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Love the Fuff dislike the codex


Morik

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im unsure of how thunder wolf cavalry seem wrong. To me it fits perfectly. Space wolves have wolves in the core of their fluff. Even in the descriptions of Fenris there are massive wolves. Leman Russ had wolves also. It makes perfect sense that they could have been domesticated to be ridden. 

If you like the space wolves fluff then like the fluff. If you are against everything in the codex though it doesn't seem that its a matter of us helping you like it, its a matter of you playing a different army. 

 

Try playing thunder wolves. I played thunder wolves and have never looked back, i have an army with 18 of them in it and it straight up tables. 

I wouldn't mind running some of the IG sentinels as CA TWC, after customizing them at least - they'd fit as a more believable sci-fi mount in my mind.  I also have a Karl Franz Griffon I'm working on converting to be my Wolf Lord's mount (someday!).

I like Thunderwolf Cavalry, just feel it make more sense having Wolf Scouts rather than Wolf Guard riding them. Some day I will have the time and a pile of Scout legs to butcher so I can attempt Thunderwolf Scout Cavalry.

 

As far as the OP, have you looked at the Champions of Fenris book? Allows you to run a completely Elites army. PAWG with combis drop podding in the enemy's face. Use your fast attack slots for drop pods for TDAWG so they come down turn 1. Get Void Claws or/and Arjac and his Shield Brothers. What you miss compared to Sternguard is special ammo and flamer/melta/plasma gun options. You can take jump packs or bikes with Wolf Guard.

 

How do you see your drop pod force, what load outs? Give the members here something to work with so we can compare your options from the different codices and supplements and may be find what your looking for.

Thank you everyone for your replies and advice,

 

I should explain how I got into SW, as SW where probably the last chapter I would pick, I knew little about them and they seemed rather silly and I honestly didn’t even care learning more about them. It all changed when I was reading the opening HH trilogy and there is a conversation between Loken, Torgaddon and Sigismund, talking about which legion is the toughest, and the wolves come up, now if those 3 consider the wolves as the toughest then there must be a reason (specially Sigismund), I was intrigued so I read Prospero burns, and I was amazed at how intelligent and brutal the space wolves are but also at their loyalty and honor, they also seem to have a perfect combination of pride and humility, they seem to not take themselves too seriously because they know that their reputation speaks for itself, I felt very drawn to their values and way of thinking, and I absolutely love how the chapter is organized into 12 fully independent armys (the codex astartes can suck it).

 

My problem was that I had hard time connecting what I read in the novels to what I found in the codex, I imagined SW as ultimate melee fighters but their special rule counter attack while useful, seemed more defensive and not very SW like compared to say the furious charge the blood angels get, I imagined wolf guard as veterans with the best access to chapter equipment (like honor guard), I imagined blood claws as berserkers (death company), I imagined long fangs as having access to devastating close up fire power (sternguard).

Therefore I tried to give the other legions a chance, I read “fear to tread” because I wanted to like blood angels, but if anything it made me like them less, and my favorite parts where the ones with the SW watch pack, they stole the show for me. I’m currently reading “unremembered empire” because I wanted to like Ultramarines, but again my favorite parts are the ones with Faffnr Bludbroder and his pack, every scene they are in stands out to me and every line the SW say in those books are memorable. I can honestly say I don’t want to play another chapter, I’m completely sure SW are the chapter for me.

After reading your reply’s it made me like the SW codex more, I think my main problem was that I dint understand it, I was trying to compare it to C:SM and C:BA, trying to find the equivalent units from both those codex’s but I was wrong, I should look at C:SW as the unique army that it is, I thank you all again, you enthusiasm for the Rout confirms that I made the right choice in army.

