traxter Posted December 29, 2014 Share Posted December 29, 2014 What do you guys think is our best bet at killing armour? Bikes with mm or jumping or prodded assault squad with meltas? Link to comment Share on other sites More sharing options...
Daddywarcrimes Posted December 29, 2014 Share Posted December 29, 2014 I'm liking the mix of 3 MM attack bikes and a squad of 5 ASM with 2 meltaguns. My third fast attack tends to be a squad of gravbikes, which also helps though I'd rather they be hunting heavy infantry. Can I mention that I miss Bloodstrike missiles? Link to comment Share on other sites More sharing options...
Morticon Posted December 29, 2014 Share Posted December 29, 2014 If you're allowed FW, then you cant go wrong with a Mars Legacy Sicaran - 160points for 6x twinlinked, S7, Ap4, rending, tank-hunter shots at BS4. Not spammy- but i certainly like. Other than that - i think 165 points for 3 MM attack bikes is great. And then of course we have the now famous "Melta Death Drop" - 5ASM, 2IPs, 2MGs in a pod - 135 points. Cant beat that. Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted December 29, 2014 Share Posted December 29, 2014 If all you really want is to pop armour, it's hard to top melta pod ASM. That said, I'm not keen on those because they are extremely limited at other tasks. Link to comment Share on other sites More sharing options...
Shaezus Posted December 29, 2014 Share Posted December 29, 2014 If all you really want is to pop armour, it's hard to top melta pod ASM. That said, I'm not keen on those because they are extremely limited at other tasks. Specialisation brings a greater chance of success in any given role. A unit that has one special weapon good vs armour and one good vs infantry means they will be unlikely to do a complete job vs either. The 4 melta shots from a meltacide squad allows - to some extent - for misses, failed pens and cover saves. One or two only and you're really counting on your luck. Besides, few units can truly excel against a variety of unit types. Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted December 29, 2014 Share Posted December 29, 2014 I prefer to have many units that have a smaller chance of success rather than relying on a couple key units with high success rate. To each his own I guess. Link to comment Share on other sites More sharing options...
traxter Posted December 29, 2014 Author Share Posted December 29, 2014 If you're allowed FW, then you cant go wrong with a Mars Legacy Sicaran - 160points for 6x twinlinked, S7, Ap4, rending, tank-hunter shots at BS4. Not spammy- but i certainly like. Other than that - i think 165 points for 3 MM attack bikes is great. And then of course we have the now famous "Melta Death Drop" - 5ASM, 2IPs, 2MGs in a pod - 135 points. Cant beat that. I like that tank and can use it. I think I will try one this weekend. Thanks Link to comment Share on other sites More sharing options...
veneratedaniel Posted December 30, 2014 Share Posted December 30, 2014 I've taken this squad for the past few years as a requirement. 5 stern guard with all combi melta in a pod, 195 points now, but has previously managed to inflict 18 hull points on a stompa Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted December 30, 2014 Share Posted December 30, 2014 I've taken this squad for the past few years as a requirement. 5 stern guard with all combi melta in a pod, 195 points now, but has previously managed to inflict 18 hull points on a stompa Pod ASM w/ double IPs and double meltas is only one less melta shot but also costs 60 pts less... something to think about. Link to comment Share on other sites More sharing options...
d@n Posted December 30, 2014 Share Posted December 30, 2014 Attackbikers are king and under apreciated. Link to comment Share on other sites More sharing options...
Shaezus Posted December 30, 2014 Share Posted December 30, 2014 Attackbikers are king and under apreciated. Maximum 3 shots per unit, highly unlikely to get in melta range on turn one even if you go second. Their value lies in the threat they pose from turn two onwards, if they live that long. Suited to some builds more than others i.e. Mech vs pod. Link to comment Share on other sites More sharing options...
InquisitorBlack Posted December 30, 2014 Share Posted December 30, 2014 I prefer the combo-melta on the ASM sergeant rather than dual pistols. Even with the disembark move, a bad scatter can put the pistol shots out of melta range. Link to comment Share on other sites More sharing options...
bigted Posted December 30, 2014 Share Posted December 30, 2014 Podded melta all the way! I find them more reliable than attack bikes, as the opponent doesn't get a round of shooting at them, and they can also take out your opponents key units before his first turn! I run 3 squads in my 2k pt list, along with 2 tactical squads with flamer, heavy flamer and combi flamer. This is really versatile and means I can take on pretty much anyone- green tide or guard horde? No problemo, my flamer tacs can heavily reduce their numbers t1, and distract them from the Dantestar advancing up the field. Land Raider full of hammernators? That's fine, my meltas can destroy raider and the termis will be footslogging the rest of the game! Nasty baneblade or monolith ready to destroy my transports and put pie plates on my expensive jumpers? T1 meltas will deal with that too ! Sorry I'm so overly enthusiastic about podded meltas, but I really really love these guys Link to comment Share on other sites More sharing options...
