posted February 17, 2015 Share Posted February 17, 2015 I've been taking on strat one ba Bad? Tbh I'd prefer two strat Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3953958 Share on other sites More sharing options...
Xenith Posted February 17, 2015 Share Posted February 17, 2015 If you have this relic in a detachment that includes the ability to reroll Warlord traits, can you reroll both the normal trait and the bonus provided by VV? This came up in a game I was playing the other week. We couldnt find an answer on the fly, so we agreed it was fine to re-roll both. I was supposed to look it up after the game, but I completyly forgot until I saw your psot. whoops. The Baal Strike force only allows the reroll on the BA table. If you use a combined arms detachment, then you get a roll on strategic with a reroll, and also another roll from the veritas, also with a reroll. I believe that the veritas's wording also breaks the 'no rerolling a reroll' rule, meaning you keep rolling until you get something different. EDIT: Indeed: "Roll again until a different trait is generated". Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3953975 Share on other sites More sharing options...
Chaplain Gunzhard Posted February 17, 2015 Share Posted February 17, 2015 Cool, thanks for pointing this out. I originally read it as Tactical traits, like Dante, which could be good but highly situational. This is much better hah. I like the wings relic too, for 10 points more than a standard jp it's pretty nice. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954229 Share on other sites More sharing options...
Morticon Posted February 17, 2015 Share Posted February 17, 2015 Two on strat is insane. I will not have a named character as my warlord anymore because of how good this relic is! Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954251 Share on other sites More sharing options...
Morticon Posted February 17, 2015 Share Posted February 17, 2015 Two on strat is insane. I will not have a named character as my warlord anymore because of how good this relic is! Just to hammer this point home, 1. Move through Cover + Stealth Ruins for everything. Thats a 3+ save on vehicles and troopers. Really, really powerful, not to mention not getting stuck in terrain with your tanks. Really solid ability this - especially if your area uses a lot of GW terrain. Great for mobile and fighty BA lists with some shooty support. 2. Choose Night Fight AND Night vision. The second half of this ability is often overlooked. Not only do you get to say its nightfight without rolling -you suffer absolutely no consequences for it. Great for shooty BA lists. 3. Infiltrate 3 units + warlord Also, amazing for a termy squad, or jumpy squad that needs a little more distance covered. Really solid option this for those BA that need to get into the fight. 4. Reroll reserves! Yes please. Ravens, jumpers and pods coming in when you need em? I'll take it!! 5. +1 Seize and -1 to enemy reserve. The second least useful of this lot, i find as its quite situational. But, if you're playing with Corbs (or Corteas) a 5+ reroll for seize is really, really good. 6. 3 enemy Units make pinning checks. Definitely the "choose to reroll" option this. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954402 Share on other sites More sharing options...
shaun03 Posted February 17, 2015 Share Posted February 17, 2015 For its point cost it has to be single best army buff in the book, Even tho it applies to non-vehicles, does it apply to DT? Taking a LR variant with terminators could you infiltrait it? This came up the other night, as it could apply to both or just normal vehicles not DT. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954410 Share on other sites More sharing options...
Chaplain Gunzhard Posted February 17, 2015 Share Posted February 17, 2015 Great breakdown Morticon. The pinning one would be great if it wasn't first turn only - because, pinning = no overwatch. And since it's close to impossible to assault on turn 1 that boon is wasted, but hopefully against gunline armies this could still be useful to some degree. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954415 Share on other sites More sharing options...
Midnightmare Posted February 18, 2015 Share Posted February 18, 2015 I haven't used this yet, but definitely will. Thanks for the breakdown too, Mort Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954829 Share on other sites More sharing options...
Karhedron Posted February 18, 2015 Share Posted February 18, 2015 Even tho it applies to non-vehicles, does it apply to DT? Taking a LR variant with terminators could you infiltrait it? Normally I believe a DT may infiltrate if the unit inside does. For example, Striking Scorpions can infiltrate while embarked on a Wave Serpent. However, the trait explicitly states "non-vehicle" which I would guess overrides the normal operation of infiltrate. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954841 Share on other sites More sharing options...