 

I can also say that I have learned more about how SW play on the table from reading your posts than from ours of studying the codex, and I am grateful for your advice, and would appreciate any  knowledge that you guys would share, turns out I dint really understand the units, blood claws and skyclaws seem amazing know (still not sure about swiftclaws), and the advice about the flexibility of WGPA is very useful although they seem very expensive. I also must admit that the reason I dint like thunderwolf cavalry is because of PA wearing SM seemed silly, but I love the units stats, so I might consider using them with counts as models (maybe PAWG on foot that have 2 wounds, strength and thouness 5, 4 attacks and can run 12 inches with large bases).

 

As for champions of fenris, it seems more focused on Elite choices, and the unit I like best from the codex are the grey Hunters, I was considering taking 5 units of grey hunters in drop ponds fully kitted out. I love the idea of the alpha strike, it doesn’t matter if its not very effective, I want to punch hard first turn, the Thunderstrike formations from COF seems the one I like most, 10 WGPA with combiplasmas seem like a poor man’s version of sternguard and vengeance rounds, at least for a turn, plus  terminators with combimeltas and missile launcher seem like a good idea, but  seem rather a large investment for 1 turn of shooting,

 

Thax for all your help!

Drop pod spam is actually very viable. If you were wanting something to alpha strike shooting wise, Grey hunters

Melee wise, Blood Claws. may be WS 3, but if you spam those dudes in storm wolfs, second turn there in play 15 of them and a character are charging out from an assault ramp will hurt anything. Especially with the 6' depart and the charge distance after that, they can really reach out and touch something. 

I run the supplement. i love it. +1 ws to almost everything is amazing. I also use it to abuse the  force org it has and using 2 iron priests on thunder wolves to unlock the optional slots so that i can run only wolves. 

Cyber wolves with iron priests are also very much a thing. No one expects when they challenge you that you'll accept with that. then surprise, servo arm attacks insta-gibb whatever fails a save. Love me that str 10. 

@Morik, We do have a relic in the codex, the wulfen stone, that is perfect on a WP that you stick in with a unit of claws (blood, sky or swift). The Wulfen stone grants Rage and furious charge to the wearer. The rules for furious charge read that if one model in the unit has the rule, the unit has it. So a fully manned unit of naked (read: not upgraded) blood claws (15 men) is throwing out 60 attacks. With the WP appropriately kitted he can throw down 7-8 (Depending on your read of the black death rules) attacks. That's 60 S5 attacks and 7-8 S7 attacks first turn of combat. Granted that's optimal (read: you're outnumbered). Still, you drop back to 5 S7 attacks if you outnumber the opponent. So we can pull those shenanigans too, and we do it with that original Viking flavour. 

 

One thing I love about my wolves, is they have inspired me to combine Viking traditions with my modern combat training. It has resulted in a curious combination that is a lot of fun. It lets me exercise my creativity and it results in some very different list concepts that my community hasn't seen before. 

 

I didn't like the overuse of the word "wolf" since I thought the connection was pretty obvious, so I just renamed some my units. 

http://www.bolterandchainsword.com/topic/300305-wylfings-great-company/

 

The beauty is, they are your army, and you can do pretty much whatever you can think of with them, as long as it's within the confines of the rules.

 

Let your imagination go wild.

 

 

We do have a relic in the codex, the wulfen stone, that is perfect on a WP that you stick in with a unit of claws

 

Does it work on thunderwolves? seem like it would cobine  well with a wolflord on a mount with a unit of TWC, and i must say bloodclaws are becoming one of my favorite unit for the price.

 

Can you please explain the wolf priest to me? at first glance he seem inferior to a chaplain, hes 20 points more expensive and seems to have the same stats and gear, he does have healing balms but a 6+ FNP seems unreliable, and fearless seems comparable to the rule zealot gives automatically passing test of fear pinning, etc. and unless im missing something, regarding the rerolls the rule chaplains have seems better, granted its only working on the first round of combat but you are rerolling ALL misses compared to the WP who only rerolls 1, given that BC hit on a 4+, 2 and 3 would be misses with no re-roll

 

Also do you have any advice on how to best outfit WGBL and Lone wolves, those units intrigue me,

 

Cheers!

