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Wolf Lord with (15) Attacks


L30n1d4s

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Here is how its done:

 

 

1 - Take a Wolf Lord (4A base) 

2 - Take Black Death and Bolt Pistol (+1A for BP, +3A if fighting outnumbered)

3 - Take Wulfen Stone (+2A from Rage when charging)

4 - Take TWC mount (+1A)

5 - Take GH squad with Wolf Banner (+1A for SW units within 6") in a Drop Pod

6 - Take allied Jump Pack BA Librarian with Quickening Power, which is a Primaris, so guaranteed to get it (+D3A to nearby character)

 

Move Wolf Lord, JP BA Librarian, and any escorting TWC up field turn 1. Make sure to drop GH in close enough so Wolf Lord can benefit from their Banner. Turn 2+, cast The Quickening on the Wolf Lord and charge your selected target (make sure he is outnumbered). The Wolf Lord should have 4A base + 3A Black Death + 1A extra CCW + 2A Rage + 1A TWC mount +1A Wolf Banner + D3A from The Quickening = 13 -15 attacks, depending on the D3 roll for The Quickening.

 

All of these attacks are at WS6 and strike at S8 (S4 base +2S from Black Death + 1S from TWC mount + 1S from Furious Charge) and AP2. If you really want to be crazy, add in the Helm of Durfast to re-roll all to Hits for your WS6.

 

All of this is ridiculous of course, but it would make for a very amusing and fun Saga for this epic Wolf Lord!

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you missed out +1 for the charge? or do you not get that due to something else? (sorry if thats a noob question)

 

and you could sub out the frost axe (black death) for a wolf claw, that way you hit at initiative AND get re-rolls to wound. plus if you have a priest nearby the possibility to get some re rolls to hit as well.

I've used the Black Death / Wulfen Stone / Helm of Durfast combo with my Wolf Guard Battle Leader many times to give him 10 attacks on the charge with re-rolls to hit (once wiping out 6 Imperial Fist Marines in 1 round).. This guy alone has struck fear into the hearts of the other players in my gaming group. So much so that he has become the main target of their firepower. Leaving them vulnerable to my drop pod assaults.

 

I will definitely look in to this combo for some of my next games.  

Good points above. If you want to strike at Initiative and are willing to have less attacks, another way to approach it is as follows:

 

-Equip Wolf Lord with Krakenbone Sword, Bolt Pistol, TWC mount, and Wolf Tail Relic from Champions of Fenris. The buff him with nearby Wolf Banner from Grey Hunters and The Quickening from BA Librarian.

 

This gives you 4 attacks base + 1 attack for BP +1 attack for Wolf Banner +1 attack for TWC mount + 1 attack for charging + D3 attacks from The Quickening = 9-11 attacks on the charge. All of these attacks have re-rolls to hit at WS6 (from Wolf Tail), occur at S6 (S4 base + Krakenbone Sword + TWC mount) AP2, and swing at Initiative 6-8 (I5 base, plus D3 Initiative from The Quickening).

 

Say on average you get 10 attacks on th charge and strike at I7, hitting on re-rollable 3+s, so about 8-9 hits, wounding on 2+, so about 7-8 wounds, all ignoring any kind of armor and swinging first against almost all models in the game... not too shabby either.

Good points above. If you want to strike at Initiative and are willing to have less attacks, another way to approach it is as follows:

-Equip Wolf Lord with Krakenbone Sword, Bolt Pistol, TWC mount, and Wolf Tail Relic from Champions of Fenris. The buff him with nearby Wolf Banner from Grey Hunters and The Quickening from BA Librarian.

This gives you 4 attacks base + 1 attack for BP +1 attack for Wolf Banner +1 attack for TWC mount + 1 attack for charging + D3 attacks from The Quickening = 9-11 attacks on the charge. All of these attacks have re-rolls to hit at WS6 (from Wolf Tail), occur at S6 (S4 base + Krakenbone Sword + TWC mount) AP2, and swing at Initiative 6-8 (I5 base, plus D3 Initiative from The Quickening).

