exinfris001 Posted December 23, 2014 Share Posted December 23, 2014 So I'm working on a Slaanesh warband and need some opinions. As an early Christmas gift my wife got me a Spartan assault tank (God I love my wife), and I was contemplating whether to create a 10 man termi unit for it, or a 25 man close combat unit. The termi's would be geared with combi weapons and power weapons with a chain or powerfist added in, and the CC unit would have all ccw's with the champion having a powerfist and lightning claw combo. My question is which would be better suited for the Spartan, and what other wargear should be added. Obviously this build would be for 2000 pts and above. Opinions please. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/ Share on other sites More sharing options...
Aspiringchaoschampion Posted December 23, 2014 Share Posted December 23, 2014 10 lc slaanesh termies with 2 heavy flamers joined by a lc pf slaanesh terminator lord Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898672 Share on other sites More sharing options...
exinfris001 Posted December 23, 2014 Author Share Posted December 23, 2014 Kinda what I was thinking. Plus since I'm using converted Raptors for my Noise marines it will save me some $. I already have 10 termi's ready to build. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898694 Share on other sites More sharing options...
exinfris001 Posted December 23, 2014 Author Share Posted December 23, 2014 Another question I have. Is it better to have 6 Noise marines with one Blastmaster in a unit, or 10 with 2 Blastmasters. Under the current meta, I keep seeing smaller units, but more of them. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898698 Share on other sites More sharing options...
Dam13n Posted December 23, 2014 Share Posted December 23, 2014 You're essentially describing a Deathstar type unit. Given that role, I would be inclined to say the Terminators rather than a Power Armoured unit. Though if it's taking the role of a Deathstar, it should be supported by 1 (or more) HQ(s) to make sure it hits as hard as possible. Something like: - Chaos Lord of Slaanesh in Terminator Armour with either Fist / Claw or Brand / Claw - Chaos Sorcerer (unmarked) in Terminator Armour with ML3, Force Axe and Spell Familiar (takes Telepathy or Biomancy) - 10 Slaanesh Terminators with 2 Heavy Flamers and an Icon of Excess (the other weapons come down to personal taste, I'd go with 8 Combi-bolters, 6 Power Lances, 2 Power Mauls and 2 Chainfists) You'll want the Heavy Flamers to thin hordes before you charge, the Sorcerer to buff the unit (or nerf enemy units). You'll also want something to deal with enemy Walkers (the Chainfists), while Power Lances are great for a unit that will almost certainly be charging an enemy unit (and probably killing it in 1 round of combat). The Icon is also a must as, even though it's pricey, it will grant FNP to the entire unit (including the attached Characters), which will be extremely useful in keeping what is an expensive unit alive. Now if I had points left over, I'd start upgrading some of the Combi-bolters to Combi-plasmas, which will further diversify the effectiveness of the unit. While I usually would say "one role for one unit", when talking about a unit that will take up so much of your army, it needs to be able to take on anything, otherwise it'll get tarpitted by something and effectively nullified for the rest of the game. Even at 2000pts, this unit will clock in at around the 900-1000pt mark (including the Spartan), so there will be a great many eggs in one basket. But assuming it hits where it should, it could delete an enemy unit per turn, every turn from the 2nd turn (I doubt anyone would be foolish enough to put themselves in a position where this unit will get to assault on turn 1, even if you're going second). You will need to actively avoid units like Meganobz and Assault Terminators (unless you get Invisibility off the Telepathy Discipline) as they'll cause too much damage to you. As once a Deathstar begins to get weakened, it can fall apart quickly. - - - - - 2 units of 5 Noise Marines is 10pts more than 1 unit of 10 (due to the extra Champion) but allows you to target more enemy units per turn with those Blastmasters. So I prefer the smaller units. They also allow you to sit on 2 objectives (instead of just one). In other words, they gain Tactical Flexibility, albeit at the cost of them being (potentially) an easier kill point. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898699 Share on other sites More sharing options...
Aspiringchaoschampion Posted December 23, 2014 Share Posted December 23, 2014 Kinda what I was thinking. Plus since I'm using converted Raptors for my Noise marines it will save me some $. I already have 10 termi's ready to build. Im using standard marheens with converted psilencers/heavy bolters as blast masters Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898700 Share on other sites More sharing options...
Forté Posted December 23, 2014 Share Posted December 23, 2014 Why not an 18 man CCW armed Noise Marine unit with Doom Siren Champion and a HQ with them? What may help though is giving an idea of the points value games you're looking at and if there's units you're thinking of using with it. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898703 Share on other sites More sharing options...
Teetengee Posted December 23, 2014 Share Posted December 23, 2014 You may also consider belakor for the guaranteed invisibility. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898706 Share on other sites More sharing options...
