Karhedron Posted February 18, 2015 Share Posted February 18, 2015 Best HQ really depends on the rest of the army. The beauty of the VV is that you do not need your Warlord kitted out in a particular way to benefit from it. It works as well on a supporting priest or Libby as it does on a face-wreaking captain. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3955421 Share on other sites More sharing options...
Arufel87 Posted February 18, 2015 Share Posted February 18, 2015 Is there any point to a captain though? I really like them but they just plain suck... Without EW they are poor beatsticks and they provide no buffs. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3955480 Share on other sites More sharing options...
David Ravel Posted February 18, 2015 Share Posted February 18, 2015 I personnally use them with a SS and an artificer armour to tank wound for my DC. I would do the same with Bikes if I used some. And then they can take the Veritas like everybody, which makes them even more useful. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3955536 Share on other sites More sharing options...
Karhedron Posted February 18, 2015 Share Posted February 18, 2015 Exactly! VV works with any HQ you like. You get equal benefits on a support character or a beatstick. Tool up your HQ however you like and then add a VV on top. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3955545 Share on other sites More sharing options...
Charlo Posted February 19, 2015 Share Posted February 19, 2015 Is there any point to a captain though? I really like them but they just plain suck... Without EW they are poor beatsticks and they provide no buffs. For non named he's potentially the best HQ we have for hitting and versatility. If you are scared of Instant Death just keep him away from Strength 8+, or 10 on a bike! Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3955950 Share on other sites More sharing options...
Alluminas Posted February 20, 2015 Share Posted February 20, 2015 What I like about the Strategic table is that most of the effects are static and do not rely on your Warlord remaining alive. Some other table have abilities that require your Warlord be alive to trigger on a particular turn. The Strategic ones are great if you are running a cheap Priest as your Warlord as you don't lose the benefits of the trait if he kicks the bucket.Please tell me where it says this. I can't find it. All I can find is under Death of the Warlord in the rules says,"“If your Warlord is removed as a casualty during your game, any abilities or special rules granted by his Warlord Trait are immediately lost.” Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3956745 Share on other sites More sharing options...
Xenith Posted February 20, 2015 Share Posted February 20, 2015 What I like about the Strategic table is that most of the effects are static and do not rely on your Warlord remaining alive. Some other table have abilities that require your Warlord be alive to trigger on a particular turn. The Strategic ones are great if you are running a cheap Priest as your Warlord as you don't lose the benefits of the trait if he kicks the bucket.Please tell me where it says this. I can't find it. All I can find is under Death of the Warlord in the rules says,"“If your Warlord is removed as a casualty during your game, any abilities or special rules granted by his Warlord Trait are immediately lost.” I think that the implication is that after you infiltrate your units, or choose to night fight, or whatever, it doesn't matter if your opponent kills your cheap HQ on T1, as you have already gained the benefits. What you say is quite true, however, and you would lose night vision etc as soon as he dies. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3956971 Share on other sites More sharing options...
DominicJ Posted February 20, 2015 Share Posted February 20, 2015 "What you say is quite true, however, and you would lose night vision etc as soon as he dies." Page Ref? Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957020 Share on other sites More sharing options...
Alluminas Posted February 20, 2015 Share Posted February 20, 2015 "What you say is quite true, however, and you would lose night vision etc as soon as he dies." Page Ref? Page 570 under Death of the Warlord.I can't find anywhere that says if it's strategic you get to keep it. I wanted to know where this was seen. everything I see says you lose benefits immediatly. I just want to know f I missed something. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957044 Share on other sites More sharing options...
Karhedron Posted February 20, 2015 Share Posted February 20, 2015 Sorry. What I meant was that several of the traits are used during deployment so the death of the warlord afterwards would not matter. Not true for all cases obviously but a higher proportion than most tables I think. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957121 Share on other sites More sharing options...
Brit Viper Posted February 20, 2015 Share Posted February 20, 2015 Do we have to make both rolls on the strategic table? Or could I choose a BA one for my first roll then the second roll as stated in its blurb on the strategic? Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957398 Share on other sites More sharing options...
Karhedron Posted February 20, 2015 Share Posted February 20, 2015 VV is strategic only IIRC but your normal Warlord trait can be from any table you like. I feel the regular BA traits are a little underwhelming in several cases. YMMV ;) Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957472 Share on other sites More sharing options...
Brit Viper Posted February 20, 2015 Share Posted February 20, 2015 Cool. What does YMMV stand for? Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957527 Share on other sites More sharing options...
Alluminas Posted February 20, 2015 Share Posted February 20, 2015 Sorry. What I meant was that several of the traits are used during deployment so the death of the warlord afterwards would not matter. Not true for all cases obviously but a higher proportion than most tables I think. Got it Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957550 Share on other sites More sharing options...
GrunTeufel Posted February 20, 2015 Share Posted February 20, 2015 Cool. What does YMMV stand for? Your mileage may vary. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957555 Share on other sites More sharing options...
