Shaezus Posted January 2, 2015 Share Posted January 2, 2015 Those are excellent points that I need to ponder properly. I wasn't thinking about that, actually. The scouts would need to infiltrate 12" away from the enemy, boost up and survive a whole turn of fire and possibly close combat in order to actually bring that locator beacon into play. Difficult. Thanks for that, brother, I might have let myself get carried away there. Hangovers always stir our thirst, brother. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 2, 2015 Author Share Posted January 2, 2015 Got a game today versus the T1 assault army - I'll let you know how it goes ! Link to comment Share on other sites More sharing options...
Bartali Posted January 2, 2015 Share Posted January 2, 2015 Deschenus Maximus talks a lot of sense in this thread I normally play Maelstrom missions. If I'm building a BA only list Im using the Baal Formation, maxing my Elite slots with DC and Fast slots with bikers before thinking about anything else. The BA codex is a mono build for me, and it's hard to see beyond this until GW release some alternate detachment rules that open up different builds (I'm not a fan of the more fluffier formations that come out of WD/Exterminatus) GenerallyI think having a mixed bikers + fast assault element is better than pure bikers. I don't know which is better though DC+BA/SM Bikes or TWC+SM Bikes - I expect it will depend on the points level Link to comment Share on other sites More sharing options...
Emperors Immortals Posted January 2, 2015 Share Posted January 2, 2015 I play CSM as well, and we use a lot of bikers. I'd never considered bikers a shooting unit, they can deliver melts but there big advantage IMO is fast moving T5 unit that can pressure an enemy combined with another unit. A slightly more useful distraction unit you might say. Attack bikes are different, I've run 2-3 multimelta bikes in almost every list since about 2004. Can I get more from our bikers? My lists emphasise jump units and fast tanks, so maybe I can do it better. Any tips on unit synergy? Link to comment Share on other sites More sharing options...
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