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Arco-flagellant Incquisition allies


angrom

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Thanks for the answer, In fact yes i was thinking of the daemonhost (don't know why i have written arco-fla).

I have another question is it well admitted to play allies in battle ? (i mean does most of the tournament allow it ?)

i'm still a hold style player (back when playing a simple named character needed the other player's blessing)

so i don't really get used to this new rules allies stuff.

I have another question is it well admitted to play allies in battle ? (i mean does most of the tournament allow it ?)

 

 

Yep, it's incredibly common at tournaments in fact. The exact number and type of detachments/formations you're allowed varies (each tourney is different), but Allies are a core aspect of the game that no competitive scene would dare ban. Without Allies, you'd see even more xenos lists at the top tables. 

i'm still a hold style player (back when playing a simple named character needed the other player's blessing)

so i don't really get used to this new rules allies stuff.

 

Look, in a friendly game with mates or someone you meet at the FLGS, it's entirely about gentleman's agreements. Especially when it comes to terrain, GW are infuriatingly vague about it. 

 

At a competitive level, provided they keep within the tourney's definition of a legal list, you just have to deal with it. The real problems aren't Allies at the moment anyway, it's the obnoxiously overpowered xenos lists dominating the scene right now. Neither Tau, Eldar or Necrons really need Allies to stomp face, they're actually stronger pure anyway. 

 
I love how there is literally no guide on setting up terrain besides agreeing between opponents... 
 

 

Thankfully most tournaments not only have strict instructions on how to set up terrain, they often supply their own custom boards pre-built to avoid such issues. Once again, the community saving GW from their own lazy attitude to the rules. 
 
I will give GW credit for finally giving us consolidated building rules, and in sufficient detail that you can easily avoid arguments about area terrain vs ruins vs battlements etc. That's been a problem with the game since forever, and I'm glad they've made clear classifications and provided all armies with Fortifications (they could've made it Imperial only...you can imagine how xenos and Chaos players would've reacted). 
Tell me that again after you play against tau with two units of missilesides in bunkers...

 

Which is why I look at Allied melta more and more. IG Veterans in Vendettas, pod Sternguard combi-melta etc. Mind you, Broadsides aren't actually the problem to focus on for us. Our list is a 2+ save skew, so focus on Crisis and Riptides (who generally carry the only AP2 they'll have). Broadsides are also incredibly static, so in an objective game you can hold more ground than them anyway. 

 

Don't get me wrong, I know how stupid and annoying that combo is. But there are ways around it. 

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