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Fluffwise, of the "big four" divergent chapters (SW, DA, BA, GK) Blood Angels are the most codex adherent, so it makes sense for us to be similar to C:SM in that regard. We lose access to MotF, Ironclad Dreads, Thunderfire Cannon, Hunter/Stalker, and Storm Talon, and gain Sanguinary Priests, Baal Predators, Sanguinary Guard, Furioso Dreadnoughts, and Death Company (If I've missed anything, someone toss it out). We also got a unique psychic discipline, and the option for Fast on most of our vehicles (which I love as it's now an OPTION as opposed being forced to pay for it regardless of whether we actually want it). More than anything else, this reminds me of our old 3rd edition book (where all the variants were supplements to C:SM), and I like it. It's going to require a massive mental adjustment for me as for the bulk of the last 4 years I've been playing jump-heavy lists, but BA now play more like a C:SM army with a close-assault focus, as Raven Guard have become the "Jump Pack Marines". TL;DR, I don't think we got the shaft. Even if we did, it's NOTHING like the past few years where we've been playing second fiddle to SW. I got sick of playing against a friend's Wolves when it was obvious that he had more special rules on his guys, and paid fewer points for the privilege. Heck, that even happened with regular SM. I don't want to be Marines +1, at present I'm frankly delighted to no longer be Marines -1.

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Just wondering, is the only reason people say Space Wolves are better than Blood Angels because of Thunderwolves?

 

Cause I'm thinking I5 and Furious Charge will still beat Counter Attack on the regular Assault stuff. Not to mention potential FnP from Priests and also DC who have Rage on top of that.

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My first reaction to the Codex was "mehhhh". Then I gave it a proper read and I totally believe that, minus one or two things, it's a perfect Codex. Glorious, glorious balance and theme. Also Sanguinary discipline is the best thing since sliced xenos.
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Just wondering, is the only reason people say Space Wolves are better than Blood Angels because of Thunderwolves?

Cause I'm thinking I5 and Furious Charge will still beat Counter Attack on the regular Assault stuff. Not to mention potential FnP from Priests and also DC who have Rage on top of that.

I have no idea why people place SW over vanilla marines. I don't think SW can go head to head with strong C:SM lists and they honestly struggle in a competetive environment due to lack of proper anti av outside of flyers.

 

our codex is fine considering the current design. Best 7th ed codex so far.

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Just wondering, is the only reason people say Space Wolves are better than Blood Angels because of Thunderwolves?

Cause I'm thinking I5 and Furious Charge will still beat Counter Attack on the regular Assault stuff. Not to mention potential FnP from Priests and also DC who have Rage on top of that.

I have no idea why people place SW over vanilla marines. I don't think SW can go head to head with strong C:SM lists and they honestly struggle in a competetive environment due to lack of proper anti av outside of flyers.

 

our codex is fine considering the current design. Best 7th ed codex so far.

 

 

That will show. Too early. I, for my part, am having trouble to make a competitive list. However, I lack BA experience, make of it what you wish ;)

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Just wondering, is the only reason people say Space Wolves are better than Blood Angels because of Thunderwolves?

Cause I'm thinking I5 and Furious Charge will still beat Counter Attack on the regular Assault stuff. Not to mention potential FnP from Priests and also DC who have Rage on top of that.

I have no idea why people place SW over vanilla marines. I don't think SW can go head to head with strong C:SM lists and they honestly struggle in a competetive environment due to lack of proper anti av outside of flyers.

 

our codex is fine considering the current design. Best 7th ed codex so far.

 

From my understanding, most people (on the internet) up play the importance of TWC and Counter Charge.

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Just wondering, is the only reason people say Space Wolves are better than Blood Angels because of Thunderwolves?

Cause I'm thinking I5 and Furious Charge will still beat Counter Attack on the regular Assault stuff. Not to mention potential FnP from Priests and also DC who have Rage on top of that.

I have no idea why people place SW over vanilla marines. I don't think SW can go head to head with strong C:SM lists and they honestly struggle in a competetive environment due to lack of proper anti av outside of flyers.