Karhedron Posted February 18, 2015 Share Posted February 18, 2015 What I like about the Strategic table is that most of the effects are static and do not rely on your Warlord remaining alive. Some other table have abilities that require your Warlord be alive to trigger on a particular turn. The Strategic ones are great if you are running a cheap Priest as your Warlord as you don't lose the benefits of the trait if he kicks the bucket. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954858 Share on other sites More sharing options...
CaptainHelion Posted February 18, 2015 Share Posted February 18, 2015 Even tho it applies to non-vehicles, does it apply to DT? Taking a LR variant with terminators could you infiltrait it? Normally I believe a DT may infiltrate if the unit inside does. For example, Striking Scorpions can infiltrate while embarked on a Wave Serpent. However, the trait explicitly states "non-vehicle" which I would guess overrides the normal operation of infiltrate. I'm not sure why you'd think that? You have a unit of Sternguard, for example, and they have a dedicated transport which is a Rhino. The Sternguard themselves are a "non-vehicle unit". Thus you can grant the Sternguard the Infiltrate special rule. Because the Sternguard have the Infiltrate special rule, so long as they are embarked in their Rhino when deploying, the Rhino also benefits from Infiltrate, as per the rule's wording in the BRB. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3954894 Share on other sites More sharing options...
Charlo Posted February 18, 2015 Share Posted February 18, 2015 This relic is actually pretty mad... Which named characters prevent you from having anyone else as your warlord? Is it just Seth and Dante? Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3955107 Share on other sites More sharing options...
shaun03 Posted February 18, 2015 Share Posted February 18, 2015 Even tho it applies to non-vehicles, does it apply to DT? Taking a LR variant with terminators could you infiltrait it? Normally I believe a DT may infiltrate if the unit inside does. For example, Striking Scorpions can infiltrate while embarked on a Wave Serpent. However, the trait explicitly states "non-vehicle" which I would guess overrides the normal operation of infiltrate. I'm not sure why you'd think that? You have a unit of Sternguard, for example, and they have a dedicated transport which is a Rhino. The Sternguard themselves are a "non-vehicle unit". Thus you can grant the Sternguard the Infiltrate special rule. Because the Sternguard have the Infiltrate special rule, so long as they are embarked in their Rhino when deploying, the Rhino also benefits from Infiltrate, as per the rule's wording in the BRB. This is my thinking on it, but there been a lot rule lawyering lately on it, my take is "non-vehicle" is stop infiltrating of baal's other preadtors vin's and allied armour. As the DT can be infiltrated with unit there bought in brb, but I guess it's open to be argued either way, the perhaps a reach out to GW might clear things, up. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3955119 Share on other sites More sharing options...
Arufel87 Posted February 18, 2015 Share Posted February 18, 2015 Ok, so what generic HQ would be best suited to taking this excellent piece of wargear? I usually run Karlaen because I run Pod heavy but with 2 rolls on strat I would have a good chance of getting his warlord trait regardless. I was considering a priest in a bike or termie unit but a libby or even chap could work in some situations. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3955166 Share on other sites More sharing options...
Ovidius Incertus Posted February 18, 2015 Share Posted February 18, 2015 I'd also concur that you can infiltrate a unit with that rule in their DT, but you cannot just give infiltrate to a vehicle (so no infiltrating dreads or tanks). Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3955192 Share on other sites More sharing options...
Morticon Posted February 18, 2015 Share Posted February 18, 2015 Ok, so what generic HQ would be best suited to taking this excellent piece of wargear? I usually run Karlaen because I run Pod heavy but with 2 rolls on strat I would have a good chance of getting his warlord trait regardless. I was considering a priest in a bike or termie unit but a libby or even chap could work in some situations. I've played one tourney using a priest. It worked well. I'd like to have a more resilient HQ like a biker captain, though. 180 points for the bike, a shield, the veritas, edge, and artificer armour. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/#findComment-3955271 Share on other sites More sharing options...
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