tomsev Posted December 18, 2014 Share Posted December 18, 2014 Well is hé worth it? And why? I dont have the bâ dex yet but im looking to get it ... Link to comment Share on other sites More sharing options...
Frater Cornelius Posted December 18, 2014 Share Posted December 18, 2014 Very solid for his points. Good beatstick, decent (but not great) tank and good utility. If he was 250-260 I would have second guesses. But at his current point level I consider his a good addition to JP armies. Link to comment Share on other sites More sharing options...
tomsev Posted December 18, 2014 Author Share Posted December 18, 2014 What buffs does hé bring à long? So hes worth building/ kitbashing as i dont like thé old GW sculpt... Any news on a new Dante or meph? Link to comment Share on other sites More sharing options...
Quixus Posted December 18, 2014 Share Posted December 18, 2014 Well rerolls to failed reserve rolls and d6 less scatter on deep striking is nice for the whole army. While any warlord can get that, Dante is guaranteed to have it while the others only get a 1 in 6 chance.In a tactical objective game Dante gets an additional random warlord trait from the tactical traits list.Hit and run is nice for the unit he joins.Go ahead kitbash him. I'm not aware of any rumours concerning a new Dante or Mephiston. Il n'y a pas d'accents aigus, graves ou circonflexes en Anglais. Link to comment Share on other sites More sharing options...
Ishagu Posted December 18, 2014 Share Posted December 18, 2014 Dante is probably the best infantry character in 40k alongside Draigo. He strikes at ap2 initiative 6 and has 5 base attacks (4+1 for two weapons). With a single Quickening spell from a friendly psyker he can have 9 str7 ap2 initiative 10 attacks on the charge. A Sanguinary priest will increase his ws to 7 and provide Fnp making him extremely durable. Don't forget the ever useful hit and run and Eternal Warrior rules. Link to comment Share on other sites More sharing options...
Orblivion Posted December 18, 2014 Share Posted December 18, 2014 Dante is probably the best infantry character in 40k alongside Draigo. He strikes at ap2 initiative 6 and has 5 base attacks. With a single Quickening spell from a friendly psyker he can have 9 str7 ap2 initiative 10 attacks on the charge. Don't forget the ever useful hit and run and Eternal Warrior rules. Yup, and even without Quickening if you add in any of the army wide buffs like Furious Charge and the +1I from Baal Strike Force and he can definiately drop the hammer. Link to comment Share on other sites More sharing options...
Ishagu Posted December 18, 2014 Share Posted December 18, 2014 I wouldn't run Ba without him. I don't run my Gk without Draigo. His ability in combat and great psychic powers are too useful. Link to comment Share on other sites More sharing options...
SonOfThunder Posted December 18, 2014 Share Posted December 18, 2014 Reserves rerrolls are only for flyers, skimmers and jump troops. D6 scatter only skimmers and jumpers. Drop pods reserve and scatter as usual. His axe is not only AP2 and strike at init, it's +2S as well. Combined with FC, S7 on the charge. And it's master-crafted as well, isn't it?. And he's got that inferno pistol that hits on 2s that combined with H&R sees more use than normal pistols. Other than that, 2+/4++ JP, causes fear in a 6" bubble, chapter master stats. Ideal if you want a strong jumper unit in your army. If not, he loses potential. Link to comment Share on other sites More sharing options...
Blindhamster Posted December 18, 2014 Share Posted December 18, 2014 He has better than chapter master stats actually Link to comment Share on other sites More sharing options...
SonOfThunder Posted December 18, 2014 Share Posted December 18, 2014 Slightly, but key in a CM vs CM fight...except because vanilla CMs have a tendency to take unwieldily weapons :) Link to comment Share on other sites More sharing options...
Quixus Posted December 18, 2014 Share Posted December 18, 2014 Don't they tend to take the burning blade? Link to comment Share on other sites More sharing options...
Raktra Posted December 18, 2014 Share Posted December 18, 2014 Usually the Shield Eternal and a thunder hammer. Link to comment Share on other sites More sharing options...
Ishagu Posted December 18, 2014 Share Posted December 18, 2014 Shield Eternal and Burning Blade costs as much as Kaldor Draigo... And Draigo is a helluva lot more useful with his psychic powers and mastercrafted force weapon able to hit at str9 ap2 initiative 5 Link to comment Share on other sites More sharing options...
Remtek Posted December 18, 2014 Share Posted December 18, 2014 CM is usually 250 points riding a bike with artificer, hammer and eternal shield. Orbital bombardment/unlocking bikes as troops is the silver lining. If you go White Scar you also get the hit'n'run. I'm loving the new Dante, his only weakness is 4++, but I think 3++ would be to much. The new DoA is much more useful i think, reserve re-rolls on Storm Ravens is awesome! Link to comment Share on other sites More sharing options...