Say on average you get 10 attacks on th charge and strike at I7, hitting on re-rollable 3+s, so about 8-9 hits, wounding on 2+, so about 7-8 wounds, all ignoring any kind of armor and swinging first against almost all models in the game... not too shabby either.

one heck of a slice of pie being served right there biggrin.png

Another combo if want to keep initiative and can live without AP2 (as you get rending from TWM) try this:

 

4 (Base) + 1 (TWM) + d3 (Morkai's Claws) + 1 (Charge)  + 1 (Banner) + d3 (Quickening). 

 

Add in Fellcalw's teeth for:

9-13 * I6-8, Str 6, AP3, Rending, Re-rolling to hit and to wound

 

215pts (excluding the BA/GH)

 

To be fair though I reckon I'd choose the krakenbone sword every time.

Do you think  the loss of  the CoF  benifits outweigh the buffs to a Codex Lord vs a Krakenbone Lord ? 

 

That +1 WS loss on TWC across the board sorta makes me hesitant to run the Fist Claw Hero of Legends.

 

You could have both - the TW Wolf Lord could be part of a codex detachment, maybe just for the 2 GH packs coming in with a pod + packing the banner, while the TWC could be in a COF detachment. Although at that point, with the BA libby, you're getting a bit crazy I guess.

It is a fun idea, but is the BA libby worth the tax himself? BA has a major flaw and it is called Troops. They have no way to useful Troops or avoiding them. The closest you get to getting a good unit is 5 guys melta + combi-melta in pod, 5 guys heavy flamer in RB (TLAsC or LasPlas),10 guys with flamer, combi-flamer and heavy flamer in pod, or 10 guys with melta, combi-melta and heavy flamer combat squads in pod. Those options cost you 125-205 points per unit. Aren't you better off taking more SW at those points or simply take SM allies for Grav Cents?

@Immersturm,

 

Actually, I think you could make a useful BA Troop choice as follows:

 

-5 man Tac Squad

-Melta gun

-Sgt with 2 x Inferno Pistols (using Gunslinger, of course)

-Razorback with Las/Plas

 

All that comes in at just about 200 points and gives you two Objective Secured units (squad and Razorback) which also have some solid anti-vehicle capabilty (3 x melta weapons, 1 x Lascannon) and can also threaten elite enemy infantry (i.e. move 6", disembark squad, shoot enemy with 3 x S8 AP1 weapons, 1 x S9 AP2 weapon, and 2 x S7 AP shots.

 

If you took a BA allied detachment, then all you would need is this unit and  the Librarian mentioned in the threat above and you would be good to go (or you could take an Elite, Fast Attack, Heavy Support, and/or additional BA Troop selection).

It is a fun idea, but is the BA libby worth the tax himself? BA has a major flaw and it is called Troops. They have no way to useful Troops or avoiding them. The closest you get to getting a good unit is 5 guys melta + combi-melta in pod, 5 guys heavy flamer in RB (TLAsC or LasPlas),10 guys with flamer, combi-flamer and heavy flamer in pod, or 10 guys with melta, combi-melta and heavy flamer combat squads in pod. Those options cost you 125-205 points per unit. Aren't you better off taking more SW at those points or simply take SM allies for Grav Cents?

 

I suppose one could take BA scouts/camo cloaks/maybe sniper rifles (I love them, but it's fine NOT to want to mess with that crap) and have a WGBL with The Bite of Fenris or something to be cheap ways to scout-move a unit onto an objective, etc, then be a pain to push off of it.

 

Then a 5-man unit in a pod, since we're obviously podding for days anyway.

Give him runic armour or the Armour of Russ, for the 2+, and the I-5 to the enemy (AoR only), that makes the unwieldy thing no worry at all. 

 

I agree, even without the BA libby, he's a pretty disgusting murder machine. But, by the time all is said and done, you could just take logan grimnar on stormrider for 45 points more, and be sitting at 10 attacks on the charge, plus your D3 HoW hits. 

 

Imagine what the BA libby would do for him...

Give him runic armour or the Armour of Russ, for the 2+, and the I-5 to the enemy (AoR only), that makes the unwieldy thing no worry at all.  

 

I agree, even without the BA libby, he's a pretty disgusting murder machine. But, by the time all is said and done, you could just take logan grimnar on stormrider for 45 points more, and be sitting at 10 attacks on the charge, plus your D3 HoW hits. 

 

Imagine what the BA libby would do for him...

 

D6 HoW attacks.

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