Kilofix Posted December 24, 2014 Share Posted December 24, 2014 Going to be playing a 4 player FFA game with Objectives and each player fielding 1 single Troop Squad, with no point limit (within reason to be determined by the host). I have models from Stormclaw and thought Grey Hunters might be ideal for the above game. But I've never played such a game and I've never seriously played Space Wolves. Can folks help me figure out the ideal config for that GH Squad? I'm thinking Drop Pod and extra CC are a given since there's no point limit. Also the extra Plasma Pistol, Banner and Melta Bombs. That said should I do a Termi Wolf Guard lead and 1 Special Weapon or a PA Wolf Guard lead and 2 Special Weapons? Should I give him a Storm Shield? What Special Weapons should I get - Plasma and Flamer? For the other GH with Power Weapon should I get a Power Fist or a Power Axe for more attacks? Or should I just scrap the above and go 15 Blood Claws? Actually maybe not cause I won't have enough models for such. Thanks for the opinions. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/ Share on other sites More sharing options...
Donkalleone Posted December 24, 2014 Share Posted December 24, 2014 With no point limit the main Question is to pod or not to Pod. No Pod: 7 Bolter, 2 Plasmaguns, 7 Pistols, 1 PlPistol, 1 Maul/Sword (+2/AP3 at Iniative) or PF and a TDAWG with Shield and CPlasma or Frostaxe. 10 CCW and Banner. With Pod: Make the TDA to WGPA but with same loadout. GreyKnights for Example have TDA as Troopchoice so u want many AP2 PLasma hits as Possible. I would only go BloodClaws if u can argue Lukas as an Upgrade with them. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899939 Share on other sites More sharing options...
Karack Blackstone Posted December 24, 2014 Share Posted December 24, 2014 Going to be playing a 4 player FFA game with Objectives and each player fielding 1 single Troop Squad, with no point limit (within reason to be determined by the host). I have models from Stormclaw and thought Grey Hunters might be ideal for the above game. But I've never played such a game and I've never seriously played Space Wolves. Can folks help me figure out the ideal config for that GH Squad? I'm thinking Drop Pod and extra CC are a given since there's no point limit. Also the extra Plasma Pistol, Banner and Melta Bombs. That said should I do a Termi Wolf Guard lead and 1 Special Weapon or a PA Wolf Guard lead and 2 Special Weapons? Should I give him a Storm Shield? What Special Weapons should I get - Plasma and Flamer? For the other GH with Power Weapon should I get a Power Fist or a Power Axe for more attacks? Or should I just scrap the above and go 15 Blood Claws? Actually maybe not cause I won't have enough models for such. Thanks for the opinions. Drop Pods come in turn one; the StormWolf does not, so there's that right there. As far as one Troops squad and no limit on points: WG in PA w/ SS & PF 9 GH's w/ CCW, 2 MG's, PSwd Rhino w/ EA Total: 288 Or, mix and match as the advice comes in; I'm sure if it weren't that my PA WG for such a pack were already modeled and done, things might be different for my forces. That said, it's not that bad, the problem is, without more wounds for a WG of any type, even TDA isn't all that great, and it does grant access to a free SS. So, the above, or, the below: TDA WG w/ SS & WC or PF or CF 8 GH's w/ 2 MG's, Banner, PSwd DP Total: OP says no concern. Take as one will. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899941 Share on other sites More sharing options...
tylerw Posted December 24, 2014 Share Posted December 24, 2014 I'd take 15 BC, upgrade one to TDA/PL, and a stormwolf. Depends, I guess, on how they're doing it (do you just loose for this scenario if you have nothing in play on turn 1?), but you can always have them groundpound while the Wolf comes on turn 2-4, as it seems like it is much more powerful even with 1-2 turns of shooting than a pod/rhino. You can also upgrade to Lukas, which gives you 2 fairly buff characters. The downside is that you're going to be a bit weak vs Grey Knights, but you can take Lukas' plas pistol, a combi-plas on the TDA, and you obviously will be taking some power weapons on the TDA, a BC, and Lukas, so it's not like you're a helpless kitten vs them. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899948 Share on other sites More sharing options...
Donkalleone Posted December 24, 2014 Share Posted December 24, 2014 TDA WG w/ SS & WC or PF or CF 8 GH's w/ 2 MG's, Banner, PSwd DP Total: OP says no concern. Take as one will. Not Legal Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899957 Share on other sites More sharing options...
Frater Cornelius Posted December 24, 2014 Share Posted December 24, 2014 Best is a matter of perspective. What am I trying to do? My favourite is 5 GH, 1 Melta, WGPL with Combi-Melta in Drop Pod. But they again, I rarely use GH anymore. I will probably run 5 BC when I need troops, but COF is my cup of tea. If you are looking for a full loadout. go triple melta. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899968 Share on other sites More sharing options...
captain fabian Posted December 24, 2014 Share Posted December 24, 2014 I dont see the point of not taking every availble option for GH. Armed ith CCW and the banner they have the same number of attacks as BC if not more. Plus they shoot up to 3 special.weapons and a couple of plasma pistols. They also have a terminator leading them. Unless im missing something here...... Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899985 Share on other sites More sharing options...