Remtek Posted December 30, 2014 Share Posted December 30, 2014 With old dex attack bikes dominated anti armor point for point. In the new one assault marines with pod and melta are really undercosted. No other unit can really compete with them per point. 2 melta + combi, or some prefer 2 melta + 2 infernus. Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted December 30, 2014 Share Posted December 30, 2014 Tbh, given the choice, I'd prefer attack bikes to pod ASM. The bikes are less efficient at killing tanks, but they are more useful overall. But I'd rather take a normal bike squad with gravguns and an attack bike over either. Link to comment Share on other sites More sharing options...
Khorneeq Posted January 1, 2015 Share Posted January 1, 2015 Maybe I play it wrong, but ASM melta in pod doesn't work good for me. If opponent wants to protect his important armoured units he just places an infantry units shielding his tanks (imperial guard is particularly irritating in this way). I lean towards attack bikes, or grav bikes now. Link to comment Share on other sites More sharing options...
Shaezus Posted January 1, 2015 Share Posted January 1, 2015 This is where the frying squad comes in :) 10 tacticals. Heavy flamer, flamer, combiflamer. In a pod. Should clear up the bubble-wrap enough for the meltacide to do their thing. Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted January 1, 2015 Share Posted January 1, 2015 This is where the frying squad comes in 10 tacticals. Heavy flamer, flamer, combiflamer. In a pod. Should clear up the bubble-wrap enough for the meltacide to do their thing. That's starting to be a lot of points invested to nuke a single tank. 315-335 pts, depending on how the meltacide squad is geared. Short of killing a LR full of assault termies, its probably not worth it. Link to comment Share on other sites More sharing options...
Spaz431 Posted January 1, 2015 Share Posted January 1, 2015 I like the idea of 1/2 & 1/2 Sternguard in a pod, combat squaded. One 1/2 with combi flame & the other with combi melta. That way you open the path and pop the tank. Yes points wise, a bit heavy. Link to comment Share on other sites More sharing options...
Shaezus Posted January 1, 2015 Share Posted January 1, 2015 This is where the frying squad comes in 10 tacticals. Heavy flamer, flamer, combiflamer. In a pod. Should clear up the bubble-wrap enough for the meltacide to do their thing. That's starting to be a lot of points invested to nuke a single tank. 315-335 pts, depending on how the meltacide squad is geared. Short of killing a LR full of assault termies, its probably not worth it. Nuking a tank and the infantry around it don't forget. Like most things it's situational but if say for example, he has an executioner with PC sponsons wrapped by a 30-man blob, and that executioner is the only real threat to my advancing SG, then it's a clear priority. Besides, you get to kill two birds with one stone. And he has to deal with a strong tactical squad and a melta squad sitting in his DZ, whilst being aware he is going to be hit by SG and DC the next turn. So that's even more of the oppo's PV soaked up by something that has already done its job. Link to comment Share on other sites More sharing options...
Khorneeq Posted January 1, 2015 Share Posted January 1, 2015 I'll have to ask one more thing, because even flaming an enemy unit with a second squad sounds good... it still doesn't get me close enough the tank with my meltas at the time I'm deploying from a drop pod Link to comment Share on other sites More sharing options...
Red-beard Posted January 1, 2015 Share Posted January 1, 2015 Maybe out of vogue these days, but there is always the option to run Lascannon devs or a predator annihilator. While maybe not as killy as a pod full of stern guard w/ combi-melta, they are also not a suicide unit. And the AV13 on the predator is much more survivable in 7E than it was in 6th. Link to comment Share on other sites More sharing options...
Shaezus Posted January 1, 2015 Share Posted January 1, 2015 I'll have to ask one more thing, because even flaming an enemy unit with a second squad sounds good... it still doesn't get me close enough the tank with my meltas at the time I'm deploying from a drop pod If he has his blob in a 6" bubble all the way round then granted, either go ahead without the melta bonus or try another option such as those mentioned above. In 6th ed I ran las devs for a while. Even had them in a bastion, which worked most awesomely. Link to comment Share on other sites More sharing options...
Khorneeq Posted January 1, 2015 Share Posted January 1, 2015 Thanks for replies guys :) Maybe I just used it too much and most of my opponents learned how to counter drop pods Link to comment Share on other sites More sharing options...
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