maverike_prime Posted December 23, 2014 Share Posted December 23, 2014 So I'm expanding my Chaos Army and as a bit of a challenge, I decided to add a Dark Mechanicus detachment to the army. The first unit I've started work on are these fellows: http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/38faae52-6cf5-422a-ae22-7188328f7b7c_zps8605b083.jpg The idea is that they are Combat Constructs, heavy combat machines akin to baby dreadnoughts. The Dark Mech takes prisoners, cuts their brains apart, wire them into a Servo-matrix that consults the brain for creativity and then applies what the program decides is good to the battle field. This gives the constructs greater adaptability in the field then a pure machine spirit controlled unit. As you can see they are built based on the Centurion models. I got the initial idea from Dave Taylor's Mechanicum army he posted on his blog a while back. I took the idea and am working on making it more dark and evil looking. Not that it's hard to make soulless suits of war machine look evil, but still. So far I have those two you see above, and have started on a third: http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/76f51245-2421-4a59-8d97-6c19a3bce15b_zps7020e06c.jpg Obviously none of these are 'done' yet, but I think they get the idea across. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/9b90e61d-c9bd-415d-b56c-4ceb47f83110_zpsaba12bd3.jpg instead of using the Centurion weapons on the arms, well at lest the right arms, I used the Pre-heresy style heavy weapons. For the Plasma Cannon I used Green Stuff Industries Tentacle maker for the tubes. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/e2247c84-7577-48a9-80a6-b45fff60590a_zps4d420458.jpg For the construct with the assault cannon I needed to build an ammo feed for the weapon. I'm going to build the ammo hopper the belt will attach to and then mount it on the back of the construct. Well, that's it for today. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/ Share on other sites More sharing options...
HighGothic Posted December 23, 2014 Share Posted December 23, 2014 Awesome models! I love the dark mechanicum. Will be watching this closely. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-3898347 Share on other sites More sharing options...
miteyheroes Posted December 23, 2014 Share Posted December 23, 2014 Very nice! I assume that they are Obliterators? Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-3898454 Share on other sites More sharing options...
Chaeron Posted December 23, 2014 Share Posted December 23, 2014 Ultra-cool - cannot wait to see this progress. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-3898463 Share on other sites More sharing options...
Atia Posted December 23, 2014 Share Posted December 23, 2014 Nice start, can't wait to see the bad robots finished :P Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-3898562 Share on other sites More sharing options...
Aqui Posted December 23, 2014 Share Posted December 23, 2014 The Centurions do lend themselves well to both Mechanicum armies Very good start! Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-3899098 Share on other sites More sharing options...
maverike_prime Posted February 10, 2015 Author Share Posted February 10, 2015 Have gotten some more work on the unit of Combat Constructs. I'm leaving the leg armor off until I can get a chance to paint them. And I'll be adding a few more in the coming days (already bought the Centurions to do so). also looking at the idea of converting up some more to use as mutilators. I was reading planetfall and noticed that units that deep strike can assault on the turn they deep strike in those missions. So... 3 units of Mutilators backed by 3 units of warp talons.... meat grinder any body? Anyway: Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-3946696 Share on other sites More sharing options...
deathspectersgt7 Posted February 10, 2015 Share Posted February 10, 2015 Very Cool. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-3946760 Share on other sites More sharing options...
