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Making a melee focused Space Wolf army..?


Merellin

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So, In an attempt at getting away from "Throw Grey Hunters at it till it dies" I decided to try and make a melee focused space wolf army with more varied units and wanted some ideas and thoughts about what could work? I got 5 Thunderwolf Cavalry, Considering maybe getting another unit aswell.. And I was planning 15 Blood Claws with Wolf Priest in a stormwolf.. Though that units is a bit expensive.. I'd aso like to try some Sky Claws.. And a couple of axe dreadnoughts.. But i have a feeling the army would quickly grow to very high points costs and i'm not quite sure what to pick or how to equip it.. So.. Help please..?

Going all out melee is never a good idea considering how important shooting is.

 

Having said that, TWC + Iron Priests + Imperial Knights is your best bet.

 

However, you can get a strong melee element with 1 TWC unit + Thunderwolf Lord supported by pods and ranged elements is a solid way. Especially if you can get Invisibility or Endurance on them.

If You really Go Stormwolf with BC and Ulrik (Always go Ulrik if you want a WP) go Wolfes unleashed so that 600points come in round 2 for sure.

If you want Pbjective Secured or the CoF pack them in a Landraider Crusader and throw it accros teh board cause the bubble of Ulrik works out of the LRC.

The Next Thing is the Distraction: if you Run the LR Crus: 2 Blizzdreads in Pods are a nice Distraction.

                                                 if you Run the SW: 2-4 Pods with GH(CCW) or WGPA can Pod in and kill important unit adn draw attention from the TWC.

 

My Personal Opinion is i would run 1 Blizz (Pod with DML) and 1 Murderfang (in Lucious Pod) with a Land Raider because loosing WS+1 or Objective Secured can Hurt.

The Only Reason i would go Unleashed is a Null Deployment list.

As Immer is finding out with his latest project, bikes can be great if played well.

 

5 wolf guard on bikes comes in at 125pts if memory serves. That's 5 bike for the price of 3 TWC and a melta bomb. add in a meltagun and some nice cc weapons and you have a potent CC unit that will probably be overlooked in favour of,shooting at TWC...

Unfortunately Wolf Guard can't take meltaguns. Combi-weapons aren't quite as good.

 

For a pure melee army take the Champions of Fenris, Company of the Great Wolf detachment.

 

Take

4 Wolf Lords, all on thunderwolves

2 Iron Priests, all on thunderwolves (your compulsory elites)

18 Thunderwolves in three packs of six.

 

Run towards the enemy. If you hit them, you win. If you don't, you lose.

I've only run it a couple of times, but I've found the following quite effective:

 

HQ: (251)

WL, TWM, PF, WC, Fellclaw's Teeth, 2xFW

 

Elites: (405)

Arjac

IP, TWM, CW

Murderfang, DP

 

Fast Attack: (705)

TWC x4 (PF, 2SS, WC)

TWC x4 (PF, 2SS, WC)

Stormwolf (2xMM)

 

Formation: (265)

Void Claws

 

This comes to 1626.

 

 

You can now add in either:

 

Knight Errant (370)

 

or:

 

Rune Priest, Lvl 2, Runic Armour, Bike

Ven Dread, Axe, Shield, Smoke, Drop Pod

Drop Pod w/Death wind Launchers

Malta bomb for one TWC

 

 

Again, I'm sure it's not ultra-competitive, but it's fun, and has enough scary stuff around T1 (plus Storm Wolf probably arriving T2 - void claws reroll) that the TWC tend to have a good shot at reaching the opponent's lines.

 

Interested to hear any opinions on which of the two optional plug in parts of the roster is best...

I dont want any Imperial Knights. They look super awesome, but my gamingg roup dosent use lords of war in normal games, And normaly dont use allies either. And I kind of wanted to get away from spamming one unit (Grey Hunters) so spamming one unit (Thunderwolf Cavalry) wont fix that at all.. I dont have the supplement so I cant realy use things from it yet.. But I'v been thinking of getting it for better assault marines and bikers and more dreadnoughts.. Hmm...

Im currently in building/thinking up a list for 1850 pts and its kinda a melee one.

The only Problem is really dont have Ranged support and possibly no Round one DMG. And has Allied due to HQ restrictions.

CoF + Allied SM

 

SM Libarian lvl 2 Biomancy in Bike

5 Troop Bikers

(Chapter Tactics still a question)

 

Runepriest lvl 2 Biomancy on Bike

5 WGPA Bikers MeltaBomb

 

Runepriesr lvl 2 Biomancy on Bike

5 WGPA Bikers MeltaBomb

 

Runepriest lvl 2 Biomancy on Bike

5WGPA Bikers MeltaBomb

 

Harald

10 Fenrisan Wolves

 

IronPriest TWM with 4 Cyberwolves

 

IronPriest TWM with 4 Cyberwolves

 

6 TWC 2 SS 1 Frostaxe

 

Thats 8 Warpcharges and high Chance on Ironarm and Endurance. And the whole Army is fast.

As Immer is finding out with his latest project, bikes can be great if played well.

 

5 wolf guard on bikes comes in at 125pts if memory serves. That's 5 bike for the price of 3 TWC and a melta bomb. add in a meltagun and some nice cc weapons and you have a potent CC unit that will probably be overlooked in favour of,shooting at TWC...

