Dempsey Posted January 3, 2015 Share Posted January 3, 2015 Hello, rather new here... and obsessed with dreads ;-) After fluff about Astramael and Battle of Iron I realy want to run dreadnought army... jes I know that it is subpar unit in current meta, but... well ;-) Something like that: using Baal Strike Force HQ 1 (Astramael) Librarian Dread (pod) warlord HQ 2 supporting Librarian Dread (pod) ELITE 1 Fragioso (pod) melta ELITE 2 Fragioso (pod) flamer ELITE 3 Claw Furioso (pod) melta+flamer ELITE 4 Claw Furioso (pod) melta+flamer TROOP 1 Cassor the Danmed (in FA pod) TROOP 2 Tactical squad HeavyFlamer (pod) FAST 1 Pod for Cassor FAST 2 Assault squad 2xMG + power weapon/gravpistol FAST 3 Pod (empty) just to make 5 pods on first turn (to seat on objective, or block movement... maybe with deadwind launcher?) LOW Dante more or less 1850 pts Dante goes with assault squad (depending what will be on table, it will start on table or in reserve). Dreads are also dropped in order depending of enemy forces, either more with melta (maybe with blood lance?) or with flamers against hordes will be down first turn. Then will come other units (Dante would make them more reliable to show up early). Any suggestions abut strategy to use with this force? Link to comment Share on other sites More sharing options...
Quixus Posted January 3, 2015 Share Posted January 3, 2015 Any reason why Dante isn't the warlord? How many marines do the ASM and Tac squads have? Link to comment Share on other sites More sharing options...
Dempsey Posted January 3, 2015 Author Share Posted January 3, 2015 Good point about Dante - he SHOULD be warlord (obviously :-) ) as for tacticals min squad, assaul squad - as many as points allows (7-8) Frankly speeking any infantry model (even Dante) is here just to fill the points and troops requirement. Maybe there is other way to take more dreads without troops of any other kind? Link to comment Share on other sites More sharing options...
Quixus Posted January 3, 2015 Share Posted January 3, 2015 You could add the Brethren of the Fell-Handed Formation, but then you would have Space Wolves in your army. Link to comment Share on other sites More sharing options...
Vettanker Posted January 3, 2015 Share Posted January 3, 2015 Why not run the Archangels Strikeforce? I think that's the name at least, the one for the 1st Co. No Libby dreads but you could take 6 Furiosos. Link to comment Share on other sites More sharing options...
Dempsey Posted January 4, 2015 Author Share Posted January 4, 2015 Archangels don't have +1I bonus... and it can be helpfull against MC and other nastines. After consideration, I would exchange Dante for StormRaven - this way I can have means to protect Cassor for turn 3 assaults (it is only F12 dread here) he could ride in raven with tacticals or assault marines. Also instead of tacticals I could use scouts (cheaper and on charge more deadly than tacticals if charging together with Cassor, they would compliment eachother). So first turn - 5 pods drops - if fighting against hordes/blobs then fragiosos are first, if armour then librarians and suicide melta assault squad. Sometimes it could be valuable to drop only 3 full pods and 2 empty, as distracion/blocking and counting that rest of army arrives turn 2 (if right warlord trait will be rolled). Raven would provide a little anti air still this list would struggle against competitive army, but 7 dreads would look awesome :-) Link to comment Share on other sites More sharing options...
hairojin Posted January 4, 2015 Share Posted January 4, 2015 If you have any points over and your meta is ok with FW, consider the death storm drop pod from IA2 instead of the empty pod. Link to comment Share on other sites More sharing options...
Dempsey Posted January 4, 2015 Author Share Posted January 4, 2015 Unfortunately no FW allowed in local gaming (except for friendly games when both accept it beforehand), so I rather have list I can always use. But in friendly games this would be nice addition. Link to comment Share on other sites More sharing options...
veneratedaniel Posted January 4, 2015 Share Posted January 4, 2015 I'd throw some locator beckons on a few of them, might not need them all of the time but I'm sure it will become a commodity that you'll soon won't be able to have without Link to comment Share on other sites More sharing options...
Dempsey Posted January 4, 2015 Author Share Posted January 4, 2015 VeneratedDaniel - thaks for suggestion - first wave pods should have some beacons to ensure more precise drops next turn to strenghten forces in need. Link to comment Share on other sites More sharing options...
Xenith Posted January 4, 2015 Share Posted January 4, 2015 Drop dante and assault squad. Add 2x5 scouts with locator beacons/teleport homers. Add more dreads. Deathwind launchers are also awesome, and they make the pod into a genuine threat that your opponent has to deal with, diluting his anti tank firepower. Link to comment Share on other sites More sharing options...
Dempsey Posted January 4, 2015 Author Share Posted January 4, 2015 More dreads could be only added by secondary detachment and I'm not sure if there be enough points to do so... But in bigger games your suggestion is valuable. When using Cassor only one scout squad is required... and another two if starting new detachment. Link to comment Share on other sites More sharing options...
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