HighGothic Posted February 10, 2015 Share Posted February 10, 2015 The thread returns! Very nice robots Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-3946835 Share on other sites More sharing options...
maverike_prime Posted July 27, 2015 Author Share Posted July 27, 2015 So I return to my Chaos Forces one more and to that end I am expanding the Dark Mechanicus section of my army. There was an image of conversion that someone did based on a Chimera that would count as a Tau Hammer Head. I found it via pinterest and the pin just had a link to a DakkaDakka thread where someone just posted it as a suggestion in response to something else. So I don't know built the original model. I have been informed that the original model was created by an artist who goes by Waner. You can see his CoolMiniOrNot posting here. Here is the image in question: So, I've decided to take the idea and run with it but rather then use it as a Hammerhead, it will be a Predator in my army. So, here is my take on an excellent idea:http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/image-01thumb_zpsp24oywux.jpg Knowing that the model is going to be on a flight stand of some form I installed additional bracing inside the hull to help the model support itself better. I used 1/4" styrene sections for this. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/image-02thumb_zps7yf2binv.jpg Using sheets of styrene I covered the holes where the lasguns would go, and then built new sides for the main hull of the vehicle. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/image-03thumb_zpslyoqe7kg.jpg I followed the idea of the original model with the engine mounts and the side details, though I used different bits and instead of stacking up several sections of styrene, I used a 25mm base for the mounting of the engine mount. I loved the way the original model made use of the cyberized Cultist body from Dark Vengeance and I wanted to follow the same idea. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/image-09thumb_zps6indbmkn.jpg Using power cables from Dragon Forge designs I connected the little guy to the vehicle itself. I'm probably going to add more cables going from the body to the vehicle. Probably some smaller cables from the connections in his back to the main hull. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/image-04thumb_zpscousbfkg.jpg Since it is going to count as a predator with full Lascannon array, I needed to added additional weapons. Initially I simply built a side sponson and mounting plate for the multilaser piece from the Cimera kit. Ultimately I've decided against using this for this particular project. Since this is intended to be a Dark Mechanicus vehicle I figure it's not going to be armed with a Lascannon, it's going to be armed with a Trans-phasic Tachyon Particle Projection Cannon! And the multi-laser bit just doesn't look the part, so I went back to the drawing board to come up with something more fitting. So after most of a day cutting, and fitting and trying and adding on and cutting some more I came up with something that I thought was a winner to represent the Trans-phasic Tachyon Particle Projection Cannon http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/image-11thumb_zpssfewxb2v.jpg Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4129064 Share on other sites More sharing options...
Lanky27 Posted July 27, 2015 Share Posted July 27, 2015 Awesome looking conversions and models mate! will definitely be keeping tabs on this page for inspiration Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4129189 Share on other sites More sharing options...
maverike_prime Posted August 9, 2015 Author Share Posted August 9, 2015 So I have made some progress on the Hover tank. This is effectively my prototype of the concept so it is taking me a while to complete things about the model. One of the biggest things I'm still working out is how to make the turret. So, here is where I'm sitting presently:http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/17dabe40-2792-4dba-874c-81684f3435f4_zpsn8ngk3tm.jpg\ As you can see I went with a pair of Storm Talon engines rather then converting the Whirlwind launchers. The Storm Talon engines just struck me as looking better and for less effort. This only modification I had to make to the Storm Talon engines was to bore out a 1/2" hole in place of the normal mount for the engine.http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/71c129bd-1b26-4b93-b20d-592c4735bbf3_zpstk8z3ty7.jpg The Turret is a scratch built based on paper-hammer plans for a 2nd Edition Predator Turret. I'm not totally sold on it. I want to mount the Ad-Mech cannon from the top of this image:http://www.games-workshop.com/resources/catalog/product/920x950/99120116004_AdMecOnagerDunecrawler05.jpg That will count as the Twin-linked Lascannon on the finished model. Like I said, I'm not sure how I'm going to go about mounting it. I may mount it vertically, somewhat like how it mounts on the actual Onager model, or I may mount it laterally somewhat like how the 2 lascannons are mounted on the predator turret. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/c3cf9d59-33b7-4808-abfd-c989dfc1a688_zpssctsjpub.jpg The "Havoc launcher" is nothing terrible special, just the missile launcher from the Sentinel kit mounted on a new construct designed to fit in the space left from the Chimera Turret on the top of the hull. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/6c8b81d8-cfae-42b3-acf7-3b02d70253e6_zpswfs0tkiz.jpg Ah the fun of finding ways to hold a model while the glue dries. Such a fun challenge. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4141779 Share on other sites More sharing options...