Thank you everyone for your replies and advice,

 

I should explain how I got into SW, as SW where probably the last chapter I would pick, I knew little about them and they seemed rather silly and I honestly didn’t even care learning more about them. It all changed when I was reading the opening HH trilogy and there is a conversation between Loken, Torgaddon and Sigismund, talking about which legion is the toughest, and the wolves come up, now if those 3 consider the wolves as the toughest then there must be a reason (specially Sigismund), I was intrigued so I read Prospero burns, and I was amazed at how intelligent and brutal the space wolves are but also at their loyalty and honor, they also seem to have a perfect combination of pride and humility, they seem to not take themselves too seriously because they know that their reputation speaks for itself, I felt very drawn to their values and way of thinking, and I absolutely love how the chapter is organized into 12 fully independent armys (the codex astartes can suck it).

 

My problem was that I had hard time connecting what I read in the novels to what I found in the codex, I imagined SW as ultimate melee fighters but their special rule counter attack while useful, seemed more defensive and not very SW like compared to say the furious charge the blood angels get, I imagined wolf guard as veterans with the best access to chapter equipment (like honor guard), I imagined blood claws as berserkers (death company), I imagined long fangs as having access to devastating close up fire power (sternguard).

Therefore I tried to give the other legions a chance, I read “fear to tread” because I wanted to like blood angels, but if anything it made me like them less, and my favorite parts where the ones with the SW watch pack, they stole the show for me. I’m currently reading “unremembered empire” because I wanted to like Ultramarines, but again my favorite parts are the ones with Faffnr Bludbroder and his pack, every scene they are in stands out to me and every line the SW say in those books are memorable. I can honestly say I don’t want to play another chapter, I’m completely sure SW are the chapter for me.

After reading your reply’s it made me like the SW codex more, I think my main problem was that I dint understand it, I was trying to compare it to C:SM and C:BA, trying to find the equivalent units from both those codex’s but I was wrong, I should look at C:SW as the unique army that it is, I thank you all again, you enthusiasm for the Rout confirms that I made the right choice in army.

 

I can also say that I have learned more about how SW play on the table from reading your posts than from ours of studying the codex, and I am grateful for your advice, and would appreciate any  knowledge that you guys would share, turns out I dint really understand the units, blood claws and skyclaws seem amazing know (still not sure about swiftclaws), and the advice about the flexibility of WGPA is very useful although they seem very expensive. I also must admit that the reason I dint like thunderwolf cavalry is because of PA wearing SM seemed silly, but I love the units stats, so I might consider using them with counts as models (maybe PAWG on foot that have 2 wounds, strength and thouness 5, 4 attacks and can run 12 inches with large bases).

 

As for champions of fenris, it seems more focused on Elite choices, and the unit I like best from the codex are the grey Hunters, I was considering taking 5 units of grey hunters in drop ponds fully kitted out. I love the idea of the alpha strike, it doesn’t matter if its not very effective, I want to punch hard first turn, the Thunderstrike formations from COF seems the one I like most, 10 WGPA with combiplasmas seem like a poor man’s version of sternguard and vengeance rounds, at least for a turn, plus  terminators with combimeltas and missile launcher seem like a good idea, but  seem rather a large investment for 1 turn of shooting,

 

Thax for all your help!

 

GH's are solid.  If you want to give them a CCW, it's not going to hurt overall, just be careful how you plan on going about dealing with other enemy threats.  Dreads and DP's are also another force multiplier, so there's that too if you want to get some and go nuts.

 

 

 

 

We do have a relic in the codex, the wulfen stone, that is perfect on a WP that you stick in with a unit of claws

 

Does it work on thunderwolves? seem like it would cobine  well with a wolflord on a mount with a unit of TWC, and i must say bloodclaws are becoming one of my favorite unit for the price.