Red-beard Posted February 21, 2015 Share Posted February 21, 2015 Infiltrate is nice for short-ranged shooty units. For assault based armies...not so much. Personally, I hate getting infiltrate on BA. 1) If you have the infiltrate special rule and don't start in reserves, you MUST infiltrate. You have no choice. 2) Once you infiltrate, you cannot assault anything in the first game turn. This means your assaulty units will be sitting around with a big bullseye painted on them until round two. If you're going second, your opponent will have two rounds of shooting your infiltrated unit before you can assault. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957630 Share on other sites More sharing options...
Charlo Posted February 21, 2015 Share Posted February 21, 2015 Infiltrate is nice for short-ranged shooty units. For assault based armies...not so much. Personally, I hate getting infiltrate on BA. 1) If you have the infiltrate special rule and don't start in reserves, you MUST infiltrate. You have no choice. 2) Once you infiltrate, you cannot assault anything in the first game turn. This means your assaulty units will be sitting around with a big bullseye painted on them until round two. If you're going second, your opponent will have two rounds of shooting your infiltrated unit before you can assault. To be fair though unless you have some heavy cover surely we'd have basically 2 turns of being shot at anyway? If anything you could infiltrate a unit that isn't necessarily a huge threat but has survivability (like a small DC) and get your opponent to waste thier shooting on it while the real army arrives! Alternatively combine infiltrate with Pods and just watch your opponent cry as they have most of an army in thier deployment zone! Plus if you do take two rolls on the strategic table, the combos work incredibly well. Infiltrate in cover then nor be hampered by it? Or maybe add in Night fight so your infiltrators can't be shot at easily, or even if your luck goes south and you get pining, the right unit failing could make all the difference. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3957841 Share on other sites More sharing options...
Shaezus Posted February 23, 2015 Share Posted February 23, 2015 Can't see how having infiltrate can be detrimental. At worst, it just means you get to deploy the warlord and his unit after the opponent has deployed. Which is a good thing, right? Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3959765 Share on other sites More sharing options...
Urauloth Posted February 25, 2015 Share Posted February 25, 2015 Infiltrate is nice for short-ranged shooty units. For assault based armies...not so much. Personally, I hate getting infiltrate on BA. 1) If you have the infiltrate special rule and don't start in reserves, you MUST infiltrate. You have no choice. 2) Once you infiltrate, you cannot assault anything in the first game turn. This means your assaulty units will be sitting around with a big bullseye painted on them until round two. If you're going second, your opponent will have two rounds of shooting your infiltrated unit before you can assault. I missed somehow that you had to infiltrate a unit with the rule if you didn't put it in reserves. Still, how are you getting turn 1 charges, anyway..? Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3961250 Share on other sites More sharing options...
JamesI Posted February 25, 2015 Share Posted February 25, 2015 Infiltrate is nice for short-ranged shooty units. For assault based armies...not so much. Personally, I hate getting infiltrate on BA. 1) If you have the infiltrate special rule and don't start in reserves, you MUST infiltrate. You have no choice. 2) Once you infiltrate, you cannot assault anything in the first game turn. This means your assaulty units will be sitting around with a big bullseye painted on them until round two. If you're going second, your opponent will have two rounds of shooting your infiltrated unit before you can assault. I missed somehow that you had to infiltrate a unit with the rule if you didn't put it in reserves. Still, how are you getting turn 1 charges, anyway..? If someone else infiltrates badly, or moves too close turn 1 with bikes or tanks or something. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3961311 Share on other sites More sharing options...
Deschenus Maximus Posted February 25, 2015 Share Posted February 25, 2015 As our best HQ are all named You find? To me they are all pretty bad, truth be told. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3962158 Share on other sites More sharing options...
shandwen Posted February 26, 2015 Share Posted February 26, 2015 As our best HQ are all named You find? To me they are all pretty bad, truth be told. Dante is probably the best character of space marine books, and corbolo is quite good as well. Without a chapter master with access to eternal warrior they both better than the generic. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3962292 Share on other sites More sharing options...
Deschenus Maximus Posted February 26, 2015 Share Posted February 26, 2015 Dante is not an HQ. Corbulo is mot awful, but i wouldnt call him good. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3962319 Share on other sites More sharing options...
Arufel87 Posted February 26, 2015 Share Posted February 26, 2015 Has anyone tried infiltrating a pair of vindicators? That would be a good way to screw with an opponents deployment! Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3962535 Share on other sites More sharing options...
Quozzo Posted February 26, 2015 Share Posted February 26, 2015 I've found that there is no auto include. You can pick your HQ depending on the army you're bringing to bolster it's effects instead of building an army around the HQ to benefit more from his rules. The Veritas Vitae makes the generic HQ even more better, but as it's benefits are random, you might be better with a named character to get a specific buff which would definitely benefit the army. Link to comment https://bolterandchainsword.com/topic/300569-the-veritas-vitae/page/2/#findComment-3962545 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.