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Best single GH Squad config?


Kilofix

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Going to be playing a 4 player FFA game with Objectives and each player fielding 1 single Troop Squad, with no point limit (within reason to be determined by the host).

 

I have models from Stormclaw and thought Grey Hunters might be ideal for the above game.

 

But I've never played such a game and I've never seriously played Space Wolves.

 

Can folks help me figure out the ideal config for that GH Squad?

 

I'm thinking Drop Pod and extra CC are a given since there's no point limit. Also the extra Plasma Pistol, Banner and Melta Bombs.

 

That said should I do a Termi Wolf Guard lead and 1 Special Weapon or a PA Wolf Guard lead and 2 Special Weapons? Should I give him a Storm Shield? What Special Weapons should I get - Plasma and Flamer? For the other GH with Power Weapon should I get a Power Fist or a Power Axe for more attacks?

 

Or should I just scrap the above and go 15 Blood Claws? Actually maybe not cause I won't have enough models for such.

 

Thanks for the opinions.

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With no point limit the main Question is to pod or not to Pod.

No Pod: 7 Bolter, 2 Plasmaguns, 7 Pistols, 1 PlPistol, 1 Maul/Sword (+2/AP3 at Iniative) or PF and a TDAWG with Shield and CPlasma or Frostaxe. 10 CCW and Banner.

With Pod: Make the TDA to WGPA but with same loadout.

GreyKnights for Example have TDA as Troopchoice so u want many AP2 PLasma hits as Possible.

I would only go BloodClaws if u can argue Lukas as an Upgrade with them.

Going to be playing a 4 player FFA game with Objectives and each player fielding 1 single Troop Squad, with no point limit (within reason to be determined by the host).

 

I have models from Stormclaw and thought Grey Hunters might be ideal for the above game.

 

But I've never played such a game and I've never seriously played Space Wolves.

 

Can folks help me figure out the ideal config for that GH Squad?

 

I'm thinking Drop Pod and extra CC are a given since there's no point limit. Also the extra Plasma Pistol, Banner and Melta Bombs.

 

That said should I do a Termi Wolf Guard lead and 1 Special Weapon or a PA Wolf Guard lead and 2 Special Weapons? Should I give him a Storm Shield? What Special Weapons should I get - Plasma and Flamer? For the other GH with Power Weapon should I get a Power Fist or a Power Axe for more attacks?

 

Or should I just scrap the above and go 15 Blood Claws? Actually maybe not cause I won't have enough models for such.

 

Thanks for the opinions.

 

Drop Pods come in turn one; the StormWolf does not, so there's that right there.

 

As far as one Troops squad and no limit on points:

 

WG in PA w/ SS & PF

9 GH's w/ CCW, 2 MG's, PSwd

Rhino w/ EA

Total: 288

 

Or, mix and match as the advice comes in; I'm sure if it weren't that my PA WG for such a pack were already modeled and done, things might be different for my forces.  That said, it's not that bad, the problem is, without more wounds for a WG of any type, even TDA isn't all that great, and it does grant access to a free SS.

 

So, the above, or, the below:

 

TDA WG w/ SS & WC or PF or CF

8 GH's w/ 2 MG's, Banner, PSwd

DP

Total: OP says no concern.

 

Take as one will.

I'd take 15 BC, upgrade one to TDA/PL, and a stormwolf. Depends, I guess, on how they're doing it (do you just loose for this scenario if you have nothing in play on turn 1?), but you can always have them groundpound while the Wolf comes on turn 2-4, as it seems like it is much more powerful even with 1-2 turns of shooting than a pod/rhino. You can also upgrade to Lukas, which gives you 2 fairly buff characters. 

The downside is that you're going to be a bit weak vs Grey Knights, but you can take Lukas' plas pistol, a combi-plas on the TDA, and you obviously will be taking some power weapons on the TDA, a BC, and Lukas, so it's not like you're a helpless kitten vs them.

Best is a matter of perspective. What am I trying to do? My favourite is 5 GH, 1 Melta, WGPL with Combi-Melta in Drop Pod. But they again, I rarely use GH anymore. I will probably run 5 BC when I need troops, but COF is my cup of tea.

 

If you are looking for a full loadout. go triple melta.

I dont see the point of not taking every availble option for GH. Armed ith CCW and the banner they have the same number of attacks as BC if not more. Plus they shoot up to 3 special.weapons and a couple of plasma pistols. They also have a terminator leading them. Unless im missing something here......

I dont see the point of not taking every availble option for GH. Armed ith CCW and the banner they have the same number of attacks as BC if not more. Plus they shoot up to 3 special.weapons and a couple of plasma pistols. They also have a terminator leading them. Unless im missing something here......

 

With TDA you can not fit 10 man into a pod anymore. Besides, GH would become too expensive. Each tool for its job. GH are no melee unit, they are for ranged combat.

because grey hunters are really most of the time gonna be your mid ranged objective campers  it really depends on whats transporting them and what they need to be effective against. Personally Ive watched grey hunters hold steady to an objective but thats because they were dropped into the backfield behind a tank and  used 2 meltas and a combi Melta to burn the large artillery peice that WAS  sitting on that objective alive then used its smoking wreckage for cover while rapid firing anything else that got close.  As Immersturm says , the right tool for  the right job. My favorite method of delivery is by drop pod and I feel dropping in and just getting those free melta shots can be game changing , as well as a good way to draw fire off of everyone else as they  do their jobs.