 

Can you please explain the wolf priest to me? at first glance he seem inferior to a chaplain, hes 20 points more expensive and seems to have the same stats and gear, he does have healing balms but a 6+ FNP seems unreliable, and fearless seems comparable to the rule zealot gives automatically passing test of fear pinning, etc. and unless im missing something, regarding the rerolls the rule chaplains have seems better, granted its only working on the first round of combat but you are rerolling ALL misses compared to the WP who only rerolls 1, given that BC hit on a 4+, 2 and 3 would be misses with no re-roll

 

Also do you have any advice on how to best outfit WGBL and Lone wolves, those units intrigue me,

 

Cheers!

 

A WP gets Preferred Enemy (One Choice) and that means reroll all ones, shooting and close combat, all turns against the chosen foe type.  If Infantry, everything that qualifies as boots on the ground, from TDA wearers to your standard Troops choice in a Transport, is eating reroll ones every single turn you're firing on one of their qualifying squads, as well as getting into close quarters combat.  This is powerful, however, Ulrik can give this to up to three squads within 12" (Inches) of him; so there's two ways to do it, however, only one Ulrik.

 

WGBL and Lone Wolves get relatively cheap access to the wargear of the Chapter special stuff, the problem is, some of it varies in price; the other tradeoff is that a WL is paying pretty heavily for TDA due to all the attacks and wounds they have, whereas a WGBL is just not as points heavy to give a 2+/5++ save set.

 

Only you can decide if you have the right book, and by the sound of it, you have made peace and come to the right decision with yourself.

I like that some mentioned the wlfen stone. While expensive, it can be a great multiplier.

 

I have been considering new HQ choices recently to try to find ways to buff CC in my army for my regular home game against Tau, and Krom keeps coming to mind in a LR with some GH, or even a tooled up wolf priest with the wolfen stone... 

 

It looks like Ragnar, Krom, and Wulfen Stone are ways to access furious charge, combine that with a large squad and i think it would chew up some mobs, and in my case, some tau gunline.

Morik, The Wulfen stone works on whatever unit you put the bearer in. So if he's a WGBL leading TWC, they get furious charge. if it's a WP with BC, they get it. WL with TDAWG, they get it. I just wish we could mix relics from the supp and codex. Wulfen stone on a WL with morkai's claws and fellclaw's teeth would be disgusting (9-12 S6 AP3 attacks at WS6 at I5 with re-rolls to hit and to wound on the charge) 

 

 

A WP gets Preferred Enemy (One Choice) and that means reroll all ones, shooting and close combat, all turns against the chosen foe type.  If Infantry, everything that qualifies as boots on the ground, from TDA wearers to your standard Troops choice in a Transport, is eating reroll ones every single turn you're firing on one of their qualifying squads, as well as getting into close quarters combat. 

 

If i would take a wolf priest with preferred enemy vehicles, would i get re rolls of to hit and to penetrate or only to hit?

That brings up a question, are gets hot! rolls for plasma cannons technically a to hit roll? I think so, because you're rolling to see if it blows up in your face or fires normally. I just want a consensus. The rules are somewhat vague, also the rule states that on a to hit roll of a 1 the weapon explodes.  

That brings up a question, are gets hot! rolls for plasma cannons technically a to hit roll? I think so, because you're rolling to see if it blows up in your face or fires normally. I just want a consensus. The rules are somewhat vague, also the rule states that on a to hit roll of a 1 the weapon explodes.  

 

There is a section on gets hot! and template weapons, you roll a separate dice to see if it overheats. You also can't reroll this roll, as no, its not a 'to hit roll'. 

That brings up a question, are gets hot! rolls for plasma cannons technically a to hit roll? I think so, because you're rolling to see if it blows up in your face or fires normally. I just want a consensus. The rules are somewhat vague, also the rule states that on a to hit roll of a 1 the weapon explodes.

There is a section on gets hot! and template weapons, you roll a separate dice to see if it overheats. You also can't reroll this roll, as no, its not a 'to hit roll'.

cry.gif, Well crap, that rules out my Idea of putting PC long fangs behind an Aegis defence line with an ammo cache. I thought for sure that'd mean no more gets hot! on 1's. Back to the drawing board/reread ammo cache rules.

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