Frater Cornelius Posted December 24, 2014 Share Posted December 24, 2014 I dont see the point of not taking every availble option for GH. Armed ith CCW and the banner they have the same number of attacks as BC if not more. Plus they shoot up to 3 special.weapons and a couple of plasma pistols. They also have a terminator leading them. Unless im missing something here...... With TDA you can not fit 10 man into a pod anymore. Besides, GH would become too expensive. Each tool for its job. GH are no melee unit, they are for ranged combat. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899993 Share on other sites More sharing options...
Lord Blackwood Posted December 24, 2014 Share Posted December 24, 2014 because grey hunters are really most of the time gonna be your mid ranged objective campers it really depends on whats transporting them and what they need to be effective against. Personally Ive watched grey hunters hold steady to an objective but thats because they were dropped into the backfield behind a tank and used 2 meltas and a combi Melta to burn the large artillery peice that WAS sitting on that objective alive then used its smoking wreckage for cover while rapid firing anything else that got close. As Immersturm says , the right tool for the right job. My favorite method of delivery is by drop pod and I feel dropping in and just getting those free melta shots can be game changing , as well as a good way to draw fire off of everyone else as they do their jobs. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899996 Share on other sites More sharing options...
captain fabian Posted December 24, 2014 Share Posted December 24, 2014 I dont see the point of not taking every availble option for GH. Armed ith CCW and the banner they have the same number of attacks as BC if not more. Plus they shoot up to 3 special.weapons and a couple of plasma pistols. They also have a terminator leading them. Unless im missing something here...... With TDA you can not fit 10 man into a pod anymore. Besides, GH would become too expensive. Each tool for its job. GH are no melee unit, they are for ranged combat. i thought there was no point limit Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3899998 Share on other sites More sharing options...
Frater Cornelius Posted December 24, 2014 Share Posted December 24, 2014 I dont see the point of not taking every availble option for GH. Armed ith CCW and the banner they have the same number of attacks as BC if not more. Plus they shoot up to 3 special.weapons and a couple of plasma pistols. They also have a terminator leading them. Unless im missing something here......With TDA you can not fit 10 man into a pod anymore. Besides, GH would become too expensive. Each tool for its job. GH are no melee unit, they are for ranged combat. i thought there was no point limit My bad, I sort of skipped the original idea. Nevermind me then :D Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3900001 Share on other sites More sharing options...
skeletoro Posted December 24, 2014 Share Posted December 24, 2014 free for all? Ask the organizer if you will auto lose for arriving turn 2+ in a storm wolf. If theyre ignoring that rule I would consider a storm wolf and coming in for late mop up duties after the other 3 players have burned themselves out. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3900011 Share on other sites More sharing options...
Kilofix Posted December 24, 2014 Author Share Posted December 24, 2014 No point limit but yeah if I take a TDA lead, the. I can't fit 10 to a Pod which means 1 less Special Weapon. But I forgot though that Stormwolf is a Dedicated Transport so I'm considering that too now. A concern is indeed Grey Knights TDA so I was thinking more Plasma instead of Melta. I can't otherwise think of any other Troop choice that comes with heavy armor Dedicated Transport that would warrant Melta but I could be forgetting something. Maybe Necrons with their Quantum Shield. Thanks for all the opinions! Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3900013 Share on other sites More sharing options...
Frater Cornelius Posted December 24, 2014 Share Posted December 24, 2014 You do not need to deploy inside the Stormwolf. Deploy GH and have SW arrive on its own to do some dakka. On the other hand, a Stormwolf is better at anti-tank. Most troops are going to be too numerous for it to matter. Expect to see plenty of full platoons. We are talking 50 dudes, 50 conscipts, 5 heavy weapon teams, 3 special weapon teams and a bunch of dedicated transports. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3900015 Share on other sites More sharing options...
d@n Posted December 24, 2014 Share Posted December 24, 2014 10x grey hunters ccw, 2 plasma guns, power fist and A pod. That's pretty solid configuration. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3900074 Share on other sites More sharing options...
Rift Blade Posted December 27, 2014 Share Posted December 27, 2014 Agree with Immersturm. Someones gonna take the platoon. Been there, fought it. What ever you do, get into CC with the platoon ASAP. Engage multiple squads so you always end up in CC from turn to turn. As for the pack, 10 with one upgraded to TDA with all the trimmings & either a Razorback wit Las/plas, TL Las or TL Assault cannons or the Storm Grrr. Deploy the pack seperately from the dedicated transport & good luck. My 2 cents. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3901792 Share on other sites More sharing options...
