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Making a melee focused Space Wolf army..?


Merellin

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So, Nobody has anything to say about my youngblood army idea..?

 

Well, the idea was rather vague. You said that you do not want spam GH and you want to run TWC. If anything, it will make your list stronger, unless you go down that route in the extreme on skip on shooting entirely.

 

You'll want to give us an example list or something more concrete to comment on ;)

Guest loganwolf

You know what comedic over exaggeration means? Look it up. Besides, I'd watch what you are writing. Mods are always around ;)

Hey it was you who started playing all high and mighty.... So what if a mod is around..... I have not done anything wrong. Just nearly questioned how Mr top 3 Dominating his meta would go about backing up what he claimed. In short it didn't come across at all in a suitable manner for a board like this where people are meant to be supporting each other. I'm Suggest we agree to disagree.

 

Youngbloods idea is a non starter I think.... They just don't hold a patch to Thunderwolves. You would struggle vs high toughness

Could be fun. How many points overall to work with? We can spam troops, elites, or HQ depending on formation. So Skyclaws and Swiftclaws are limited to a mix of 3 squads unless you take 2 detachments.

 

I have a hard time with Bloodclaws, no speed or range. Would suggest keeping troops to Grey Hunters to keep an eye on the youngsters. They can use Rhinos to keep up with the bikes and jump packs and provide some fire support. Or use Wolf Guard bikers followed by Skyclaws maybe.

 

Will have to tinker and see what more experienced players suggest

So, Nobody has anything to say about my youngblood army idea..?

Well, the idea was rather vague. You said that you do not want spam GH and you want to run TWC. If anything, it will make your list stronger, unless you go down that route in the extreme on skip on shooting entirely.

You'll want to give us an example list or something more concrete to comment on msn-wink.gif

Not the first part, I posted it part of the way down the first page cus I dident want to start a new topic for it and spam the main page.. I had a new idea of a youngbloods army, Like a successor or new company or something that only got a couple of veterans and many recruits, So many Blood claws, And some Skyclaws and Swiftclaws, Maybe some Fenrisian Wolves, And a couple of Wolf Priests as HQ, And maybe some veterans like sniper scouts or wolf guard..

Could be fun. How many points overall to work with? We can spam troops, elites, or HQ depending on formation. So Skyclaws and Swiftclaws are limited to a mix of 3 squads unless you take 2 detachments.

I have a hard time with Bloodclaws, no speed or range. Would suggest keeping troops to Grey Hunters to keep an eye on the youngsters. They can use Rhinos to keep up with the bikes and jump packs and provide some fire support. Or use Wolf Guard bikers followed by Skyclaws maybe.

Will have to tinker and see what more experienced players suggest

Well, My group normaly plays 1000-2000 points depending on how much time we have to play. But it often goes 1500-1800.

Ah, I see. Yeah, it is very possible.

 

I like Skyclaws and Swiftclaws. They are cheap enough to be fielded en mass. When looking at a Claw army, you are inevitably looking at high numbers. 15 Bloodclaws in a transport or simply jogging if you do not care about efficiency, 10 Skyclaws, 10 Swiftclaws. Full strength squads are needed because what they lack in stats they make up with superior numbers.

You can always upgrade one member to a Wolf Guard Pack Leader to be the 'pro' in there.

It is found in Hour of the Wolf. 3 full units of blood claws, 1 full unit of skyclaws and a unit of swiftclaws. Gains Zealot within 12" of Ragnar and can re-roll charge range, but they regain the old "must charge instead of shooting enemies" rule of 5e blood claws. .

Merellin, what do you see as long rang support for your Young Bloods? Claws are only good at shooting flamers. Wolf Guard bikers have twin linked bolters which are only good for infantry. Sniper Scouts have 36" range buy are squishy and lack mobility if it's needed. Speeders are kind of out if your filling those slots with Sky/Swiftclaws.

 

I'm tinkering on Battlescribe while driving my tractor, the concept looks fun but rather squishy as a whole to me

Hmm... I dont know.. I'm thinking they will have a few more veteran units, But it will be mostly young bloods.. Maybe a predator tank or a Stormwolf..? I do own a pair of rifleman dreadnoughts.. Hmm.. I'm very bad with army concepts and have been struggling to figure out what to do with my space wolves for a couple of years now..

This is really lite for power but would fit with how I build things which is more themed than min/maxed. I could have some fun with it with what I've seen from my cousin and his friends and their style of play. Thankfully they are more silly than cutthroat at gaming.