KRG-23 Posted August 10, 2015 Share Posted August 10, 2015 http://40.media.tumblr.com/6b072c97bbb74a3dd91b68566181abf2/tumblr_mws3fcM8Ne1r6l5jbo1_1280.jpg Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4142647 Share on other sites More sharing options...
maverike_prime Posted October 2, 2015 Author Share Posted October 2, 2015 The cavernous chambers of Magos Bargos were lined with towering machines and constructs each of which had dozens of lights on them that strobed and pulsed to what appeared to be their own unknown rhythms and patterns. To a normal eye, the scene would been a head ache inducing constantly changing brightness, colors and darkness. But to Gaudinzor's enhanced senses, the lights were no brighter then the walls behind them, each object faithfully reconstructed in digital precision with in his own mind. To his eyes, there was no such thing as light and dark any longer but rather location, size, form, texture. There were stories of the greatest swordsman being blind, great masters who took what many saw as a weakness and mastered it, learning to detect movement with sound, direction with scent, and knowledge of injury by taste. Gaudinzor stood as a monument to that concept. His true master, Magos Bargos had removed Gaudinzor's eyes and replaced them with cybernetic connections that were in turn feed data from the cogitator arrays mounted on his back. The Cogitators received data from numerous sensors mounted across his armor. The sensors measured a variety of data ranges including thermal wave lengths, acoustic patterns, and echo location responses among numerous others. All the data was fed to the cogitators which used it construct a digital representation that was fed directly into Gaudinzor's mind. Such an ability was among those that had been granted to him by his true master, the Dark Mechanicum Magos Bargos. Not that it would benefit Gaudinzor's appearance master, Lord Roth'Gar to know that, so for the time it was to was to his benefit to continue playing the dutiful Lieutenant in the service of Roth'Gar. There was no shock for Gaudinzor to see the monstrous centipede form of his Master suddenly scurry out from a compartment in the ceiling of the cavern and move across to another position. A series of mecha-tendriles and manipulator arms unfolded and connected to various ports for a moment. Some of them glowed various colors while others turned and rotated for a moment. As quickly as they had connected and made whatever motion or action, they had disconnected and retracted back into Bargos massive body and just as quickly, he scuttled across the ceiling and onto the wall directly ahead of Gaudinzor. The Magos continued his work, what ever it was Gaudinzor neither knew nor cared. So long as he continued to receive the enhancement the Magos had promised, Gaudinzor obeyed and did not question. Bargos scuttled across the floor and reared up onto his back six most legs. There was nothing human about the Magos appearance; a long segmented body like that of a terran centipede made up the lower two thirds of his body, while a more serpentine form lead into a pair of enlarged shoulders framed by large armor pads. Under the shoulder a large array of various mechanical arms and tools were plainly visible to Gaudinzor. His head, such as it was was an angular construct with a pair of large mechanical mandibles. Positioned in the center of the head was a glass globe that held an augmented human brain. The common theory was that the brain was all that remained of Bargos' original body and thus was the core of the monster. Gaudinzor doubted that to be the truth. "Gaudinzor" the name echoed across the chamber, but not from volume. Rather it echoed from dozens of sources spread through out the chamber. Gaudinzor bowed his head to his master. "My Lord, Roth'gar's invasion of Detrailus proceeds." Gaudinzor reported. "And he remains ignorant of my true objective on the planet?" Bargos inquired, this time the sources of the question seemed to be coming from the right side of the chamber. "Roth'Gar continues to believe that the prize you seek is the manufactorum on the southern continent." Gaudinzor replied. "That is re-affirming, my friend. I find it unlikely that he would be as... enthusiastic in prosecuting this campaign were he to know what I truly sought on that world." Bargos' synthesized voice echoes from above this time. "No my lord. I suspect he would rather upset if he knew of your plans for him as well." Gaudinzor. Bargos' body quivered as an autonomic command was sent through his many limbs. "Indeed. I have need of you for