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Damocles "Teleport Beacon"


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Rules in IA:2 v2 state:

 

"Units arriving by teleport (using Deep Strike) which are part of blah blah blah....do not scatter if blah blah"

 

 

(the italised wording is verbtim)

 

Now....as it reads, the intent seems clear(-ish?) - but, this is so odd and clunky on account of nothing really having rules for "teleporting". 

 

The "Teleport Homer" wargear has been cleared up nicely in the most recent marine dex (BA) where it specifically states that models in Terminator Armour deep striking blah blah blah.

 

This unfortunately offers no such luxury of clarity. 

 

As it reads with the noted parentheses it seems like all units "using Deep Strike" do not teleport.  But, the implication could also be units arriving using Deep Strike that are "teleporting".  The obvious issue here is that there is no such thing as teleporting in terms of rules.   Terminators "teleport" - sure.  What about Legion of the Damned? Also, it states "arriving"   - so i'm assuming from reserve, as opposed to something like "Gate" taking effect. 

 

Has anyone written to FW on this one? 

 

And what do you think the RAW is on this one?  I'm leaning towards the "using Deep Strike" ruling (ie: any DS). 

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Deep striking can come in many forms, teleporting, being dropped from an aircraft, burrowing up from the ground are a few examples. Only the first is aided by the teleport beacon. Regardless of whether teleportation without using deep strike actually exists, the beacon would not help with that.

 

The problem is at least in C:BA none of the units with the Deep Strike special rule are said to teleport. So the beacon would not work at all.

 

I assume the RAI of the teleport beacon is to work like a teleport homer. Making it work like a locator beacon would make the itme a lot more powerful and pretty much an auto include/unnecessary tax for a BA army

The wording of the rule would suggest it's intended to be an augmented teleport homer, rather than a locator beacon.  So it would work on the same units that a teleport homer works on.  So, Terminators.

 

But in terms of clear RAW... I'm not touching that with a barge pole.

Deep striking can come in many forms, teleporting, being dropped from an aircraft, burrowing up from the ground are a few examples. Only the first is aided by the teleport beacon.

Regardless of whether teleportation without using deep strike actually exists, the beacon would not help with that.

 

 

 

Quixus, are you able to provide rules references for any of the information youve provided? Where is teleport defined as a rule?  Isn't that  the problem?

 

RAI i think its fairly clear what they mean, but that's not what's written currently.  

 

What of LotD? Theoretically they teleport on to the battlefield- but its never explicitly mentioned.  

Exactly, the problem is that teleportation is not defined anywhere, but the rules of the teleport beacon requires arrival by teleportation. On top of that this teleportation must use the deep strike rules. So anything that is not teleportation and uses the deep strike rules will not be aided by the teleport beacon.

 

As for the rules, you already quoted them.

Units arriving by teleport (using Deep Strike) which are part of the force containing the Damocles, do not need to rollto scatter if they choose to arrive within 12" of the Damocles.

I'd really like to know, if there even are units that explicitly have the ability to teleport onto the battlefield. While we probably all know that at least terminators do that, but I cannot find anything in the codices that say they do, instead of being dropped from a thunderhawk for example. On the other hand I don't see anything in the rules that Vanguard Veterans and Assault Marines are not teleported onto the battlefield when they arrive by deep strike.

  • 2 weeks later...
I believe you're supposed to forge the narrative. Units deepstriking via Jump Pack do not teleport, units arriving due to Terminator Armour do teleport. Units in TDA with an attached IC with a jump pack... Even my narrative forging capabilities cannot fathom that possibility.

I believe you're supposed to forge the narrative. Units deepstriking via Jump Pack do not teleport, units arriving due to Terminator Armour do teleport. Units in TDA with an attached IC with a jump pack... Even my narrative forging capabilities cannot fathom that possibility.

Can you not picture the IC jumping from a Storm Raven with a small single use Teleport Homer (fluff-creation, not the actual thing you pay points for to get in-game rules) adn waitign till he's about to land to activate it (to minimise any warning that the enemy may pick up from its signal). In teh few seconds before the Teleportarium achieves a Lock adn the Techpriests strike the activation lever he is able to assess the immediate threats and be ready to order the terminators to their targets the moment they materialize. A single Storm Raven coudl concieveably provide direct teleport targetting to several terminator squads in this way, without having to utilise a larger attack craft to carry them more conventionally, but with the security of a teleport-homer assisted landing...

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