tylerw Posted January 2, 2015 Share Posted January 2, 2015 Could someone roughly describe how to correctly resolve shooting when firing a Dreadnought's MM + HF at a vehicle? I guess I'm a bit stuck - so, we pod in on turn one, but we can only fire 1 weapon at full BS, correct (so it would have to be the HF as it is a template weapon and cannot snapshot, assuming we wanted to fire both on turn 1, otherwise, if we're just cracking armor, we'll fire the MM)?Then let's say we fire the MM first - obviously we're firing both weapons at the same target, but how does that restriction work with a flamer? Do we just have to set up our template to touch the vehicle, letting it roast things in the line of fire?Also, how does it work vs transports? If the HF is firing on the vehicle, do the occupants burnbabyburn, or no? Then, if our MM first cracked the transport and they deploy into where we'd set up our HF template, would models bailing out into the line of fire be affected when we fire the HF, or do we "resolve" the effects of the two weapons firing before having the dudes bail out?Thanks, and as always, rulebook page #s are fine - I have them, I just have a hard time tying it all together without seeing it presented (or reading it presented). Link to comment https://bolterandchainsword.com/topic/301356-dreadnoughts-mm-hf-shooting/ Share on other sites More sharing options...
tylerw Posted January 2, 2015 Author Share Posted January 2, 2015 Derp wrong forum - mod's please kill this! Link to comment https://bolterandchainsword.com/topic/301356-dreadnoughts-mm-hf-shooting/#findComment-3907485 Share on other sites More sharing options...
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