another task now." Bargos spoke, his words this time coming from the front most left section of the cavern. A series of sections slide apart revealing a suspension-tube with a form in it. The tube lowered to ground level and split apart. As the cooled gases dispersed into the room the form stepped forward revealing a mostly human body swathed in a crimson robe. A pair of insect-like mechanical appendages unfolded from behind the form and over it's shoulders. There were various augmetics stunted through out the body giving the form the appearance of a normal Tech Priest from the red planet. "Take my proxiform to Armagosa. You are to ensure its arrival for communication with Armagosa." Bargos spoke, the voice this time being produced from the tech-priest form. "The Red Daughter!? Surely, I can handle any such task as would be asked of HER, my lord" Gaudinzor quietly protested. "Individually, it is confirmed that your own skills with your chosen weapon do indeed exceed hers. But Armagosa commands her own warband and I will have need of their resources for the coming battles." Bargos explained, the voice still being produced from the tech-priest. "As you command, my lord." Gaudinzor replied as he stood to his full height. So I know it's been a while I posted in this thread. I've hit a bit of a stall point on the hover tank. I'm just not sure what to do in the way of a Turret. If anyone has any ideas I'm open to 'em. In the mean time, I had a bit of a mental break through for the model of Magos Bargos. My intention is for this to be a little bit more of a diorama piece then a game piece as it will effectively have 2 models on the base. If I didn't make it clear from that bit of a fluff passage before, the idea is that Bargos is a large mechanicum construct but that he also makes use of a more normal-tech priest appearing proxy body. So when it is not practical for him to physically leave his manufactorum, and the risk of a transmission being intercepted is too great, he activates his 'proxiform' to act as his representative. So while the 'main' figure will be this monstrous creature sized thing, it's also going to have a smaller Tech priest sized figure on the base. For the Tech Priest I decided to go with the Titan Tech priest from Forge World. I like it's smaller form and less standard look. I think this "normal" model will contrast delightfully with the insane mecha-monster looking second part of the model. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Magos%20Bargos/SAM_2545_zps2c4hz9us.jpg I've already got the Tech-priest built and pinned but not glued to the base. I figure it'll be easier to paint with out the tech priest on the base. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Magos%20Bargos/SAM_2549_zpsxu292bpg.jpg So my mental design for the monstrous creature part of this this is roughly inspired by the daemonic-scorpion king from The Mummy Returns: http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Magos%20Bargos/champion-spread_zpskchblttl.jpg This sort of insectile lower body that will be mechanical, and then an even more deformed and 'alien' form on top. So the lower section of the body is going to be built based on parts from the Tomb Spider kit. Probably going to have 2 8-leg sections for the lower portion of the body. But there's one challenge, de-necronizing the parts some. I want it to look like Bargos makes use of captured necron tech, not shop at Necrons 'R' Us. So I tried a couple things. First thing I tried using liquid green stuff to fill in the Necron gliphs on the.... knees? of the legs. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Magos%20Bargos/SAM_2550_zpsi1pfb0eb.jpg Yeah it doesn't work out quit as well as I had thought it did. Trying to sand down the dried green stuff on that joint was somewhat self-defeating. So I tried a different approach: http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Magos%20Bargos/SAM_2554_zpsxgmswnhh.jpg First thing was to shave down the joints so they're flat and then add discs of styrene over the joints to add in some different details. I'm either going to add slivers of hex-rod to the joints, or add smaller details of some form to them. Not totally sure what I'm going to do just yet. The second thing I did was shave off the Necron icon on the top of the... knee? and then flattened the knee itself so I could mount a section of tubing and add some cabling to it. I'm trying to go for a kind of necron-styled advanced Ad-mech sort of vibe with it all. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4185966 Share on other sites More sharing options...