 

1488 total

 

Wolf Guard Battle Leader 125

Runic Armour

Kraken Bone Sword

Storm Shield

(You need a leader in training and a body guard for your Wolf Priest in my mind)

 

Ulrik the Slayer 145

 

Dreadnought 115

R AutoCannon

L AutoCannon

 

Dreadnought 115

R AutoCannon

L AutoCannon

 

Wolf Guard x5 124

Bolt Pistol

Chainsword

Bikes

 

Wolf Guard x5 124

Bolt Pistol

Chainsword

Bikes

 

Bloodclaws x14 168

 

Skyclaws x10 160

Flamer x2

 

Skyclaws x10 160

Flamer x2

 

Landraider Crusader 250

 

Edit: used Donkalleone's suggestion of Ulrik and a Crusader

Do Banners Bubbles work inside Vehicles? If Yes Using 5GH with Banner and Ulrik in a Stormwolf/Fangan using Unleashment Detachment a valid idea?

They come round 2 in and can be positioned this round giving their Bubbles to as many Assaults/CC as possible and it great support in general.

I've built BC spam lists, granted they are huge points cost lists (5k and Up) for grins. You can scale it back to any points level, as I was trying to min/max the list, and fill the FOC up. I used a Wolves Unleashed detachment for the basis.

 

It went:

6 ML1 RP with divination on each, Psychic Hoods no other upgrades, runic staves or swords

30 Jump Guard (10 2xWC, 10 BP/CS, 10 TH/SS)

90 Blood Claws (All BP/CS, no WGPL) 45 in stormwolf transports, 45 in LR Crusaders (With a RP in every unit)

30 Skyclaws (all BP/CS, no WGPL)

3 LR Crusaders

3 Stormwolf Transports (dedicated transports)

Logan Grimnar on Stormrider.

 

This would be a very melee focussed list. You could swap the RP for WP, and ditch a few squads of whatever, but keep an entry in every FOC slot if you can. You could end up outflanking LRs and Stormwolves full of Hate. or just take 3 squads in LR's with some jump packs to advance with them. Or take 3 units of TWC to support it. However you want to work it. I personally liked the idea, but no one in my meta wanted to face it. I have not built this list with models, just as an exercise. But maybe you can make it into something tangible and fun. I doubt I'm the only one to think up this combo, or something like it. Have fun with it.

Well, I was thinking of having 2 units of Blood Claws with Wolf Priests as my troops. As for the Wolf Guard, I realy dont like minimum sized units.. I never bring Space Marines in units less then 10..

 

 

 

I just counted a bit.. 30 Blood Claws with 2 Storm Wolves only cost 10 points more then 30 Tactical Marines and 2 Stormtalons.. So I'm considering taking that as my troops.. XD

Personally I'd rather have the blood claws in a land raider crusader so I can run them up the field more quickly, and be looking at a T2 assault rather than a T3 or later. But I can see putting them in stormwolves to free up your LR's for other things. I'd like to have more blood claws, so I'd have 30, and a second crusader, for pushing BC's up the middle. 

Would be nice of there was a cheaper way to move troops somewhat safely across the board and get a turn 2 assault. No assaulting from the fragile Rhino and thevLandraiders eat points fast. Something in between would be nice. Does Forge World have a median between the two?

Would be nice of there was a cheaper way to move troops somewhat safely across the board and get a turn 2 assault. No assaulting from the fragile Rhino and thevLandraiders eat points fast. Something in between would be nice. Does Forge World have a median between the two?

 

Not as far as I can tell. It would be nice to have a median assault vehicle. In order for it to be useful it would have to have an assault ramp or open topped. There aren't a lot of real world designs to use for inspiration, since the door is at the back and the troop compartment covered for a reason. The only thing I could think of would be something like a stretched, open topped rhino that would fit the bill. But that would be even less survivable than a regular rhino. Unless you took something like the IG Crassus Armoured Assault Vehicle, which is a superheavy, and would have to cost as much as if not more than a land raider anyway. 

 

I use fliers a lot, because it fits my Rapid deployment, air assault theme, but It doesn't work as well as I'd like. It would be great for Planetstrike missions, where your force starts in reserve anyway, and you get an auto pass on your reserves first turn. Which would mean 5 pods and fliers coming in first turn (for me). But I don't see any way, unless you house rule it to say that fliers with hover can start on the table at deployment in hover mode (as if you had a Skyshield Landing Pad). I believe that such a thing was possible and even done in 6th Ed, but I never played 6ed, so I don't know. That could get around the late game assault of of the stormwolf.

Or how about a razorback with a transport capacity of 10, and an assault ramp. Speaking of the razorback, there is no way it should only hold six guys. We can put remote operated turrets on vehicles that seat 13 people (Cougar H MRAP has 1 driver, 1 Truck Commander, 1 Gunner, 10 seats). A razorback needs a crew of 2 max (driver and gunner/TC) and could still seat 10 marines, because of the remote turret. I digress, we have no cheap ways of getting our BC's into combat turn 2, save for the old drop pod, but that limits you to a 10 man unit. Problem is, the no assault from reserves, otherwise it would be possible to assault from the drop pod since it's open topped and therefore an assault vehicle. 

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