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Logan Grimnar, The Champions of Fenris; Thoughts, Formations


Mal Luck

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Hail Brothers & Sisters,

I invite you all to offer your thoughts, ideas and suggestions in regards to a particular topic that has had me stumped of late. Logan Grimnar and his 7e rules. Now, as is probably apparent based on my signature, the changes to Logan did not sit well with me - he lost all the utility and force multiplication that made him a mighty fine asset in 5e, and became a less effective beatstick to boot. Having played around with other rules trying to remake him as both a custom Wolf Lord or a custom Chapter Master, dropped him in favour of other characters and generally tarnished his good name, I find myself drawn back to his true and mighty self: I want to make him work in a fairly casual setting, except I do not simply wish to throw him in as a solid (but somehow lacking) land raider priced beatstick.

So, the options I would like your opinions on:

1 - Logan on Foot. Simple, but as I said seemingly lacking. But for the sake of simplicity and discussion, how would you field ol' Logan on foot?

2 - Logan on Stormrider. More effective but also more costly. And not the biggest fan of the sled, but it has grown on me considerably since its release.

3 - The Champions of Fenris. All of it. By my calculations, an effective, well equiped (not bare-bones) The Champions of Fenris formation comes in at about 3387 points. Which is higher than most games play at. But, assuming 3000-3500 points, how would people field it, if at all? The rules granted by the formation are pretty damn potent.

4 - Elements of the Champions of Fenris. Which of the detachments benefit most from having Logan in their midst, do we think? Or, which formations would you throw Logan in with? And perhaps just as importantly, how would you support them?

5 - Grimnar's Kingsguard. From the Hour of the Wolf, gives Logan back some limited force multiplication (yay), features Arjac (yay) but not his Shield brothers (nay) and comes in with the hefty tax of two land raiders. Yeah, just for what is mentioned we're looking at almost 1000 points, without taking TDAWG. Ouch. With so much already tied up, how would you support the hammer and anvil?

 

6 - Anything else.

Been mulling these thoughts, questions and issues over for a while now, so any help, ideas or inspiration would be appreciated.

Thanks!

Hail Brothers & Sisters,

 

I invite you all to offer your thoughts, ideas and suggestions in regards to a particular topic that has had me stumped of late. Logan Grimnar and his 7e rules. Now, as is probably apparent based on my signature, the changes to Logan did not sit well with me - he lost all the utility and force multiplication that made him a mighty fine asset in 5e, and became a less effective beatstick to boot. Having played around with other rules trying to remake him as both a custom Wolf Lord or a custom Chapter Master, dropped him in favour of other characters and generally tarnished his good name, I find myself drawn back to his true and mighty self: I want to make him work in a fairly casual setting, except I do not simply wish to throw him in as a solid (but somehow lacking) land raider priced beatstick.

 

So, the options I would like your opinions on:

 

1 - Logan on Foot. Simple, but as I said seemingly lacking. But for the sake of simplicity and discussion, how would you field ol' Logan on foot?

 

2 - Logan on Stormrider. More effective but also more costly. And not the biggest fan of the sled, but it has grown on me considerably since its release.

 

3 - The Champions of Fenris. All of it. By my calculations, an effective, well equiped (not bare-bones) The Champions of Fenris formation comes in at about 3387 points. Which is higher than most games play at. But, assuming 3000-3500 points, how would people field it, if at all? The rules granted by the formation are pretty damn potent.

 

4 - Elements of the Champions of Fenris. Which of the detachments benefit most from having Logan in their midst, do we think? Or, which formations would you throw Logan in with? And perhaps just as importantly, how would you support them?

 

5 - Grimnar's Kingsguard. From the Hour of the Wolf, gives Logan back some limited force multiplication (yay), features Arjac (yay) but not his Shield brothers (nay) and comes in with the hefty tax of two land raiders. Yeah, just for what is mentioned we're looking at almost 1000 points, without taking TDAWG. Ouch. With so much already tied up, how would you support the hammer and anvil?

 

6 - Anything else.

 

Been mulling these thoughts, questions and issues over for a while now, so any help, ideas or inspiration would be appreciated.

 

Thanks!

 

To 5:

 

Going with Logan, Arjac, two TDA WG Packs, TH/SS for a six man pack with Logan and Arjac, WCx2 for the other pack, at six and eight, is around 2000 points or so, just squeeks at 1850 I think if I recall correctly.

 

While Grimnar's Kingsguard is somewhat iffy, if one has:

 

- 6th Ed. Apoc Book Great Company Formation

- 7th Ed. Hour of the Wolf Logan's Kingsguard

 

This is what I plan to do in a larger Apoc game.  Problem is, it's around 8.5K in points.  While HotW might not be desireable to some, the WS5 on all the models minimum is nice; the downside is what supports them in combat.

 

My approach will not work for all; however, it works for me, which is what I am here to provide feedback on here.

 

I do know that at 2500 points, one can have two LRC's with Logan's Kingsguard, and a CAD of a RP and two GH packs in Rhinos.

Run him on his sled with multiple iron priests with cyber wolves.. to add some more injury add in a ravengaurd command squad or white scar bikers for hit and runs you can then break off for final turn objectives. I just use him as a tank then break off the IP to hit the objectives while he still ties up the combat. Also use CoF the bonus to ws is quite good.

Run him on his sled with multiple iron priests with cyber wolves.. to add some more injury add in a ravengaurd command squad or white scar bikers for hit and runs you can then break off for final turn objectives. I just use him as a tank then break off the IP to hit the objectives while he still ties up the combat. Also use CoF the bonus to ws is quite good.

 

While it is not clarified and people argue about it, it is the general consensus that characters in chariots lose their IC status. But, since no info is given, take that up with your gaming group.

It clearly states in the codex that Logan can not join a unit or be joined by another character if he takes stormrider. 

 

As for the Supplement, I regularly use it, and play at 2500 points frequently. It's not a model heavy list, but it gets the job done, and while the loadouts for the TDAWG with the thunderstrike is not my preference (power swords instead of wolf claws) it does well enough in close combat, since most of the time it's terminators that I charge, this coupled with the fact that I'm shooting the piss out of the unit first, before charging it. 

Just played a game vs DA today & even though taking into account that my friend playing DA was still learning the rules, I was really impressed with the difference that the +1 WS for the WG made for the game. I consistently multi-charged were ever I could during the game trying to bite off more then I could chew( the game WAS NOT going my friend's way & I didn't want to feel to to bad) & held my own over the course of the game. We were playing 3000 pts each(he had some DA stuff from yrs ago & recently got a really good deal on a 1850 pt DA army) so there was multiple combats all over the place. With challenges going on all over the place, it really was nasty for the poor guy. Also, not really related to the Champions of Fenris topic but WG bikers, oh yeah. I was really impressed with them to. A unit of 6 consistently taking on his backfield units never lost a biker over 3 different combats, mostly due to the +1 WS. I will definitly be trying the Champions again.

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