maverike_prime Posted October 4, 2015 Author Share Posted October 4, 2015 Magos Bargos is continuing to take shape. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Magos%20Bargos/SAM_2558-preview_zpsexobnphz.jpg Definitely getting that creepy in-human feeling from the model now! Using the central-torso section of the Spyder I used legs from 2 of the Spyders. I'm going to attach power cables from the legs to the body, but I have to way for my order from Dragon Forge to come in first. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Magos%20Bargos/SAM_2566-preview_zpsgvkzkrif.jpg I used the Torso from the second Spyder kit for the second section of the body. In order to connect the sections I used a segment from the Necron Wraith tails. I wanted to give Bargos the looks of an advanced Fabricator array so I used pretty much all of the under-slung tool parts from the two Spyder kits on the second section of the body to create the look. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Magos%20Bargos/SAM_2578-preview_zps23hhcdti.jpg I've started adding non-necron parts to Bargos to help make it look less like a Necron and more like a Dark Mechanicus construct. I'm working on building a new section to be attached to the back of the first section based on the design of the Land Speeder. Hopefully I'll be able to post pictures of that monday. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4187710 Share on other sites More sharing options...
maverike_prime Posted October 16, 2015 Author Share Posted October 16, 2015 I had previously started work on a secondary chaos Lord/LT for my Chaos forces. I had previously referenced him in that fluff piece I posted about Magos Bargos. Functioning as Lord Roth'Gar's Lieutenant and direct liaison to Dark Magos Bargose, Gaudinzor has subjected himself to numerous experiments by Bargose that have resulted in enhanced combat abilities, deadlier weapons and an increase in his own sadistic tendencies.Functioning as Lord Roth'Gar's Lieutenant and direct liaison to Dark Magos Bargose, Gaudinzor has subjected himself to numerous experiments by Bargose that have resulted in enhanced combat abilities, deadlier weapons and an increase in his own sadistic tendencies. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Lord%20Gaudinzor/01-thumb_zpstpncizfc.jpgHe is armed with a pair of swords that will count as a Spine Shiver blade. The idea is the blade is like Soul Edge from the game Soul Caliber, but it's tied into Gaudinzor's brain. I built the first of the swords by segmenting the blade from a Raptor power sword and then passing a length of cable from Dragon Forge through the segments. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Lord%20Gaudinzor/03-thumb_zpsj4cvgc7n.jpg http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Lord%20Gaudinzor/02-thumb_zps1isrxtuo.jpg That was basically version 1. It's an 'ok' prototype but honestly it doesn't carry the right sort of feel for it. So I went back the drawing board and worked out a bit more of the concept. Ironically I did a fair amount of it by writing that fluff piece about Bargos. I wanted to give Gaudinzor a much more active and fluid motion, I wanted him to be running or jumping. I wanted him to look inhuman with out being mechanized or daemonic. I wanted him to be faceless, I didn't want him to have eyes or anything resembling a face. He wouldn't have a skull helm or a daemonic visage, he would be effectively featureless. And by being faceless, he would look even more predatory, the same way a blind man can see deeper into your soul then a person with working eyes ever could. So, what did all that lead into? Well version 2 obviously.http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Lord%20Gaudinzor/compar-sized_zpsmqtuvrqg.jpg Here I have the prototype next to version 2. Forgive the 'cyber-whiskers'. The head is attached to the body and back pack by a combination of green stuff at the neck and a little tiny dab of glue where the helmet connects to the backpack and little else. I don't want to risk separating the head from the body by flexing the cables into the spaces in the backpack until the glue and green are completely set. So yeah, The head is made from a Tau fire warrior head with the front shaved and filed down to be completely featureless. I then drilled a series of holes and attached the power cable pieces to the sides of the head. These cables are going to feed directly into the back pack which is based on the plasma cannon backpack. I need to add some more components to the back pack to carry the "Advanced Auger and cogitator arrays" sort of mechanisms for the character. Sadly the next few days are basically booked so I doubt I'll be able to get much work time in on him or Bargos till at least Tuesday. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4198141 Share on other sites More sharing options...