Caustic63 Posted December 23, 2014 Share Posted December 23, 2014 20 Daemonettes with a Herald of Slaanesh, Locus of Beguilement, two Ethereal Blades. Give the Spartan a Dirge Caster (and if you are ambitious, give it the Screams of Lugganath Legacy of Ruin) This unit hits just about anything pretty hard. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898728 Share on other sites More sharing options...
exinfris001 Posted December 23, 2014 Author Share Posted December 23, 2014 Wow, thanks for all the feedback. Currently, I'm trying to plan a warband between 1000 and 1999 pts, as this is our usual game standards. But on occasion we do 2000 up to 2500 pts. So far everything is still in the planning stage. I still need to pick up a few more boxes of Raptors, and need to order afew things from Spellcrow and Kromlech. Also need afew boxes of Daemonettes for possible summoning, and for conversion parts. I converted some Blastmasters using Multimeltas, found a tutorial online. But I think I'm going to use Spellcrows Sonic Weapons from their Pleasure Legion line. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898809 Share on other sites More sharing options...
exinfris001 Posted December 23, 2014 Author Share Posted December 23, 2014 For normal gaming I was considering 2-3 Noise Marine squads with Rhinos, a lord with MOS possibly on a bike or steed, an unmarked Sorceror, and some Nurgle marked Oblits as a base for the army. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898853 Share on other sites More sharing options...
Verbal Underbelly Posted December 23, 2014 Share Posted December 23, 2014 20 Daemonettes with a Herald of Slaanesh, Locus of Beguilement, two Ethereal Blades. Are daemons allowed to transported? Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898890 Share on other sites More sharing options...
exinfris001 Posted December 23, 2014 Author Share Posted December 23, 2014 Good question. Daemons and CSM are battle brothers, and I believe battle brothers can use each others transports. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3898897 Share on other sites More sharing options...
exinfris001 Posted December 23, 2014 Author Share Posted December 23, 2014 Dam13n... Why the power lances? They are AP3 on first round of combat but AP4 after that, granted they increase Init by 1, but termi's with MOS strike at I5 anyway. Have I missed something about Power Lances? Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3899038 Share on other sites More sharing options...
Dallas Drake Posted December 23, 2014 Share Posted December 23, 2014 The main issue with a large (15-20) unit of melee NMs is that they're not really points effective, are slow, and can be tied up by a Dreadnought or minced by a Furioso. Plus the temptation then is deathstar, you then want a beatstick IC & invisibility then before you know it your whole list is based around one big 700 point blob that isn't that good anyway. I'd just run 5-7 man squads of NMs in Rhinos with a Champ w/Power Sword and Doom Siren. Keeps the cost down, Doom Siren does the majority of damage (plus you can't charge anyway after disembarking), then Champ hopefully uses I5 & AP3 to win his challenges. MSU means you can capture objectives and add in a few Maulers, Helbrute, Spaw, etc... give your enemy a lot to deal with. Dallas Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3899057 Share on other sites More sharing options...
Dam13n Posted December 23, 2014 Share Posted December 23, 2014 They are S5 AP3 (+1S, not +1I) on the turn they charge, and if you're using them right there won't be a 2nd round in that combat. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3899069 Share on other sites More sharing options...
Strazhakov Posted December 25, 2014 Share Posted December 25, 2014 I'm a big fan of Melee Noise Marines. They are fearless, they have FnP with the Icon, and with I5, VotLW and a LC+Doom Siren Champion they wreck MEQ units so hard that it isn't funny anymore. I usually field them in Dirge Caster Rhinos to take and hold objectives. In my experience they are our best Close Combat unit. Especially if you often fight loyalists. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3900500 Share on other sites More sharing options...
Anon40k40k Posted December 27, 2014 Share Posted December 27, 2014 If you're set on Slaanesh, the best options to fill that Spartan, IMO 1) Daemonettes - hit really hard, main drawback is fragility, which the spartan solves 2) Slaanesh marked CSM with the banner - good in assault, tough, packs some melta to hopefully eliminate any dreads or MC that might tie you up 3) Noise Marines with the banner - really tied with #2. Fearless is a big help. Sirens are nasty. Make sure you put a fist on that champ 4) Termies - weakest option by far. So expensive, 2+/5++ isn't great for what they cost Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3902027 Share on other sites More sharing options...
Aspiringchaoschampion Posted December 27, 2014 Share Posted December 27, 2014 If you're set on Slaanesh, the best options to fill that Spartan, IMO 1) Daemonettes - hit really hard, main drawback is fragility, which the spartan solves 2) Slaanesh marked CSM with the banner - good in assault, tough, packs some melta to hopefully eliminate any dreads or MC that might tie you up 3) Noise Marines with the banner - really tied with #2. Fearless is a big help. Sirens are nasty. Make sure you put a fist on that champ 4) Termies - weakest option by far. So expensive, 2+/5++ isn't great for what they cost Idk i find slaanesh termies do ok Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3902096 Share on other sites More sharing options...
King Jackal Posted December 28, 2014 Share Posted December 28, 2014 I'd go a nice mix of Lightning Claws and Power Lance Terminators with either or both a combat monster Slaanesh Lord and/or Biomancy/Telepathy unmarked Sorcerer Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3902244 Share on other sites More sharing options...
exinfris001 Posted December 30, 2014 Author Share Posted December 30, 2014 Sorry haven't posted in a while, holidays. Have taken everyone's advice. Have built /converted up 10 Slaanesh termi's, and am working on the Noise marine squads, both regular squads, and a dedicated CC squad. I will post pics here when done with the Noise Marines. Still need to pick up some Daemonettes though. Link to comment https://bolterandchainsword.com/topic/300905-slaanesh-cc-unit-opinions-please/#findComment-3904450 Share on other sites More sharing options...
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