Jorre Posted December 18, 2014 Share Posted December 18, 2014 Hes got all the right stats and abilities to make him a bit of a Swiss army knife. Dante is a serious threat to almost everything! Heavy armour.. Have an internus pistol! Light armour... Meet my pistol and a bunch of str 7 attacks Enemy infantry... 6 attacks with a rerolls on the charge! Rival hq.... Sorry I strike first, did I mention str 6-7 ap2 Combine all this with his tactical flexibility from abilities like DOA and hit and run. He's not the hardest hitter or the toughest or the fastest. However he is almost the perfect combination of all the above. I also guarantee none of the games hardest hitters are going to enjoy being stuck in hand to hand combat with him. That's probably the best way to judge him as well, how many big nasties are going to volitarily choose combat against him. Link to comment Share on other sites More sharing options...
Morollan Posted December 18, 2014 Share Posted December 18, 2014 Hes got all the right stats and abilities to make him a bit of a Swiss army knife. Dante is a serious threat to almost everything! Heavy armour.. Have an internus pistol! Light armour... Meet my pistol and a bunch of str 7 attacks Enemy infantry... 6 attacks with a rerolls on the charge! Rival hq.... Sorry I strike first, did I mention str 6-7 ap2 Combine all this with his tactical flexibility from abilities like DOA and hit and run. He's not the hardest hitter or the toughest or the fastest. However he is almost the perfect combination of all the above. I also guarantee none of the games hardest hitters are going to enjoy being stuck in hand to hand combat with him. That's probably the best way to judge him as well, how many big nasties are going to volitarily choose combat against him. My how times have changed since the previous codex and Dante's unerring ability to die in absolutely any combat in which the enemy had a power fist. Link to comment Share on other sites More sharing options...
Blindhamster Posted December 18, 2014 Share Posted December 18, 2014 be fair, in 5th ed, Dante worked much as he does now... he was init 6 and back then his axe just ignored armour saves with a reroll to hit, meant he was hitting first (at s5 i7 thanks to old furious charge). I have many friends that used to become enraged when we'd play because dante and his sanguinary guard unit would effectively drop in, blow up some stuff, then make a direct assault on their big bad - and generally win. All thats happened, is Dante has been made to work like that again, but in the new ruleset. Good show GW, good show. I'd say Dante has 7 attacks on the charge, rather than 6, as he's pretty much always going to roll with sanguinary guard in fairness (if command squad could take the chapter banner still, i'd have him with them still, purely for storm shields and axes, as the unit becomes an elite unit killer then) Link to comment Share on other sites More sharing options...
The Yncarne Posted December 18, 2014 Share Posted December 18, 2014 I always played Dante at I1 thanks to his unwieldy axe in the previous version. Maybe I was doing it wrong? Link to comment Share on other sites More sharing options...
Quixus Posted December 18, 2014 Share Posted December 18, 2014 My how times have changed since the previous codex and Dante's unerring ability to die in absolutely any combat in which the enemy had a power fist.I bet that was not the fault of the codex but of 6th and 7th Edition. When the codex was written all power weapons had S user and AP 2 and no unwieldy. Link to comment Share on other sites More sharing options...
Blindhamster Posted December 18, 2014 Share Posted December 18, 2014 I always played Dante at I1 thanks to his unwieldy axe in the previous version. Maybe I was doing it wrong? Axes werent unwieldy when the codex came out, that was a change in 6th ed, so from codex release to 6th ed, he was a beast, then 6th ed destroyed his potential, 7th ed he was no better, and no new codex in 7th ed returned him to beast status Link to comment Share on other sites More sharing options...
Orblivion Posted December 18, 2014 Share Posted December 18, 2014 I always played Dante at I1 thanks to his unwieldy axe in the previous version. Maybe I was doing it wrong? You were doing it right for 6th and 7th edition, but the codex came out during 5th edition when axes weren't unwieldy and he was able to actually utilize his high initiative. Link to comment Share on other sites More sharing options...
Duke Danse Macabre Posted December 18, 2014 Share Posted December 18, 2014 Either way you paint it you have to remember that dante is our best character in the book, Mephiston is still good but not the level He was before. So Dante the Way he is, he is cheaper than the SM option, gaves great buffs to the force he is in, very capable in combat, only high toughness will be a pain and you have to remember, he does not take a HQ choice so you are still free to take other griblies. :D Link to comment Share on other sites More sharing options...
Blindhamster Posted December 18, 2014 Share Posted December 18, 2014 S7 on the charge should mean even high toughness enemies aren't too bad... he'd wound touchness 5 on 2s, 6 on 3s and 7 on 4s. thats pretty good, especially when he has lots of attacks. Link to comment Share on other sites More sharing options...
Duke Danse Macabre Posted December 18, 2014 Share Posted December 18, 2014 Toughness 8 beasties are my concern. I hate Eldar... Link to comment Share on other sites More sharing options...
Raktra Posted December 18, 2014 Share Posted December 18, 2014 God bless us getting Grav Guns now. I goddamn hate Wraith-nouns. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.