maverike_prime Posted October 22, 2015 Author Share Posted October 22, 2015 Gaudinzor is a sadistic individual ever seeking to prove his superiority but he takes it further then most. For him, it's not enough to simply best them in a fight, or kill them in a duel. He wants to utterly destroy them, in every way it possible. He will purposely draw out a fight for the purpose of psychologically breaking his opponent before killing them. Rather then a swift strike to decapitate, or a thousand minor strikes to inflict pain, or even a targeted strike to incapacitate, Gaudinzor will serve feints within feints, toying with his opponents, drawing the battle out for hours even days only landing telling blows as examples of how futile his opponents attacks and defenses truly are. Stroke by stroke, Gaudinzor will tear down his opponents until there is nothing left and they beg him for death. And then, only when there is nothing of the proud warrior left, will he kill them. "You will know pain, you will know fear, you will know despair. And only then will I allow you to die." http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Lord%20Gaudinzor/a92f4b4f-cc1a-41c7-8e98-c968aa2d3e35_zpsuqjsxp85.jpg I think I'm as done as I can be on this model. The Aspiring Champion body base helped to give the model a much more defined sense of speed that was lacking in the earlier model. The sanded down tau head really helps to sell the model as being 'faceless', which coupled with the fluff behind the character I feel makes him border-line terrifying. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Chaos%20Lords/Lord%20Gaudinzor/22ab685e-6ae7-488b-8f22-7e5b220d6154_zpsqdo1lrpq.jpg The swords a completely different approach from my first effort. Before I segmented the sword, then drilled out a hole in the segments, and then passed a length of power cable from Dragon Forge through the segments. It works but the pewter cables is not a terribly durable material. It works for display but not for game. So with this model I went a completely different way. I still segmented the swords and drilled out a hole in the segments. But this time I had to do some green stuff work. For that I turned to Green Stuff Industries Tentacle maker and went to work putting out about 12" worth of power-cable looking segments. I left those parts to dry for a couple days. When I came back to them I cut a series of 2mm and 3mm segments from the now dried cables. I then went in with a small drill bit and drilled holes out in each segment of cable to produce a series of tiny ribbed tubes. I mounted a length of fairly heavy duty wire (You know relative to models) in the hilt of the swords. I then worked my way up the length of the sword, sliding a length of tubing on, gluing it down with a tiny dab of super glue, followed by a sword segment, a dab of super glue, followed by a length of tubing... and so on and so forth. Once the swords were built and I felt confident that the glue was dried, I was able to bend the wire into the waving whip like motions you see in the model now. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4203363 Share on other sites More sharing options...
SalvationOfReason Posted October 22, 2015 Share Posted October 22, 2015 Damn. That looks amazingly dynamic. Great job! And thank you for the step by step, always good to see an artists process ^^ Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4203413 Share on other sites More sharing options...
Shinespider Posted October 22, 2015 Share Posted October 22, 2015 That's some amazing work there. Looks like a hybrid between an Astartes and an Arco-Flagellant. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4203416 Share on other sites More sharing options...
ElDuderino Posted October 22, 2015 Share Posted October 22, 2015 Amazing, the head reminds me of some of greyall's drawings. What are you doing with the helmet, paint-wise? Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4203850 Share on other sites More sharing options...
Dosjetka Posted October 22, 2015 Share Posted October 22, 2015 Fantastic work. That face mask is truly terrifying :tu: Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4204294 Share on other sites More sharing options...
