Joasht Posted December 18, 2014 Share Posted December 18, 2014 Honestly the difference between the two options is so minuscule that you'd only really need to worry about it if you absolutely need to satisfy a deep-seated craving to be min-maxed. Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3893742 Share on other sites More sharing options...
Remtek Posted December 18, 2014 Share Posted December 18, 2014 The gap is smaller, if running a normal CAD it's close (no init 5 charge), but i still think 2 ccw's are better. With the new detachment the bolters get even worse. If you get the charge off you got 10 more str 5 attacks, but they hit on 4's, still they are on init 5, so the dmg you do when charging is similar either way. You are however still reducing charge distance. It's also better for killing rear AV 10 veichles, with a full unit it's going down regardless, but expect to get the unit size reduced. If you get charged having 3 base attacks is far superior to bolters. Good players will position units in a way that many times forces you to not shoot at all, the risk of loosing 1 or 2 inches is pretty huge compared to taking a few normal hit's back. Loosing an inch might not seem to bad, but getting to charge/kill consolidate or stay locked in combat (keep's them safe) are so huge in terms of mobility and survivability. Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3893805 Share on other sites More sharing options...
Klazien Posted December 18, 2014 Share Posted December 18, 2014 I think of this more of a delivery issue. Drop pod and rhino = bolters Jump packs, landraider and stromraven = CCW & BP Bolter led to more to a denial unit and or holding a foward objective (this might need a topic all its own now :p ) CCW and BP are more for being thrown in the meat grinder, which DC have always and still look good for. Im thinking about running two DC for just this reason. Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894513 Share on other sites More sharing options...
ThatOneMarshal Posted December 18, 2014 Share Posted December 18, 2014 I think of this more of a delivery issue. Drop pod and rhino = bolters Jump packs, landraider and stromraven = CCW & BP Bolter led to more to a denial unit and or holding a foward objective (this might need a topic all its own now :p ) CCW and BP are more for being thrown in the meat grinder, which DC have always and still look good for. Im thinking about running two DC for just this reason. I don't know why but those simple words make me want to run death company with bolt pistols and ccws. "Ccw and BP are more for being throw in the meat grinder." Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894523 Share on other sites More sharing options...
Cronhour Posted December 19, 2014 Share Posted December 19, 2014 What Red Beard said. I hate missing a charge because I killed too many guys. I often don't even fire my pistols to ensure I get the charge With jump packs and fleet how often are you putting yourself in a position where that's an issue? Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894527 Share on other sites More sharing options...
Red-beard Posted December 19, 2014 Share Posted December 19, 2014 Very often, in my case. If you use your jump pack in the movement phase to move 12", you don't get the re-roll during the assault phase. So if you start the turn 19" away, you can move 12" during movement, but then you need to roll a 7 for charge distance, no re-rolls. I don't need some dead enemies making that 7" charge into an 8" or 9" charge. Also, jump packs don't give fleet, they allow re-rolls to charge distance (both dice). Fleet allows you to re-roll one die or both (fleet is better). Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894536 Share on other sites More sharing options...
shandwen Posted December 19, 2014 Share Posted December 19, 2014 Furious charge kinda kills bolters for me. I'll still put them on power fists though. Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894549 Share on other sites More sharing options...
Deschenus Maximus Posted December 19, 2014 Share Posted December 19, 2014 Bolters only on guys with fists for me. Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894555 Share on other sites More sharing options...
InquisitorBlack Posted December 19, 2014 Share Posted December 19, 2014 What Red Beard said. I hate missing a charge because I killed too many guys. I often don't even fire my pistols to ensure I get the charge With jump packs and fleet how often are you putting yourself in a position where that's an issue? Your DC have fleet do they? Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894623 Share on other sites More sharing options...
ThatOneMarshal Posted December 19, 2014 Share Posted December 19, 2014 What Red Beard said. I hate missing a charge because I killed too many guys. I often don't even fire my pistols to ensure I get the chargeWith jump packs and fleet how often are you putting yourself in a position where that's an issue? Your DC have fleet do they? I think he means the re roll you get from a jump pack. Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894709 Share on other sites More sharing options...
appiah4 Posted December 19, 2014 Share Posted December 19, 2014 10 Bolter DC, 2 Power Fists, 1 Drop Pod = Best DC in the world. Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3894882 Share on other sites More sharing options...
Cronhour Posted December 19, 2014 Share Posted December 19, 2014 What Red Beard said. I hate missing a charge because I killed too many guys. I often don't even fire my pistols to ensure I get the chargeWith jump packs and fleet how often are you putting yourself in a position where that's an issue? Your DC have fleet do they? I think he means the re roll you get from a jump pack. nope my bad i just had a brain fart, long & crappy work day. I must of been getting confused with old dc dread or jp mechanic. Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3895065 Share on other sites More sharing options...
lfhoule Posted December 19, 2014 Share Posted December 19, 2014 Before the new codex dropped I was thinking of adding to my current DC (8 man squad with 1 power sword and 1 power fist with bolter, on foot), one more member with power axe and bolter. I've seen no mention of this kind of loadout above so was wondering if that's still legit or use a pistol? Link to comment https://bolterandchainsword.com/topic/300609-are-bolter-armed-death-company-pointless/page/2/#findComment-3895106 Share on other sites More sharing options...
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