aura_enchanted Posted December 31, 2014 Share Posted December 31, 2014 the navigator was updated for HH and bols just caught on to this update and while i dont know the origional model rules at all (or even if they existed at all) the navigator powers were updated and his special rules expanded. the navigator is super powerful and would wreck shop against armies heavy on terminators, blood angels. greenskins, chaos marines, and is a HARD counter to centurionstar (as it would basically kill all your centurions in a single turn) coupled with the fact that he can be attached to pretty much any 30k loyalist legion army, the solar auxila, or the imperial knights the navigator is simply too powerful for his own good imo. www.forgeworld.co.uk/Downloads/Product/PDF/N/Navigator.pdf http://www.belloflostsouls.net/2014/12/forge-world-navigator-rules-wow.html Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/ Share on other sites More sharing options...
Quixus Posted December 31, 2014 Share Posted December 31, 2014 What makes you think that they are so good against terminators and centurions? Snap shots at normal BS is nice but neither centurions nor terminators have to arrive via deep strike. Additionally T3 1W 6+ is pretty squishy. Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905178 Share on other sites More sharing options...
Slips Posted December 31, 2014 Share Posted December 31, 2014 He has a refractor field for a 5+ invuln :P Also, it seems that his powers don't require a Warp Charge. Just pass a Leadership test for each one and away you go, though failing means the unit is pinned. Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905184 Share on other sites More sharing options...
Jolemai Posted December 31, 2014 Share Posted December 31, 2014 These have been out for ages and I'm not seeing a rules update? Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905255 Share on other sites More sharing options...
Gentlemanloser Posted December 31, 2014 Share Posted December 31, 2014 Coteaz's I've Been Expecting You (lite) for *EVERYONE*!! What's not to love? And yeah, Psychic Powers. Can be nerfed by Deny now. But not special abilities that act like Psychic Powers, but aren't Psychic Powers! Let's just bypass that whole system of checks and balances. Becuase, reasons! Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905269 Share on other sites More sharing options...
Drunken Angel Posted December 31, 2014 Share Posted December 31, 2014 I looked at this model about a year ago, if he was so good he would have been used more by now. He's pretty boring TBH. But thats just my opinion maybe I am missing something. He is considered a psycher for all rules purposes .... hello culexus. Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905270 Share on other sites More sharing options...
AdamR Posted December 31, 2014 Share Posted December 31, 2014 I'm not seeing how Aetheric Disruption works? "roll three dice and discard the lowest result for the purposes of Perils of the Warp results" Perils is a D6 roll, so Unless its for LD checks on certain perils results? If so it's not very well worded! Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905290 Share on other sites More sharing options...
Demus Ragnok Posted December 31, 2014 Share Posted December 31, 2014 I'm not seeing how Aetheric Disruption works? "roll three dice and discard the lowest result for the purposes of Perils of the Warp results" Perils is a D6 roll, so Unless its for LD checks on certain perils results? If so it's not very well worded! These rules appear to still be for sixth addition. Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905672 Share on other sites More sharing options...
aura_enchanted Posted December 31, 2014 Author Share Posted December 31, 2014 What makes you think that they are so good against terminators and centurions? Snap shots at normal BS is nice but neither centurions nor terminators have to arrive via deep strike. Additionally T3 1W 6+ is pretty squishy. drop pod him in front of them and drop the template, their inititive values are all relatively low. you would simply instagib them. he would die right afterwords more than likely but it would be a huge amplifier to drop sternguard/veterans Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905791 Share on other sites More sharing options...
Brother Tyler Posted December 31, 2014 Share Posted December 31, 2014 These rules have been around since June of this year at the latest (when I downloaded them), and quite possibly earlier. So this isn't "news." I'm moving the topic over the Horus Heresy/Age of Darkness forum. Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905852 Share on other sites More sharing options...
Emperors Teeth Posted January 1, 2015 Share Posted January 1, 2015 He's a great attschment for a unit with one huge problem: he can't ride in transports. (Allies in the Age of Darkness - "not even battle brotgers may ride in their allies transports" or words to that effect.) This means the best power for killing models, whicb also has the shortest range must foot slog a very weak model at the best target. Realistically, it just won't work well. Now... I think he migt be great in Zone Mortalis where it's much harder to out maneuver each other so it'll be easy to reach your target. Whether he lives to use his ability... I don't know. I'm tempted to put him in a large objective holder along woth an Apothecary (I play Iron Hands) to make the most of the -1 BS on enemy shooting along with FnP and my units inate -1 Str from shooting. They won't be going anywhere easily. Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3905990 Share on other sites More sharing options...
Krikey Posted January 1, 2015 Share Posted January 1, 2015 He's a great attschment for a unit with one huge problem: he can't ride in transports. (Allies in the Age of Darkness - "not even battle brotgers may ride in their allies transports" or words to that effect.) He's an independent character in the primary detachment and can therefore join squads and ride in transports just as any other independent character in the primary detachment: "A single Navigator may be taken as an HQ choice in a Primary Detachment (note that they need not be taken as part of an Allied Detachment)." ~K Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3906081 Share on other sites More sharing options...
Brofist Posted January 1, 2015 Share Posted January 1, 2015 Yeah this is old news and not an update. I run a navigator in my iron hands list. The lidless stare is a really nice deterrent, but I mostly use him for the -1 to enemy BS shooting. Combined with FNP, T5, and 20 3+ bodies he makes them really really resilient. He's very fragile, however, and I've had him sniped out of my blob a few times. 4++ isn't all that survivable. Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3906636 Share on other sites More sharing options...
Brother-Chaplain Kage Posted January 1, 2015 Share Posted January 1, 2015 Nothing new and it was BoLS click bait to begin with. http://i.imgur.com/u9yQtVs.gif Link to comment https://bolterandchainsword.com/topic/301243-fw-rules-change-nobody-noticed-navigator/#findComment-3906653 Share on other sites More sharing options...
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