Firepower Posted October 22, 2015 Share Posted October 22, 2015 Yup, awesomeness achieved. I have no idea why, but the arms/shoulders seem huge, but they obviously aren't. Optical illusion maybe... Anyway, yeah, awesome. :) Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4204329 Share on other sites More sharing options...
maverike_prime Posted October 23, 2015 Author Share Posted October 23, 2015 Yup, awesomeness achieved. I have no idea why, but the arms/shoulders seem huge, but they obviously aren't. Optical illusion maybe... Anyway, yeah, awesome. sweet! It's not just me. Yeah they do look proportionately larger, but I think it's mostly because they're angled forward relative to the body. Amazing, the head reminds me of some of greyall's drawings. What are you doing with the helmet, paint-wise? I'm not firmly set on this option, but if I had to make the choice today, since Gaudinzor is intended to appear to be RothGar's chief lieutenant and Roth'Gar is a former Novamarine, I'd paint Gaudinzor in a darker variant of the Novamarine scheme. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4204429 Share on other sites More sharing options...
maverike_prime Posted January 27, 2016 Author Share Posted January 27, 2016 So turns out having a 5 day week end gives you plenty of time to work on various projects. So I've gotten a fair amount of work done on the Dark Adeptus hover tank. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/d0fd4332-c498-45d7-82cb-111259f89ee3_zpsqsuncfoc.jpg As you can see I've gotten a sizable amount of work done on the tank since the last time I posted about it. I've added the second engine and constructed both of the forward prows complete with the hover-discs. I made a series of large size ribbed tubes, using the Green Stuff Industries Tentacle maker, and fitted them to the tub openings I had built into the upper section of the hull. I took another length of that ribbed tubing and sliced it in half length wise then cut off the ends to get a series of ribbed sections that you see on top of the right side prow. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/6702ee22-8b38-4237-b886-9964372b6b74_zpsrte53wg2.jpg http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/b03c4c5f-3dac-44b6-8197-f822b7d6ac76_zpstxpc1e5g.jpg I replaced the Lascannons from a predator Turret with the cannon barrel from a Adeptus Mechanicus Onager Dunecrawler. I was concerned that the havoc launcher location might interfere with the barrel so I glued the joint in a slightly raised position. I've still got some work to do on the turret. I want to build a Dark Mechanicum super visor to place in the command pit of the turret. I also want to build up the back end a bit and have more connections to the barrel. Not totally sure what to add just yet but I have a couple ideas to look at. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/b9937e04-dfb4-4e3c-97aa-41c8c2c5ef85_zpss2ogqrum.jpg The Dark Mechanicum Icon on the front of the tank was an interesting challenge. In the original version of the model by Waner, he used an Iron Hands icon from the Forge World Etched Brass cut in half. But my tank is going to be serving the Dark Mechanicum. Because of that, I wanted this icon:http://vignette1.wikia.nocookie.net/warhammer40k/images/5/57/Dark_Mechanicus_Icon.jpg Not this one:http://vignette4.wikia.nocookie.net/warhammer40k/images/0/07/Adeptus_mecanics.jpg So I needed to work my way up to it. The first thing I did was to trace the etched brass onto a sheet of styrene. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/7d7572fe-72b4-47ec-bd6d-6589b5dfba9e_zpshw7ucc2w.jpg I then went to work cutting out the jagged arrow pattern intending to glue the cut down brass icon to. Overall, moderate success I'd say. http://i14.photobucket.com/albums/a316/maverike_prime/Warhammer/Chaos%20Space%20Marines/Dark%20Adeptus/Dark%20Adeptus%20Mechanicus%20Tau-Adeptus-Panzer%20347/b9937e04-dfb4-4e3c-97aa-41c8c2c5ef85_zpss2ogqrum.jpg I want to find a better way to make the icons and I'm exploring different options. As I develop more information on that front I'll post. Link to comment https://bolterandchainsword.com/topic/300886-dark-mechanicus-combat-constructs/#findComment-4285658 Share on other sites More sharing options...
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