 

The type of bike matters though. WG clearly suffer from not being able to take special weapons of any sort.

True, I must admit that hadn't occurred to me...

 

but, having said that, the OP is interested in a CC force.  I still maintain that, even without a special weapon, WG Bikers are a good unit.  If you include some TWC, your opponent will be too busy hitting them to pay too much notice to your bikers.  If you kit them out well, you can have a nasty unit that probably won't draw as much attention as if they were riding big ol' hairy wolves...

Im currently running a unit of WG on bikes, with 3 SS, 1 pf, and a WGPL with fist and combimelta. They've been pretty effective so far. When I field my TWC I use the bikes to support them. They're a durable unit with underestimated mobile firepower. They're not as killy as the TWC, the lack of rending hurts, but they're an effective fast-moving anvil unit.

I dont want any Imperial Knights. They look super awesome, but my gamingg roup dosent use lords of war in normal games, And normaly dont use allies either. And I kind of wanted to get away from spamming one unit (Grey Hunters) so spamming one unit (Thunderwolf Cavalry) wont fix that at all.. I dont have the supplement so I cant realy use things from it yet.. But I'v been thinking of getting it for better assault marines and bikers and more dreadnoughts.. Hmm...

If you want to do a melee focused force, you pretty much NEED to get Champions of Fenris as a matter of urgency.

Im currently in building/thinking up a list for 1850 pts and its kinda a melee one.

The only Problem is really dont have Ranged support and possibly no Round one DMG. And has Allied due to HQ restrictions.

CoF + Allied SM

SM Libarian lvl 2 Biomancy in Bike

5 Troop Bikers

(Chapter Tactics still a question)

Runepriest lvl 2 Biomancy on Bike

5 WGPA Bikers MeltaBomb

Runepriesr lvl 2 Biomancy on Bike

5 WGPA Bikers MeltaBomb

Runepriest lvl 2 Biomancy on Bike

5WGPA Bikers MeltaBomb

Harald

10 Fenrisan Wolves

IronPriest TWM with 4 Cyberwolves

IronPriest TWM with 4 Cyberwolves

6 TWC 2 SS 1 Frostaxe

Thats 8 Warpcharges and high Chance on Ironarm and Endurance. And the whole Army is fast.

I'm pretty sure you need a captain or cm on a bike to make bikes troops I don't think a Libby on a bike will do the deed.

I wouldn't be too concerned about spamming units. Grey Hunters, IMO, aren't spammable. You can't really spam troops because they're your bread and butter unit, they're the one thing you can take more than 3 of. So it's not really spam. Also, if your opponent complains about, "well I would have won if..." Ask why they didn't, if they still complain, tell them to RTFU (Ranger The censored.gif Up) and quit crying. We have one of those at my local store, no one really wants to play him because he's a spoiled brat (he's also 25, engaged, and still lives with his parents, figure that one out). I take fliers instead of tanks, because it fits my play style, and my theme better than tanks. I have yet to see someone complain about my use of fliers or the massive amount of infantry I take. Whatever you do, you'll find an opponent that can counter it. So play the style you want.

I dont want to spam grey hunters because it is boring having a army thats 90% grey hunters with one unit or longfangs or thunderwolf cavalry and the rest grey hunters.. It has nothing to do with my opponent, And I dont wanna spam thunderwolf cavalry cus that seems boring.. XD

 

 

Are Skyclaws and Swiftclaws any useful, Or should I get the Wolf guard versions instead..? Might need tog et the supplement to fit in more dreadnoughts and wolf guard and stuff.. I'd like a unit of sniper scouts too.. Hmm...

 

 

I just had a new army idea.. A youngblood army! Like a new successor chapter who only got a couple of veteran units and a lot of recruits. So it would be a wolf priest (Or a couple of them), And a bunch of Blood Claws, Swiftclaws and Skyclaws. And then a couple of elite units like a unit of scouts or some Wolf Guard.. And maybe some Fenrisian Wolves too!

Guest loganwolf
Thunder wolf list s are very effective. I only was just able to beat one with my pod list vs a high end player who plays in the national tournament scene and usually ends up top table. If you can tie it up with lots of invun saves it falls apart. The ability to detach elements of the pack (iron priests on Thunderwolves etc) to deal with multiple,threats is a massive bonus. The real ace is the WS 5 frothy champions of dentist foc.

Shooting is king in 7th, and elder tau are kings of shooting. I'm guessing you had a lack of Los blocking terrain in your meta. Terrain use is key for a thunder wolf list. In assault not a lot can match them

 

My meta is largely irrelevant, because I am one of the three people dominating it. I can field an army of Grots against MC spam and still take the win. But when you are up against a highly optimized Eldar tournament list in the hands of a cheese veteran, you can not expect to win with with gimmicky list. And that is precisely what a pure TWC list is, it is a gimmicky list.

Guest loganwolf

Have to disagree with you. Just because you can't make the thunder wolf list work vs tau or eldar does not stop it being a highly effective list. I have seen the thunder wolf list place highly many times. Yes elder and tau are 6th ed codexs that are much easier to play due to them being a step up in terms of power level. The thunder wolf last if used correctly and with Los blocking terrain can take them on effectively.

 

Must say your grot vs mc spam made me laugh....... Please tell us all how you do this ? you sir must be a top three in the world player....... Or perhaps not

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