Donkalleone Posted December 27, 2014 Share Posted December 27, 2014 I think a StormGrr can be Pretty good as Infantery Killer: 6 HBShots and a 3" Hellfrost attack can hit some infantery and is the round it comes on hard to kill. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3901811 Share on other sites More sharing options...
Lucien Eilam Posted December 27, 2014 Share Posted December 27, 2014 He said a single Troops squad, not slot. An Infantry Platoon wouldn't be a single squad. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3901814 Share on other sites More sharing options...
Kilofix Posted December 27, 2014 Author Share Posted December 27, 2014 He said a single Troops squad, not slot. An Infantry Platoon wouldn't be a single squad. Yes, single Troop Squad not FOC slot. I expect that some IG Vets with triple Plasma and possibly a heavy weapon in a Chimera will show up. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3901865 Share on other sites More sharing options...
Frater Cornelius Posted December 27, 2014 Share Posted December 27, 2014 He said a single Troops squad, not slot. An Infantry Platoon wouldn't be a single squad. Yes, single Troop Squad not FOC slot. I expect that some IG Vets with triple Plasma and possibly a heavy weapon in a Chimera will show up. I guess in that case the Stormwolf riding dudes is your best bet. Something like this: 10 GH, 8 CCW, 2 Plasmas, Power Axe, Pack Leader with TDA, Stormshield, Combi-Plasma or TH/SS in Stormwolf Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3901977 Share on other sites More sharing options...
Kilofix Posted December 28, 2014 Author Share Posted December 28, 2014 He said a single Troops squad, not slot. An Infantry Platoon wouldn't be a single squad. Yes, single Troop Squad not FOC slot. I expect that some IG Vets with triple Plasma and possibly a heavy weapon in a Chimera will show up. I guess in that case the Stormwolf riding dudes is your best bet. Something like this: 10 GH, 8 CCW, 2 Plasmas, Power Axe, Pack Leader with TDA, Stormshield, Combi-Plasma or TH/SS in Stormwolf As you mentioned previously, I'd have to deploy separate from the Stormwolf and have in come in from Reserve in Turn 2. My only concern is we get points for holding Objectives (each Turn) and I don't know how far away they're going to be placed and how fast I can move on foot. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3902319 Share on other sites More sharing options...
xxoblivionxx33 Posted December 28, 2014 Share Posted December 28, 2014 im a firm believer in ccw/bp on GH, they do great in close combat. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3902320 Share on other sites More sharing options...
MeteuMachque Posted December 28, 2014 Share Posted December 28, 2014 If there isn't any real points limit on the squad, I would definitely take the ccw's on the GH. That will give them 2 A base, 3 on the charge. Additionally, if YOU get charged, since all the SW packs get Counterattack now (and there isn't a leadership roll for it), you'll get 3 attacks on the first round of combat. If you're dealing with a serious possibility of GK TDA, I would go with the following: 6 x GH w/ Bolter, BP, CCW 1 x GH w/ Bolter, BP, PF 2 x GH w/ Plasma, BP, CCW 1 x Pack Leader w/ Storm Shield & Thunder Hammer (Whether you go TDA or PA would depend on your transport). If your GM will allow you to take a Stormwolf, DO IT. The thing is a beast, I've seen it maul huge blobs of nids, guard, and cultists in a single turn. And its hella hard to kill in a small game with limited heavy weapons. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3902601 Share on other sites More sharing options...
Frater Cornelius Posted December 28, 2014 Share Posted December 28, 2014 He said a single Troops squad, not slot. An Infantry Platoon wouldn't be a single squad. Yes, single Troop Squad not FOC slot. I expect that some IG Vets with triple Plasma and possibly a heavy weapon in a Chimera will show up. I guess in that case the Stormwolf riding dudes is your best bet. Something like this: 10 GH, 8 CCW, 2 Plasmas, Power Axe, Pack Leader with TDA, Stormshield, Combi-Plasma or TH/SS in Stormwolf As you mentioned previously, I'd have to deploy separate from the Stormwolf and have in come in from Reserve in Turn 2. My only concern is we get points for holding Objectives (each Turn) and I don't know how far away they're going to be placed and how fast I can move on foot. Anything smaller or more mobile than that will come at the cost of good firepower I'm afraid. The first 2 turns you will be busy shooting anyway. I would sort of accept the fact than they are slower than a rhino. Alternatively, get 10 dudes in a pod with Deathwind. Few Troops can handle AV12 easily so it can sit on an objective and be happy about it. However, if you face Necrons in barges, then that plan will go out of the window faster than you can say 'Pneumonoultramicroscopicsilicovolcanoconiosis'. Link to comment https://bolterandchainsword.com/topic/300967-best-single-gh-squad-config/#findComment-3902626 Share on other sites More sharing options...
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