 

our codex is fine considering the current design. Best 7th ed codex so far.

 

From my understanding, most people (on the internet) up play the importance of TWC and Counter Charge.

 

 

Allies solve everything. It is the current design for the Imperium with the new allied charge.

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It's always seemed that way about Counterattack on my end. Well, at my old GW at least, people thought it was the best possible rule you could have.

 

It is very useful on melee units, because it means they do not need to charge to function well. I definitely rate it higher than Furious Charge because you do not rely on the charge. It is no Serpent Shield however :D

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I have no beef with current SW. My problem with old SW was that they got Counter Attack and boltguns and BP/CCW on their standard marines, plus the option for multiple special weapons in a squad. So they're a unit that's better than a tactical squad for shooting, better than an assault squad in combat or at worst the equivalent (as they get 4 attacks for charging you or 3 attacks if you charge them) and you could buy them a banner allowing them to re-roll 1s for an entire assault phase. And they did all this for CHEAPER than our tactical marines.

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I have no beef with current SW. My problem with old SW was that they got Counter Attack and boltguns and BP/CCW on their standard marines, plus the option for multiple special weapons in a squad. So they're a unit that's better than a tactical squad for shooting, better than an assault squad in combat or at worst the equivalent (as they get 4 attacks for charging you or 3 attacks if you charge them) and you could buy them a banner allowing them to re-roll 1s for an entire assault phase. And they did all this for CHEAPER than our tactical marines.

 

Aye, when GH were actually good. Right now I am hard pressed to call any power armoured troops choice good. They have become a true tax now and contribute nothing that another unit could not do just as well or better.

SM players better had to enjoy their bike troops while they can. With the next SM codex, that will go down the drain if the 7ed trend will continue.

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I have to admit that I have no idea where this idea that the Blood Angels got shafted could possibly have come from. Did things change? Yes. Did we lose some things that some of us were fond of? Absolutely. However, we also got a codex that is chock full of great stuff, whether it's the option to gain +1 I on the charge, army-wide Furious Charge without the need to spam expensive and victory-point-surrendering ICs, the ability to increase the WS of select units (a very rare ability), and plenty of other stuff. We have a great codex. It's not our old codex. It's a new codex. Things change.

 

Get over it.

 

Enjoy what we've got. I had a great game against Eldar. I took my opponent's army apart one unit at a time - it was glorious. The new codex works. It is what it is. Learn to love it, or go play Space Wolves or something.

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Soo, people want the codex to read "codex Space marines + Death Company, sanguinary priests, fast predators, furioso librarian and Baal predators"???? Is that what it takes for you to be happy with the book?

I love the new book, its odex adherent, but still has some flavour that makes it unique... And you cant count out the HQ section of the codex, thats cutting out 1/5 of the army selection...

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Ok, the stormraven was originally blood Angels only, it was said so in the fluff, and then the grey Knights got it. Most didn,t mind the grey Knights getting the flying box, but the blood Angels did not get any other flyer in return. Dark Angels are the only loyal marines who do not have the stormraven. That being said, I personally only feel that the blood Angels only got hipped off in the flyer department and affordable and reasonable anti air department. On top of that, I also feel that command squads and lemartes should not take up a slot. Lemartes should be nothing more than a death company upgrade, since he can only be fielded in a unit of them anyways. Maureen he's expensive but he should no take up a slot, and the command squad should be the same, not taking up a slot, but only allowed a unit for each captain, librarian or chaplain taken.

 

Other than that, the code is pretty strong, I just feel that we also should have been given either the stalker, or had our Baal be given an upgrade for shooting at air targets. It's nice still have access to fast vehicles. Furious charge is also really awesome. Sure another extra rule might have been nice, maybe counter charge as well, but overall no other army really has access to furious charge, and well that little plus will still keep Khorne armies using the blood angel codex once again.

