Shaezus Posted January 2, 2015 Share Posted January 2, 2015 Those are excellent points that I need to ponder properly. I wasn't thinking about that, actually. The scouts would need to infiltrate 12" away from the enemy, boost up and survive a whole turn of fire and possibly close combat in order to actually bring that locator beacon into play. Difficult. Thanks for that, brother, I might have let myself get carried away there. Hangovers always stir our thirst, brother. Link to comment https://bolterandchainsword.com/topic/301174-are-jump-units-viable/page/4/#findComment-3907287 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 2, 2015 Author Share Posted January 2, 2015 Got a game today versus the T1 assault army - I'll let you know how it goes ! Link to comment https://bolterandchainsword.com/topic/301174-are-jump-units-viable/page/4/#findComment-3907346 Share on other sites More sharing options...
Bartali Posted January 2, 2015 Share Posted January 2, 2015 Deschenus Maximus talks a lot of sense in this thread I normally play Maelstrom missions. If I'm building a BA only list Im using the Baal Formation, maxing my Elite slots with DC and Fast slots with bikers before thinking about anything else. The BA codex is a mono build for me, and it's hard to see beyond this until GW release some alternate detachment rules that open up different builds (I'm not a fan of the more fluffier formations that come out of WD/Exterminatus) GenerallyI think having a mixed bikers + fast assault element is better than pure bikers. I don't know which is better though DC+BA/SM Bikes or TWC+SM Bikes - I expect it will depend on the points level Link to comment https://bolterandchainsword.com/topic/301174-are-jump-units-viable/page/4/#findComment-3907561 Share on other sites More sharing options...
Emperors Immortals Posted January 2, 2015 Share Posted January 2, 2015 I play CSM as well, and we use a lot of bikers. I'd never considered bikers a shooting unit, they can deliver melts but there big advantage IMO is fast moving T5 unit that can pressure an enemy combined with another unit. A slightly more useful distraction unit you might say. Attack bikes are different, I've run 2-3 multimelta bikes in almost every list since about 2004. Can I get more from our bikers? My lists emphasise jump units and fast tanks, so maybe I can do it better. Any tips on unit synergy? Link to comment https://bolterandchainsword.com/topic/301174-are-jump-units-viable/page/4/#findComment-3907586 Share on other sites More sharing options...
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