 

 

I dont see the point of not taking every availble option for GH. Armed ith CCW and the banner they have the same number of attacks as BC if not more. Plus they shoot up to 3 special.weapons and a couple of plasma pistols. They also have a terminator leading them. Unless im missing something here......

With TDA you can not fit 10 man into a pod anymore. Besides, GH would become too expensive. Each tool for its job. GH are no melee unit, they are for ranged combat.

 

 

i thought there was no point limit

 

 

I dont see the point of not taking every availble option for GH. Armed ith CCW and the banner they have the same number of attacks as BC if not more. Plus they shoot up to 3 special.weapons and a couple of plasma pistols. They also have a terminator leading them. Unless im missing something here......

With TDA you can not fit 10 man into a pod anymore. Besides, GH would become too expensive. Each tool for its job. GH are no melee unit, they are for ranged combat.

 

 

i thought there was no point limit

 

 

My bad, I sort of skipped the original idea. Nevermind me then :D

No point limit but yeah if I take a TDA lead, the. I can't fit 10 to a Pod which means 1 less Special Weapon.

 

But I forgot though that Stormwolf is a Dedicated Transport so I'm considering that too now.

 

A concern is indeed Grey Knights TDA so I was thinking more Plasma instead of Melta.

 

I can't otherwise think of any other Troop choice that comes with heavy armor Dedicated Transport that would warrant Melta but I could be forgetting something. Maybe Necrons with their Quantum Shield.

 

Thanks for all the opinions!

You do not need to deploy inside the Stormwolf. Deploy GH and have SW arrive on its own to do some dakka.

 

On the other hand, a Stormwolf is better at anti-tank. Most troops are going to be too numerous for it to matter. Expect to see plenty of full platoons. We are talking 50 dudes, 50 conscipts, 5 heavy weapon teams, 3 special weapon teams and a bunch of dedicated transports.

Agree with Immersturm. Someones gonna take the platoon. Been there, fought it. What ever you do, get into CC with the platoon ASAP. Engage multiple squads so you always end up in CC from turn to turn. As for the pack, 10 with one upgraded to TDA with all the trimmings & either a Razorback wit Las/plas, TL Las or TL Assault cannons or the Storm Grrr. Deploy the pack seperately from the dedicated transport & good luck. My 2 cents.

 

He said a single Troops squad, not slot. An Infantry Platoon wouldn't be a single squad.

Yes, single Troop Squad not FOC slot.

 

I expect that some IG Vets with triple Plasma and possibly a heavy weapon in a Chimera will show up.

 

 

I guess in that case the Stormwolf riding dudes is your best bet.

 

Something like this:

 

10 GH, 8 CCW, 2 Plasmas, Power Axe, Pack Leader with TDA, Stormshield, Combi-Plasma or TH/SS in Stormwolf

 

 

He said a single Troops squad, not slot. An Infantry Platoon wouldn't be a single squad.

 

Yes, single Troop Squad not FOC slot.

I expect that some IG Vets with triple Plasma and possibly a heavy weapon in a Chimera will show up.

 

I guess in that case the Stormwolf riding dudes is your best bet.

 

Something like this:

 

10 GH, 8 CCW, 2 Plasmas, Power Axe, Pack Leader with TDA, Stormshield, Combi-Plasma or TH/SS in Stormwolf

As you mentioned previously, I'd have to deploy separate from the Stormwolf and have in come in from Reserve in Turn 2.

 

My only concern is we get points for holding Objectives (each Turn) and I don't know how far away they're going to be placed and how fast I can move on foot.

If there isn't any real points limit on the squad, I would definitely take the ccw's on the GH. That will give them 2 A base, 3 on the charge. Additionally, if YOU get charged, since all the SW packs get Counterattack now (and there isn't a leadership roll for it), you'll get 3 attacks on the first round of combat. 

 

If you're dealing with a serious possibility of GK TDA, I would go with the following:

6 x GH w/ Bolter, BP, CCW

1 x GH w/ Bolter, BP, PF

2 x GH w/ Plasma, BP, CCW

1 x Pack Leader w/ Storm Shield & Thunder Hammer (Whether you go TDA or PA would depend on your transport).

 

If your GM will allow you to take a Stormwolf, DO IT. The thing is a beast, I've seen it maul huge blobs of nids, guard, and cultists in a single turn. And its hella hard to kill in a small game with limited heavy weapons. 

 

 

 

He said a single Troops squad, not slot. An Infantry Platoon wouldn't be a single squad.

Yes, single Troop Squad not FOC slot.

I expect that some IG Vets with triple Plasma and possibly a heavy weapon in a Chimera will show up.

 

I guess in that case the Stormwolf riding dudes is your best bet.

 

Something like this:

 

10 GH, 8 CCW, 2 Plasmas, Power Axe, Pack Leader with TDA, Stormshield, Combi-Plasma or TH/SS in Stormwolf

As you mentioned previously, I'd have to deploy separate from the Stormwolf and have in come in from Reserve in Turn 2.

 

My only concern is we get points for holding Objectives (each Turn) and I don't know how far away they're going to be placed and how fast I can move on foot.

 

 

Anything smaller or more mobile than that will come at the cost of good firepower I'm afraid. The first 2 turns you will be busy shooting anyway. I would sort of accept the fact than they are slower than a rhino.

 

Alternatively, get 10 dudes in a pod with Deathwind. Few Troops can handle AV12 easily so it can sit on an objective and be happy about it. However, if you face Necrons in barges, then that plan will go out of the window faster than you can say 'Pneumonoultramicroscopicsilicovolcanoconiosis'.

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