 

So to sum it up, all we really need is an affordable and reasonable air defense or counter unit, maybe in the form of a cheap air unit to escort our storm Ravens in when we make our aerial assaults on planets to drop off our troops in fast deployments.

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What's with the SW hate around here biggrin.png

Personally for me it's the fans (that I've met), and the way they seem to constantly get a "BUT IT'S OKAY BECAUSE REASONS" explanation for everything and no-one complains.

True dat. My first game of 40k was against wolves with my blood angels he would repeatingly cheat. For example he said because I had a power axe it was initiative one and furios charge just added an extra attack. It was weird but he was using 6th edition rules in 5th edition. Also no leadership testing for counterattack and all of his grey hunters had LD 10. Oh and according to him thunder wolves were a six man unit that could be made troops from a wolf lord or something. Still won though! :)

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Aside from when I first played them (I was... 14?) I've not had cheating issues, it's mostly lore related stuff that's bugged me. And nowadays their rules, but eh, I also have Eldar, I'm not exactly allowed to complain on that department.

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That will show. Too early. I, for my part, am having trouble to make a competitive list. However, I lack BA experience, make of it what you wish msn-wink.gif

I think BA is the best 7th ed codex from a stand alone viewpoint while SW seem better as allies.

What's with the SW hate around here biggrin.png

Dude, do you even need to ask?

http://i.imgur.com/BqKo71R.jpg?1

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Secondly, it sure looks like BA have been shorted on number of units available and uniqueness of their army, on top of no new units or flyers like SWs and DAs while the Codex guys get our Stormraven. Blood Angels unique and exclusive units include (I am not counting HQ or hero/leader type models) Death Company, Sanguinary Guard, Death Company Dread & Furioso (although others get ironclad and venerable instead) and the Baal Predator for a total of FIVE if you count the Dreadnoughts. Now, remember that the BAs are praised for their adherence to the Codex Astartes and the speed of which they adopted the doctrines. So if we compare the unique units to the Vanilla marine codex what happens? Standard Codex marines get the following unique units which BAs do not; Honor Guard, Thunderfire Cannons, Centurion Squads of both types, Stormtalon gunships, landspeeder storm, Ironclad dreadnought, Stalker and Hunter tanks, Legion of the Damned, and Crusader Squads, for a total of 10-11 not counting the many hero/leaders. So what is the deal? Also, every unit in the BA codex takes up a separate slot, while Vanilla still get units all over that do not take up slots like Honor guard, Command squads, Techmarines, and bonus leaders like Chronus and Telion.

 

Actually, sanguinary guard are just honor guard with wings with the added bonus of not needing to take a master. Legion of the Damned are available to everyone thanks to their "codex". Only BTs can use crusader squads, so I dont know why you're complaining over that. Iron clads and furiosos are practically the same. Centurions are slow, so they dont fit the theme or playstyle of BAs. Stalkers/hunters are always complained about by SM players for not doing enough damage, so why complain over not getting a mediocre unit? So that leaves thunderfires, speeder storms, and storm talons. Except anyone can take talons thanks to the data slate formation that lets you bring 2 talons and a raven with more special rules at no extra cost.

 

So, you didn't get three units from the SM codex, boo hoo?

 

Meanwhile you guys have access to A LOT of formations that add rules that synergize well with with other BA rules. You also have access to cheap and useful relics, and your warlord traits are also great. I agree that command squads and other units being moved to elite is annoying, but the standard FOC is becoming less important in an edition that lets you bring formations outside the FOC, you can bring multiple detachments of the same army, and you are allowed to go unbound with hardly any negatives.

 

The BA codex is solid.

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That will show. Too early. I, for my part, am having trouble to make a competitive list. However, I lack BA experience, make of it what you wish ;)

 

 

I think BA is the best 7th ed codex from a stand alone viewpoint while SW seem better as allies. 

 

 

 

What's with the SW hate around here :D

 

 

Dude, do you even need to ask?

 

http://i.imgur.com/BqKo71R.jpg?1

I'm not always up to date with pop culture and my wife just explained that one to me, lol.

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